Oblivion:Caves

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This page lists all of the caves in Cyrodiil.

Amelion Tomb — A medium tomb northeast of Leyawiin containing undead (quest-related). (map)
Arrowshaft Cavern — A medium cave far east of Bravil containing animals and monsters. (map)
Barren Cave — A small cave west of Cheydinhal containing vampires. (map)
The Beast's Maw — A medium cave between Bruma and Cheydinhal containing monsters. (map)
Bedrock Break — A small cave east of Bravil containing animals and monsters. (map)
Black Rock Caverns — A medium cave northwest of Chorrol containing bandits. (map)
Bleak Flats Cave — A small cave northwest of Skingrad containing undead (quest-specific). (map)
Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires (quest-related). (map)
Bloodmayne Cave — A medium cave west of Bravil containing bandits (quest-related). (map)
Bloodrun Cave — A small cave far east of Bravil containing necromancers. (map)
Boreal Stone Cave — A small empty cave west of Bruma (quest-related). (map)
Bramblepoint Cave — A medium cave east of Bravil containing monsters (quest-related). (map)
Breakneck Cave — A medium cave between the Imperial City and Chorrol containing monsters. (map)
Brittlerock Cave — A medium cave northwest of Kvatch containing daedra (quest-related). (map)
Broken Promises Cave — A small cave southwest of Chorrol containing bandits. (map)
Bruma Caverns — A small cave west of Bruma containing animals (quest-related). (map)
Capstone Cave — A medium cave west of Bruma containing bandits. (map)
Charcoal Cave — A medium cave between the Imperial City and Bravil containing monsters and bandits. (map)
Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
Crayfish Cave — A large cave south of Cheydinhal containing monsters. (map)
Dark Fissure — A medium cave southeast of Cheydinhal containing necromancers (quest-related). (map)
Darkfathom Cave — A small cave southeast of Leyawiin containing daedra (quest-related). (map)
Dzonot Cave — A medium cave west of the Imperial City containing bandits. (map)
Echo Cave — A medium cave west of Bruma containing necromancers (quest-specific). (map)
Fallen Rock Cave — A small cave northwest of Skingrad containing undead (quest related). (map)
Fatback Cave — A medium cave south of the Imperial City containing goblins. (map)
Felgageldt Cave — A medium cave between Imperial City and Skingrad containing bandits. (map)
Fieldhouse Cave — A medium cave northeast of Leyawiin containing conjurers. (map)
Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
Fyrelight Cave — A medium cave between Skingrad and Kvatch containing monsters. (map)
Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
Goblin Jim's Cave — A medium cave north of Skingrad containing goblins. (map)
Grayrock Cave — A medium cave northeast of Skingrad containing monsters. (map)
Greenmead Cave — A medium cave northeast of Skingrad containing monsters. (map)
Haynote Cave — A medium cave between the Imperial City and Skingrad containing monsters and animals. (map)
Horn Cave — A medium cave south of Imperial City containing bandits and monsters. (map)
Howling Cave — A medium cave east of Skingrad containing necromancers (quest related). (map)
Hrota Cave — A small cave north of Anvil containing bandits (quest-related). (map)
Imperial Sewers N. Exit — The northern entrance to the Imperial City Sewer System, leading to a large sewer system occupied by bandits and vampires. (map)
Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City Sewer System, leading to a large sewer system occupied by bandits and vampires. (map)
Imperial Prison Sewer — The sewer system northeast of the Imperial City where the game of Oblivion starts. (map)
Kindred Cave — A medium cave far east of Bravil containing necromancers. (map)
Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. (map)
Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs (quest-specific). (map)
Leafrot Cave — A small cave far east of Bravil containing undead (quest-related). (map)
Lost Boy Cavern — A large cave far east of Bravil containing necromancers (quest-related). (map)
Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related). (map)
Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters. (map)
Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related). (map)
Newt Cave — A medium cave northeast of Bravil containing monsters. (map)
Nisin Cave — A medium cave between the Imperial City and Skingrad containing monsters. (map)
Nonwyll Cavern — A medium cave north of Chorrol containing monsters (quest-related). (map)
Onyx Caverns — A medium cave east of Leyawiin containing bandits. (map)
Outlaw Endre's Cave — A medium cave southwest of Bruma containing bandits. (map)
Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
Quickwater Cave — A medium cave north of Cheydinhal containing monsters. (map)
Red Ruby Cave — A medium cave southeast of Bruma containing monsters. (map)
Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
Redwater Slough — A small cave far east of Bravil containing vampires (quest-related). (map)
Reedstand Cave — A medium cave between Bravil and Leyawiin containing monsters. (map)
Robber's Glen Cave — A small cave northwest of Bravil containing monsters (quest-related). (map)
Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins. (map)
Rockmilk Cave — A medium cave between Bravil and Leyawiin containing marauders and bandits (quest-related). (map)
Sage Glen Hollow — A medium cave northeast of Bravil containing conjurers. (map)
Sandstone Cavern — A medium cave northeast of Kvatch containing monsters (quest-related). (map)
Serpent Hollow Cave — A medium cave between Chorrol and Skingrad containing monsters. (map)
Serpent's Trail — A small cave northeast of Bruma containing monsters (quest-related). (map)
Shadow's Rest Cavern — A medium cave northeast of Chorrol containing monsters. (map)
Shattered Scales Cave — A medium cave far southeast of Bravil containing monsters. (map)
Shinbone Cave — A medium cave southeast of the Imperial City containing goblins. (map)
Sideways Cave — A medium cave northeast of the Imperial City containing monsters. (map)
Silver Tooth Cave — A medium cave between Cheydinhal and Bruma containing goblins. (map)
Sinkhole Cave — A medium cave northwest of the Imperial City containing bandits. (map)
Smoke Hole Cave — A medium cave between Kvatch and Anvil containing undead. (map)
Smuggler's Cave — A small empty cave south of Anvil (plugin-related). (map)
Swampy Cave — A medium cave southeast of Cheydinhal containing trolls (quest-related). (map)
Tidewater Cave — A small cave southeast of Leyawiin containing trolls (quest-related). (map)
Timberscar Hollow — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
Toadstool Hollow — A medium cave south of Bruma containing undead. (map)
Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
Undertow Cavern — A medium cave north of Leyawiin containing bandits (quest-related). (map)
Unmarked Cave — A medium cave between the Imperial City and Bruma containing monsters. (map)
Veyond Cave — A large cave north of Bravil containing NPCs. (map)
Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related). (map)
Wenderbek Cave — A small cave south of Cheydinhal containing goblins. (map)
Wind Cave — A medium cave between Chorrol and Skingrad containing monsters. (map)
Yellow Tick Cave — A medium cave between the Imperial City and Chorrol containing conjurers. (map)

[edit] Notes

The sizes (small, medium or large) of Ayleid Ruins, Forts, Mines and Caves are related to the number of zones they contain as follows:

  • Small: One zone
  • Medium: Two or three zones
  • Large: Four or more zones
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