Oblivion:Jerall Mountains
From UESPWiki
The Jerall Mountains (sometimes spelled Jeral Mountains) is a mountain range in northern Cyrodiil. Skyrim borders on the north. It shares a border with the Colovian Highlands to the west, and the Great Forest and Nibenay Basin to the south. To the east, the mountain range merges with the Valus Mountains.
Some notable mountains in this range are Gnoll Mountain and Dive Rock. Travel through the Jerall Mountains can be difficult, with many steep mountainsides and glaciers. However, there are several unmarked roads that facilitate travel in this area. Most of the sites of interest in the Jerall Mountains are along or near one of these unmarked roads.
The largest city in the Jerall Mountains is Bruma. Cloud Ruler Temple is also located here.
The flora of the region is more extensive than one might first suppose for such mountainous land, although it consists largely of hardy plants able to survive in the cold. Clouded Funnel Cap mushrooms, Lavender, Milk Thistle, Motherwort and Tinder Polypore Cap mushrooms all grow here, and Wormwood is unique to the region.
[edit] Jerall Mountains Places
A list of places found in the region of Jerall Mountains.
[edit] Major Cities
- Bruma — The main city in the Jerall Mountains to the north of Cyrodiil, dedicated to Talos; populated mainly by Nords. (map)
[edit] Villages, Farms, and Settlements
- Applewatch — A farmhouse west of Bruma (quest-related). (map)
- Cloud Ruler Temple — A fortress northwest of Bruma (quest-specific). (map)
- Lord Rugdumph's Estate — A farm and estate north of Cheydinhal (quest-related). (map)
- Temple of the Ancestor Moths — A chapel and house north of Cheydinhal (quest-related). (map)
[edit] Roads
- The Silver Road — Main road from the Imperial City to Bruma.
[edit] Landmarks
- Gnoll Mountain — A mountain and campsite east of Bruma (quest-related). (map)
[edit] Ayleid Ruins
- Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires (quest-related). (map)
- Rielle — A medium Ayleid ruin northwest of Bruma containing undead. (map)
- Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related). (map)
[edit] Forts
- Fort Horunn — A medium fort between Bruma and Cheydinhal containing monsters. (map)
- Sancre Tor — A large fort north of Chorrol containing undead (quest-specific). (map)
[edit] Mines
- Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-specific). (map)
- Plundered Mine — A medium mine east of Bruma containing goblins. (map)
[edit] Caves
- Boreal Stone Cave — A small empty cave west of Bruma (quest-related). (map)
- Bruma Caverns — A small cave west of Bruma containing animals (quest-related). (map)
- Capstone Cave — A medium cave west of Bruma containing bandits. (map)
- Echo Cave — A medium cave west of Bruma containing necromancers (quest-specific). (map)
- Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. (map)
- Lake Arrius Caverns — A medium cave north of Cheydinhal containing NPCs (quest-specific). (map)
- Serpent's Trail — A small cave northeast of Bruma containing monsters (quest-related). (map)
- Silver Tooth Cave — A medium cave between Cheydinhal and Bruma containing goblins. (map)
[edit] Campsites
- Aerin's Camp — A campsite north of Cheydinhal containing an NPC. (map)
- Hidden Camp — A campsite between Cheydinhal and Bruma containing bandits. (map)
[edit] Jerall Mountains Quests
A list of all quests involving the region of Jerall Mountains.
[edit] Main Quest
- The Path of Dawn: You must return to Baurus in the Imperial City to try to track down the stolen Amulet of Kings.
- Dagon Shrine: Find, and infiltrate, the Mythic Dawn shrine.
- Spies: Track down those that have been spying on Cloud Ruler Temple.
- Bruma Gate: Help the Bruma guard close an Oblivion Gate just outside the city.
- Allies for Bruma: You are asked to bring in reinforcements for Bruma from the other towns.
- Blood of the Divines: Recover the blood of a god for Martin.
- Miscarand: Recover a Great Welkynd Stone for Martin.
- Defense of Bruma: Open a Great Oblivion Gate outside of Bruma.
- Paradise: Enter Mankar's Paradise, and retrieve the Amulet of Kings.
- Light the Dragonfires: Escort Martin to the Temple of the One...but will you be able to crown him Emperor?
[edit] Fighters Guild
- The Noble's Daughter: Find Lord Rugdumph gro-Shurgak's missing daughter.
- The Stone of St. Alessia: The Stone of St. Alessia has been stolen from the Chapel of Talos in Bruma.
[edit] Mages Guild
- Bruma Recommendation: Find a missing mage to obtain a recommendation from Bruma.
- Confront the King: Find Mannimarco, and end the attacks on the Mages Guild.
[edit] Dark Brotherhood
- Accidents Happen: An honest Wood Elf in Bruma has upset some dishonest people.
- Next of Kin: Next to the Great Oak in Chorrol, your next Drop asks for the elimination of an entire bloodline.
- Broken Vows: Deep within the well of Skingrad Castle Courtyard, the next Drop matches killer against killer.
- The Coldest Sleep: Locate a Nord at Gnoll Mountain, said to be running from a fate he chose in Solstheim. Today it will find him.
- Following a Lead: What have you been doing, puppet?
[edit] Daedric Quests
[edit] Miscellaneous Quests
- A Brotherhood Betrayed: It appears that a vampire in town was recently dispatched by Raynil Dralas, a self-proclaimed vampire hunter.
- Buying a house in Bruma: Purchase a large house in the traditional style of Bruma.
- Lifting the Vale: Countess Narina Carvain wants you to find the Draconian Madstone.
- The Collector: Help Umbacano, an ancient artifact collector, recover the "Ten Ancestors", a set of ancient Ayleid statues.
- Two Sides of the Coin: Arnora wants you to speak with Jorundr to find out where their stolen gold is hidden.
[edit] Master Training
- Acrobatics Master Training: Receive the highest level training for your Acrobatics Skill.

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