Oblivion:Sedor
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| Ayleid Ruin: Sedor |
|
|---|---|
| # of Zones | 1 |
| # of Welkynd Stones | 4 |
| # of Varla Stones | 0 |
| Occupants | |
| Savage Ogres | |
| Important Treasure | |
| 1 Stone of St. Alessia | |
| Console Location Code | |
| SedorExterior, Sedor | |
| Location (view on map) | |
| East of Bruma on an unmarked road that leads to Azura's Shrine | |
| Region | |
| Jerall Mountains | |
Sedor is a small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related). [edit] It contains only one zone, Sedor.
[edit] Notes
- This ruin can be entered and fully explored without starting the related quest. In this case, however, the Stone of St. Alessia involved with that quest will not appear.
- In The Song of Pelinal, v 4, Pelinal Whitestrake attacked Sedor in order to rescue a human tribe that its Ayleids had abducted.
[edit] Related Quests
- The Stone of St. Alessia: The Stone of St. Alessia has been stolen from the Chapel of Talos in Bruma.
[edit] Exterior
- The exterior is located at coordinates: Tamriel 21, 32
- This location's map marker (M on map) is named Sedor (editor name SedorMapMarker). The entrance door is NNW of the marker, 50 feet away.
- 1-2 Campsite Bandits (each 50% probability melee Bandit, 25% archer Bandit, 12.5% Bandit Hedge Wizard, 12.5% dog) are near the entrance
- The following ingredients can be found near the entrance: 1 Boar Meat and 2 Bonemeals
- 3 bedrolls are at locations b on map
[edit] Zone 1: Sedor
Occupants:
- 7 Savage Ogres (quest-specific leveled variety; non-respawning)
Treasure:
- 1 Stone of St. Alessia at location S on map
- 1 Ayleid Cask 01 (locked)
- 5 Ayleid Casks 02 (2 locked)
- 1 Chest 04
- 4 Welkynd Stones on pedastals in the southernmost room.
Doors and Gates:
- There is one door (at Out) in/out of this zone, leading outside
- 2 Iron Gates (opened remotely) at C and D

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