Lore:Places C
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[edit] Caldera
Caldera is a recent Imperial charter just north of Balmora. It was built to service the nearby ebony mine, providing the miners with homes, entertainment and religion in the form of an Imperial Cult altar. The town is ruled largely from the Caldera Mining Company's fortress to the north-east, and the Imperial/Nord-style buildings form an inverse "L" shape between the two large guard towers at each end. While Dunmer presence in Caldera is almost non-existent, Ghorak Manor on the east side of town houses a large contingent of Orcs. Whether they own the house or are just squatting, it seems the place is in constant chaos, with goods, upended furniture and junk piled on every available surface. Then again, the chaos could be caused by Creeper, their pet scamp. Notable institutions in Caldera include a Mages Guild branch, a pawn-shop, a tavern and one of the only Imperial-style clothiers in Vvardenfell.
[edit] Camlorn
Camlorn is a major city of High Rock on its north-western coast.
[edit] Cape of the Blue Divide
The Cape of the Blue Divide is the area between the island of Stros M'Kai and the Aldmeri Dominion.
[edit] Cespar
Cespar is a large island off the western coast of Hammerfell.
[edit] The Chain
The Chain is a group of islands off the south-western coast of Hammerfell.
[edit] Cheydinhal
Cheydinhal is a city in eastern Cyrodiil whose architecture and culture contains heavy Dunmer influence, due to its close proximity to Morrowind's border. Located in the foothills between the Valus and Jerall Mountains, Cheydinhal sits on the northeast edge of the Nibenay Basin, a river valley of tributaries to Lake Rumare and the Niben River.
[edit] The City of Cheydinhal
Cheydinhal consists of three districts: Cheydinhal Castle, Market, and Chapel. The dominating feature of the city is a tributary of the Corbolo River, which bisects the city from north to south. The river is crossed by three bridges: a single bridge to the north connects the Market district to the Chapel district, while two smaller bridges south connect the southwest plaza and Chapel via a small island park. The current Count is Andel Indarys of House Hlaalu.
[edit] Cheydinhal Castle
Cheydinhal Castle is the home of Count Andel Indarys. Situated at the top of a hill overlooking the rest of the city, it dominates the northern quarter of Cheydinhal. The Castle Barracks is located west of the castle's plaza and houses both the local guards and the city's dungeons.
[edit] Market District
The West Gate serves as Cheydinhal's main entry point from the Blue Road, and here a weary traveler will find both of the city's inns as well as a bookstore, general goods trader and a smithy. South of the markets, along the western bank of the river, the Fighters Guild and Mages Guild stand along with a few of the city's residences.
[edit] Chapel District
The eastern half of Cheydinhal lies on the opposite bank of the river, dominated by the Chapel of Arkay and holds most of the city's residences. Hidden beneath an abandoned home is a sanctuary of the Dark Brotherhood. The East Gate near the Chapel opens to a few mountain trails leading into both the Jerall Mountains north and the Valus Mountains east.
[edit] County Cheydinhal
County Cheydinhal is rugged territory that contains river valleys and mountain ranges in close proximity to each other. The eastern half of the towering Jerall Mountains stand just to the north of Cheydhinal, but the Valus Mountains southeast of the city are considerably harder to scale due to the steep slopes and lack of established trails. Spreading south and west of Cheydinhal, the terrain of the Nibenay Basin is still hilly due to the carving actions of the rivers and lakes in the region. The Blue Road runs west of Cheydinhal, connecting it to the rest of Cyrodiil through the Red Road encircling Lake Rumare. Various farming communities and settlements lie within the county, the largest being Harlun's Watch just south of the city walls. A much newer farming community, Cropsford, lies south-southwest of Cheydinhal. The lonely abode of Drakelowe, on the east bank of the Reed River south of Cheydinhal, is the home of whom is rumored to be a witch of the Glenmoril coven.
[edit] Chorrol
Chorrol is a medium-sized town in northwestern Cyrodiil, between the Great Forest of west Cyrodiil and the Colovian Highlands of the Hammerfell border.
[edit] The City of Chorrol
Chorrol is divided into five main districts: Fountain Gate, Castle Chorrol, Chapel Street, West District and the Great Oak Place. Situated in the rugged highlands of Colovia, the city's grounds are strewn with large boulders that set the mountainous mood of the city as much as they serve as obstacles to pedestrians. The walls are well-fortified in anticipation against attack, with watchtowers placed at regular intervals along its length. The current ruler of Chorrol is Countess Arriana Valga, widow of the hereditary Count of Chorrol.
[edit] Fountain Gate
The southern gate is the main entry point to Chorrol, its most distinguishing feature being a large statue depicting the Saint of Sancre Tor. Though described as a fountain by guides and residents, at some point in time its waters were stopped and the basin filled in with earth. Chorrol's smithy and its two inns, the simple Grey Mare and the stately Oak & Crosier, are found in this district. Fountain Gate serves as the nexus from which all other districts can be accessed.
[edit] Castle Chorrol
The seat of power in Chorrol is a large ringed castle which stands on a slope northeast of Fountain Gate. Fortified by its own set of watchtowers and wall, the castle is garrisoned by a large barracks on the south end that also houses prisoners in its dungeons.
[edit] Chapel Street
Running west by northwest of Fountain Gate, the main street leading toward the Chapel of Stendarr serves as a market district, with general goods and books offered from stores lining the street. The Chapel's graveyard lies northwest, near the city's northwestern walls.
[edit] West Chorrol
South of the Chapel is the main residential neighborhood of Chorrol, with stately homes adjoining the street near the chapel while the city's more humble abodes circle the well set in the southwest section of Chorrol.
[edit] Great Oak Place
Moving directly north and up the slope to Chorrol's northern gate, the finest of Chorrol's homes share space with the Mages Guild hall and Chorrol's most defining feature: the Great Oak. The Great Oak is set in the center of a large plaza encircled by all of the other structures in the district, and here the residents of Chorrol gather to converse and share news of the day. Directly north of the oak, near the North Gate, sits the headquarters of the Fighters Guild in Cyrodiil, where the Guildmaster and Champion recruit members and assign duties to all other Guild chapters in the province.
[edit] County Chorrol
Situated in the mountainous region of northern Colovia at the junction of the Black and Orange Roads, the countryside surrounding Chorrol is dotted with the remnants of war and conquest. Ruined forts dominate much of the landscape that once served as a line of defense against forces from the north, and the legendary ruins of Sancre Tor lie northeast of city in the foothills of the Jerall Mountains. Between Chorrol and the Imperial City eastwards, the Great Forest stands tall like a bulwark between the Colovian Highlands and Lake Rumare. The county's many settlements include Weynon Priory, a chapter-house of the the Order of Talos. East of Chorrol on the Black Road lies the large Odiil Farm. The settlements of Brindle Home and Gottlesfont Priory sit close together in the Great Forest between Chorrol and Skingrad, and the devastated town of Hackdirt lies some distance south of Chorrol.
[edit] Cloud Ruler Temple
Cloud Ruler Temple is a stronghold of the Blades, dating back to the days of the second empire. It is one of the most dramatic remaining examples of Akaviri architecture, located high in the Jerall Mountains near Bruma.
[edit] Cloudrest
Cloudrest is a city in the northern regions of Summerset Isle, located atop Eton Nir, the highest mountain on the isle. It features an unusual mixture of architectural styles, with vine-like buildings built on top of other, older structures. The oldest of all the ruins are made of coral, which must have been carried many, many miles away from the sea. The material and the style of the ruins strongly suggest that the Sload may have had a hand in their construction.
[edit] Colovian Highlands
A hilly, forested region of western Cyrodiil. The town of Chorrol can be found in this region. Compare Colovia.
[edit] Corbolo River
The Corbolo River is one of the largest tributaries of the Niben River, which it joins at the northeast corner of Niben Bay. It rises to the southwest of Cheydinhal, flowing southeast until it merges with its tributary, the Reed River, then south, then finally southwest.
[edit] Corinthe
Corinthe is a major city in the central region of Elsweyr. The Pocket Guide to the Empire lists it as a notable center of the Skooma trade.
[edit] Cryngaine Field
Cryngaine Field, located between Yeorth Burrowland and the Ravennian Forest, is an area on the island of Betony in the Iliac Bay. It was the location of the decisive battle in the military incident known as The War of Betony in 3E 403. The outcome of this battle were the death of King Lysandus of Daggerfall and his adversary King Camaron of Sentinel, but an overall victory for the troops of Daggerfall.
[edit] Crystal Tower
The Crystal Tower is an ancient, mystical structure located on Summerset Isle, which, before the construction of the Arcane University, was the supposed pinnacle of magical learning in Tamriel.
[edit] Cyrodiil
Cyrodiil is an Imperial province in the central-south of Tamriel and the home of a humanoid race known as Imperials. Cyrodiil, the center of their Empire and seat of governance, is also known as the Heartland and forms the setting for the game The Elder Scrolls IV: Oblivion. The capital of Cyrodiil, The Imperial City, is located on an island in the center of the province. For more information, see the complete Lore article on Cyrodiil.
[edit] Geography
Cyrodiil has a varied environment, and is divided into several regions:
- The Nibenay Basin: This vast region dominates Cyrodiil, containing all the area that drains into the River Niben. The area around the Imperial City and the Upper Niben is often known as "the Heartlands". East of the river, the region consists of mostly open fields while to the west and north it is more wooded. The Imperial City covers the island in the center of Lake Rumare, the source of the Niben, and the city of Bravil is located on the banks of Niben Bay.
- The Great Forest: An immense woodland area just west of the Imperial City.
- Colovian Highlands: A hilly, forested region of western Cyrodiil with the town of Chorrol as its main settlement.
- The West Weald: The open countryside of southern Cyrodiil is well known for its vineyards. The city of Skingrad is located here.
- The Gold Coast: The western coastline of Cyrodiil is dotted by farms, the main settlements of the region are the port city of Anvil, and the city of Kvatch inland.
- Jerall Mountains: A mountain range in northern Cyrodiil, on the Skyrim border, with the town of Bruma.
- Valus Mountains: A mountain range in eastern Cyrodiil on the Morrowind border. The city of Cheydinhal is located at the foothills.
- Blackwood: A swampland in southern Cyrodiil east of Leyawiin, along the Black Marsh border.
[edit] Notable Places
- Anvil
- A harbour city on the Gold Coast.
- Bravil
- A rundown, squalid town on the west bank of the Niben.
- Bruma
- A town in the northern Jeralls, Bruma boasts Nordic population and character.
- Cheydinhal
- A town in eastern Cyrodiil whose population has been recently swelled by Dunmer immigrants, due to its close proximity to unstable Morrowind.
- Chorrol
- A town located between the Great Forest and Colovian Highlands, in the north western region of Cyrodiil.
- Imperial City
- The Imperial City is the capital of Cyrodiil and the whole of the Empire. It is located on an island in central Lake Rumare.
- Kvatch
- A city on the Gold Coast between Anvil and Skingrad, built on a large plateau. It is north of the River Strid in Colovia.
- Leyawiin
- A town at the southern reaches of Cyrodiil, straddling the Niben River where it meets Topal Bay.
- Sancre Tor
- Now little more than a ruined fortress, the city and location of Sancre Tor has been the site of important events since the First Era.
- Skingrad
- A large town located in the West Weald region, to the southwest of the Imperial City, along the Gold Road.

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