Oblivion:Sedor

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Ayleid Ruin:
Sedor
# of Zones 1
# of Welkynd Stones 4
# of Varla Stones 0
Occupants
Savage Ogres
Important Treasure
1 Stone of St. Alessia
Console Location Code
SedorExterior, Sedor
Location (view on map)
East of Bruma on an unmarked road that leads to Azura's Shrine
Region
Jerall Mountains
Sedor

Sedor is a small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related). [edit] It contains only one zone, Sedor.

[edit] Notes

  • This ruin can be entered and fully explored without starting the related quest. In this case, however, the Stone of St. Alessia involved with that quest will not appear.
  • In The Song of Pelinal, v 4, Pelinal Whitestrake attacked Sedor in order to rescue a human tribe that its Ayleids had abducted.

[edit] Related Quests

[edit] Exterior

Key to Maps
Map of Sedor, Exterior
  • The exterior is located at coordinates: Tamriel 21, 32
  • This location's map marker (M on map) is named Sedor (editor name SedorMapMarker). The entrance door is NNW of the marker, 50 feet away.
  • 1-2 Campsite Bandits (each 50% probability melee Bandit, 25% archer Bandit, 12.5% Bandit Hedge Wizard, 12.5% dog) are near the entrance
  • The following ingredients can be found near the entrance: 1 Boar Meat and 2 Bonemeals
  • 3 bedrolls are at locations b on map

[edit] Zone 1: Sedor

Sedor

Occupants:

  • 7 Savage Ogres (quest-specific leveled variety; non-respawning)

Treasure:

Doors and Gates:

  • There is one door (at Out) in/out of this zone, leading outside
  • 2 Iron Gates (opened remotely) at C and D
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