Oblivion:Mines

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This page lists all of the ruined mines in Cyrodiil.

Abandoned Mine — A medium mine far east of Bravil containing bandits. (map)
Barren Mine — A small mine between Bravil and Leyawiin containing goblins. (map)
Belletor's Folly — A medium mine south of Kvatch containing bandits. (map)
Bleak Mine — A small mine north of Anvil containing NPCs (quest-specific). (map)
Collapsed Mine — A medium mine far east of Bravil containing bandits. (map)
Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map)
Cursed Mine — A medium mine west of Skingrad containing bandits. (map)
Derelict Mine — A medium mine east of Skingrad containing goblins. (map)
Deserted Mine — A medium mine between Bravil and Cheydinhal containing bandits. (map)
Desolate Mine — A small mine northwest of Cheydinhal containing goblins (quest-related). (map)
Doomed Mine — A small mine southeast of Cheydinhal containing bandits. (map)
Echo Mine — A small mine northwest of Skingrad containing bandits. (map)
Empty Mine — A medium mine east of the Imperial City containing goblins. (map)
Exhausted Mine — A medium mine between the Imperial City and Cheydinhal containing goblins (quest-related). (map)
Flooded Mine — A small mine north of Bravil containing one NPC (quest-related). (map)
Forsaken Mine — A medium mine south of Leyawiin containing trolls (quest-related). (map)
Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-specific). (map)
Haunted Mine — A medium mine southeast of Bravil and northeast of Leyawiin containing goblins. (map)
Infested Mine — A medium mine north of Kvatch containing marauders. (map)
Pillaged Mine — A medium mine southwest of Chorrol containing goblins. (map)
Plundered Mine — A medium mine east of Bruma containing goblins. (map)
Rickety Mine — A medium mine east of Cheydinhal containing bandits. (map)
Shattered Mine — A medium mine north of Kvatch containing bandits. (map)
Squandered Mine — A medium mine south of Cheydinhal containing bandits (quest-related). (map)

[edit] Notes

The sizes (small, medium or large) of Ayleid Ruins, Forts, Mines and Caves are related to the number of zones they contain as follows:

  • Small: One zone
  • Medium: Two or three zones
  • Large: Four or more zones
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