Lore:Places G

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[edit] Gaiar Alata

Gaiar Alata, also known as Paradise, is a realm of Oblivion created by Mankar Camoran. It was designed by Camoran to be a side dimension for the Deadlands. It is a Paradise only for Camoran himself; for his followers, it is a prison and torture chamber.

[edit] Garlas Malatar

Garlas Malatar was the westernmost outpost of the Ayleid Empire in the First Era. It was located on a small island along the Gold Coast of western Cyrodiil, northwest of Anvil, and possessed a moderate underground complex. The settlement watched over the Abecean Sea. It fell into ruin and was sealed after the Alessian Slave Rebellion, which resulted in the eventual extinction of the Ayleids.

In 3E 433, Umaril the Unfeathered, once an Ayleid sorcerer-king, returned to Mundus from Oblivion, intent on wiping out worship of the Eight Divines, who were responsible for his original downfall at the hands of the Divine Crusader Pelinal Whitestrake. He reclaimed the ruins to serve as his base, which he populated with an army of Aurorans, the daedric servants of his ally, Meridia. Umaril also created a Dark Orb, a mysterious artifact which protected his inner sanctum and prevented the Aurorans from being banished to the Void as long as they remained in close proximity.

Later that year, following the desecration of several of Cyrodiil's Great Chapels at the hands of the Aurorans, the reincarnation of the Divine Crusader led the reformed Knights of the Nine in an attack on Garlas Malatar. The Dark Orb was destroyed, and, through the use of the Crusader's Relics, Umaril's physical form was once again slain by the Divine Crusader. With the Blessing of Talos, the Crusader used the power of the Eight and One to follow Umaril's spirit and destroy it, preventing him from retreating to Oblivion and defeating him utterly. The knights retreated from the ruins, which continued to be guarded by the remaining Aurorans who were trapped on Mundus.

[edit] Gavaudon

The Fiefdom of Gavaudon is a region in central High Rock northeast of the mouth of the Bjoulsae River in the Iliac Bay. It is bordered by Wayrest to the southwest, the Bjoulsae River to the south and east, and the Wrothgarian Mountains hedge the remainder of the region. The Montalion clan is the predominant vampire bloodline in Gavaudon.

[edit] Lake Geir

Lake Geir is a lake in the western Rift. Ivarstead is build on its western shores. The lake is fed by Treva River and is drained by Darkwater River. It is named after Archmage Geirmund, a First Era wizard who died nearby in a duel with an infamous bandit. A tomb for the Archmage can still be found on the largest island in the lake.

[edit] Ghostgate

Ghostgate was the main gateway through the ancient Ghostfence artifact to the Red Mountain region, which prevented monsters affected by the Blight from leaving. Ghostgate housed a large Tribunal Temple and contingents of both Buoyant Armigers and Ordinators. The two towers of Ghostgate, called Dusk (west) and Dawn (east), were constructed after The War of the First Council as one of the many defenses against the evils of Dagoth Ur.

[edit] Sea of Ghosts

The Sea of Ghosts is the name for the waters to the north and northeast of Tamriel. The Sea of Ghosts is part of the Padomaic Ocean; it meets the Abecean Sea off the coast of northwestern High Rock, and the Inner Sea along the shores of northern Morrowind. Some exploration of the sea has yet to be completed, and icebergs are a common sight in its misty, cold waters. The island of Solstheim is located in the Sea of Ghosts, and the island's Harstrad, Iggnir and Isild rivers flow into it. The Nedic people sailed from the northern continent Atmora to Tamriel across this sea.

[edit] Gideon

Gideon is the name of a settlement on the western border of Black Marsh, the nearest Argonian city to Cyrodiil. It is a black city, belonging to the followers of Seth. At the very end of the First Era, Castle Giovesse in Gideon served as the prison for the last Empress of the Reman Dynasty. The city was overrun by the undead army of Umbriel circa 4E 40. It was once home to a gladiatorial team known as the Shadowblades, who were rumored to be undead.

[edit] Gilane

Gilane is a town in southern Hammerfell lying west of Taneth and southeast of Sentinel. The ruins of the capital city of the Rourken Clan can be found nearby. The city was once home to a gladiatorial team known as the Dire Wolves.

Gilane was previously a kingdom ruled by King Cephorus I and his Redguard queen, Bianki, in the 3rd Era, before Cephorus' acquisition of the throne in 3E 127. There is evidence to support that there was a king ruling before Cephorus' ascension to the Gilane throne. Cephorus' throne seems to have been unsucceeded as the children Bianki bore him all died during the War of the Red Diamond. Queen Bianki passed in 3E 136. It should be noted that Bianki's existence is challenged in The Madness of Pelagius (and so is the existence of Cephorus' children, if the statement in The Madness that Cephorus "died childless" is taken to mean that he never had children, instead of meaning that he died without any living children).

[edit] Gilverdale

Gilverdale was a town in easternmost Valenwood that was destroyed by the Daedra Molag Bal on 19 Sun's Dawn, 1E 2920.

This act of destruction had at least one important result. The living god Almalexia had experienced a dream that had revealed to her that Morrowind would lose its current war unless Sotha Sil returned to the province. She was traveling to Artaeum to convince Sotha Sil to return when she came across the remains of the town. Upon reaching Artaeum and telling her story, Sotha Sil entered Oblivion to arrange a pact with the Daedric Princes, and persuaded eight of them only to use "intermediaries such as witches or sorcerers" to attack mortals rather than manifesting directly.

The second result is less certain. Since Sotha Sil eventually arrived only shortly after Morrowind had lost the final battle of the war it is possible that the delay imposed by his excursion into Oblivion was directly responsible for the loss of the war.

[edit] Glacier Crawl

Glacier Crawl is a network of icy passages found in eastern High Rock near the border of Hammerfell. It is inhabited by hostile blue-skinned humanoids known as Ice Warriors, who bear a resemblance to the Falmer. The passages are sealed with frozen gates, which can only be opened through use of a lever system. The levers require a frozen key to operate, and each of the Ice Warriors possess only a single key, making traversing the maze of passages difficult for adventurers.

One of the airships which once sailed the sky to collect the seven Star Teeth crashed into the glacier. The Ice Warriors raided the ship, taking their Star Tooth and trapping the crew, who were left to die. The spirit of Captain Nym remained to haunt the ship.

In 3E 397, an adventurer came in search of the Star Teeth, which were needed to fight the growing forces of shadow. The adventurer recovered the Star Tooth from the Chieftain of the Ice Warriors, and spoke with Captain Nym, whose spirit was eased by the reunification of the Star Teeth, the defeat of the Ice Warriors and the impending battle against the Umbra' Keth. Nym gifted the adventurer with the Star Coif, a valuable and protective piece of light armor.

[edit] Glenpoint

The March of Glenpoint is an inland province of High Rock. It is surrounded by five other provinces: Daggerfall to the south and east, Tulune to the southwest, Glenumbra Moors to the west, Northmoor to the northwest, and the Ilessan Hills to the northeast. The Royal Family of Glenpoint is protected by the Knights of the Owl. The capital city of the province is Glenpoint City.

The province reached the apex of its power in 1E 609, at which point it was defeated by King Thagore of Daggerfall, making Daggerfall the preeminent power in the region - a position it has held ever since.In the Third Era, Empress Kintyra Septim II was tricked into leading an Imperial Army to Glenpoint, where she was abducted and eventually murdered (allegedly with the help of the Duke of Glenpoint). The exact year she was abducted and killed is debated, but the people of Glenpoint, along with those of Glenumbra Moors, instigated an enormous manhunt for her killers in an event still remembered every Frost Fall during the Broken Diamonds holiday. During the Warp in the West, this region became a part of the city state of Daggerfall.

[edit] Glenumbra Moors

The Barony of Glenumbra Moors is a coastal province of High Rock. To the northwest is Northmoor; north lies Glenpoint, while Tulune is situated to the east. The provincial capital is called Glenumbra, and the regional deity is Mara.

The province celebrates three local holidays. On the 8th of Sun's Dawn, the people of Glenumbra Moors remember the battle between Aiden Direnni and the Alessian Army in the first era in a holiday called the Day of Release. On the 8th of Sun's Dusk, the province celebrates the Moon Festival, celebrating the ancient goddess of the moons, Secunda. On the 23rd of Frost Fall there is another holiday called "Broken Diamonds", in remembrance of the death of Kintyra Septim II. The author Ryston Baylor wrote a book, also called Broken Diamonds, about the holiday and its origin.

[edit] Gnisis

Gnisis was about as close to a big town as could be found in the northwestern area of Vvardenfell. It offered many of the comforts of home for city-dwellers on their first trip into the wilds. The town was built on a small plane on a hillside, below a large eggmine. There was a Tribunal Temple, home of the Ash Mask of Vivec, and one of the stops on the Pilgrimages of the Seven Graces. Oddly enough, there was a tiny Imperial fort as well, the northernmost in all of Vvardenfell. Little more than a wall built into a steep hillside, Fort Darius housed an Imperial Cult altar, Legion smith and troop barracks, but most of the actual fort functions took place either in the town tavern, or in a neighboring Redoran building rented by the Imperial Legion. Both Imperial Cult and Legion in this place were largely staffed by Orcs, although Commander Darius is an Imperial and the town population was mainly Dunmer.

[edit] Gold Coast

The Gold Coast makes up the western coastline of Cyrodiil. Aside from the occasional farmlands, the main feature of the region is Anvil, a major port city. Other historical settlements in the area include Crowhaven, Garlas Malatar and Sutch.

[edit] Gold Road

The Gold Road runs east to west between the Imperial City and Anvil, passing through Skingrad and Kvatch.

[edit] Gorne

Gorne is a small island on the east coast of Morrowind, near Mournhold. The island was first charted by Topal the Pilot. In the First Era, the island had a small village on it and a mansion of the local House Indoril nobles.

[edit] Grazelands

The Grazelands were the pastoral heartland of Vvardenfell. On the northeastern corner of the island, these grasslands extended from the ancient stronghold of Falensarano north to the coast above Tel Vos. To the east, the Grazelands stretched to the coast and the islands of Zafirbel Bay. To the west, it was bounded by the forbidding steepness of the mountains of the Ashlands.

The flora of the Grazelands was dominated by Wickwheat, and this is one of the few areas where it grew. There were trees spread sporadically around the landscape. Stoneflower was the most frequently flowering plant. It was home to wild Guars, Alit and Shalk. The south was dominated by Hackle-Lo shrubs, whose leaves could be found across the island. It was also a region where, due to its scarce population, it was not uncommon to see Daedra, including Golden Saints and Ogrims, just walking around in the open.

Much of Grazelands was uninhabited and thus belonged to the Temple. The population of the Grazelands consisted of mostly nomadic Ashlanders. Other inhabitants included those who lived in Tel Vos and the nearby town of Vos, along with Master Aryon in the tower of Telvanni.

Ashlander settlements in the area were the Ahemmusa Camp in the north and the Zainab Camp to the south. Presence of Tel Vos and the proximity to the Telvanni homeland meant that this House was the most likely to make future claims in the region.

[edit] Great Divide

The Great Divide is a geographical feature located along the southern coast of Tamriel. The Halls of Colossus are perched on a cliff overlooking the Great Divide in southern Elsweyr.

[edit] Great Forest

The Great Forest is an immense C-shaped geographic woodland region in Cyrodiil that extends around the Heartlands, starting just northeast of the city of Bravil to the south, around the western border of the Heartlands, ending just west of Cheydinhal to the north. The outer edge of the Great Forest is bordered by the West Weald to the south, the Colovian Highlands to the west, and the Jerall Mountains to the north. The city of Chorrol lies along the western border of the Great Forest and is the only city in this region. The terrain consists of rolling hills, and the region is dotted with caves, mines, abandoned forts, Ayleid ruins and Daedric shrines.

[edit] Greenheart

Greenheart is a city in southern Valenwood, near the shore. It was once home to a gladiatorial team known as the Defenders.

[edit] Green Emperor Way

Green Emperor Way, in the inner section of the Imperial City, is a small park full of plants and decorated with many tombstones and monuments. In the very center is the Imperial Palace, which was built from the Ayleid structure known as White Gold Tower.

[edit] Green Road

The Green Road runs north to south from the Imperial City to Leyawiin along the west side of Niben Bay, passing Bravil.

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