Lore:Places T

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | Maps

[edit] Tamriel

Map of Tamriel

Tamriel is the continent upon which all of the Elder Scrolls games are set. Arena was the only game to include the entire continent. The continent is under the collective rule of the Emperor, though each of its provinces has their own individual rulers, and the Empire's influence is less strongly felt outside of the central province of Cyrodiil. It consists of nine provinces. They are:

  • Cyrodiil, the center and capital of the Empire, home of the Imperial race, and of the Emperor himself. This province was the setting for the game Oblivion.
  • Black Marsh, the swampland to the southeast of Cyrodiil, home to the Argonians.
  • Elsweyr, the deserts and jungles to the south of Cyrodiil, home to the Khajiit.
  • Hammerfell, a sunbaked region to the northwest of Cyrodiil, home to the Redguards. This province was part of the setting for the game Daggerfall. Additionally, the game Redguard was set on the island of Stros M'Kai, which is part of Hammerfell.
  • High Rock, a feudal patchwork of small baronies and large city states to the north of Hammerfell, home to the Bretons. This province was part of the setting for the game Daggerfall.
  • Morrowind, a varied region to the northeast of Cyrodiil, dominated by the island of Vvardenfell and its volcano. Home to the Dunmer. This province was the setting for the game Morrowind.
  • Skyrim, an alpine province of mountain ranges and river valleys to the north of Cyrodiil, home to the Nords.
  • Summerset Isle, actually refers to several islands, to the southwest of Cyrodiil across the Abecean Sea, home to the Altmer.
  • Valenwood, a densely forested area to the south of Cyrodiil, home to the Bosmer.

Additionally, the Orcs have established a homeland in Orsinium, a region of High Rock, though not its own province.

[edit] Taneth

A town in southern Hammerfell on the Abecean Sea lying north west of Rihad and east of Gilane.

[edit] Tear

Tear is a major city on the southeastern coast of Morrowind. It is the capital of the Dres District, controlled by House Dres, and infamous for its slave-pens. Tear is surrounded by large saltrice plantations, bordering the swamps and marshes of Black Marsh.

[edit] Tel Fyr

Tel Fyr is a remote Telvanni Tower. It is located directly south of Tel Aruhn and southwest of Sadrith Mora, on an island just off the mainland, and is difficult to reach. Although it has a dock, it is not on any transport route and the only real means of getting there is swim from Tel Aruhn or Sadrith Mora. It is also possible to walk through Molag Amur from Molag Mar, but this tends to be less pleasant than the aquatic route.

Its main resident, Divayth Fyr, is proof of the Telvanni maxim that rank is insignificant next to the power to do whatever one desires. Divayth is not generally addressed as "Lord Fyr" and is not a member of the Council, but he is nevertheless one of the most significant and powerful of the Telvanni Lords.

Having turned his back on most of the affairs of men, Divayth is mainly known for his experiments with the Corprus Disease and his Corprusarium. Whether the Corprusarium is a compassionate endeavor or simply a good means of gaining experimental subjects, it still is a place of value to all factions and segments of Morrowind society who want an alternative to simply killing family or companions who contract the dreaded disease.

[edit] Tel Mora

Tel Mora is the northernmost of the Telvanni-held islands. It is the tower of the Telvanni Councilor Mistress Dratha, one of the oldest of the Telvanni wizard lords.

The Tel is typical of a wizard tower in that it has a reasonable community living in smaller mushroom dwellings around the base of the tower. The construction of Tel Mora is also interesting, since the tower itself is set between two islands with a network of walkways over the water.

The community has a good range of services, of fairly high standard. Elegnan, the clothier, is known for her exquisite work and the town includes a smith, an apothecary, and a trader. Berwin, the trader, is particularly pleasant, and has an interesting range of goods.

All of the residents of Tel Mora are female. If you are male, the guards may allow you to shop in the town and you may get service there, but you should stay well clear of the tower itself. Dratha does not enjoy the presence of men and you may find a far warmer welcome in nearby Vos, a short trip to the shore, costing only a few drakes at the harbor. Boats leave regularly. There is also sea transport to Dagon Fel, Tel Aruhn or Sadrith Mora.

If you are female, however, you will find a warm welcome in this town and plenty of conversation at The Convenant, the local social center. You will also find that the lower tower provides perhaps the best alchemical supply shop in Vvardenfell, supporting the traditional idea of women's natural propensity for healing and herbal magic. The expertise in all other areas indicates that though women may be good in "traditional" areas, they are also fully capable in virtually all other areas.

Dratha herself is quite approachable if you are female. While some may make comments about her age affecting her reason, she is in complete command of her senses and her town. She seems to have reached her very advanced age without falling into the madness of Therana, the isolation of Fyr, or the paranoia of Gothren.

The islands of Tel Mora are steep, and there is really very little to do on them other than visit the town. Tel Mora is a lovely place for a rest, if you are an independent woman who is tired of the company of men. For anyone else, it is a good place to shop on a major transport route, and the gateway to the Grazelands.

[edit] Tel Vos

Tel Vos is the home of the youngest of the Telvanni Mage Lords, Master Aryon. The tower is located in the north-central Grazelands, and Master Aryon is the only Councilman whose Tel is not on an island. Perhaps as a sign of his youth, and openness to new ways, Master Aryon's Wizard Tower is quite unique.

Tel Vos is a hybrid of an Imperial Fort and a traditional Telvanni mushroom tower, where Aryon himself resides at the top, accessible only with levitation. As a living fungal form, the tower actually interpenetrates the stonework, and Aryon's experiment cannot be seen as a complete success.

While Tel Vos is worth a visit out of pure architectural interest, it also has a Dwemer Museum, a small but excellent library, and a dungeon. Tel Vos is the primary regional center for the Grazelands, extending Telvanni influence beyond traditional reaches. The lack of services in Vos make what's available in Tel Vos all the more important.

[edit] Telvanni Isles

The Telvanni Isles are the most northeastern isles of Tamriel, located in the Province of Morrowind, in the Padomaic Ocean. As the name suggests, they are controlled by House Telvanni. The twisted fungi and vegetation influence the way the Telvanni construct their towers.

The main settlement and harbor is Port Telvannis.

[edit] Temple of the One

The Temple of the One is the largest religious structure in the Temple District of the Imperial City in Cyrodiil. This great structure, a staple of ceremony and official worship since the days of Reman I and the institution of the Dragonfires ritual, is dedicated to the ineffable deity of the Alessian Order, the One. Although the Remans were not known to follow Alessian teachings, they regularly used the temple to worship, and Tiber Septim restored the building and its associated cult when he took the Dragon Throne. The Temple was the scene of the fiery resolution of the Oblivion Crisis: Martin's sacrifice of the Amulet of Kings, the banishment of Dagon from Mundus, and the creation of the statue of Akatosh.

[edit] Tenmar Forest

The Tenmar Forest in southern Elsweyr is the native home to Moon Sugar, the province's main export.

[edit] Thir River

Thir River is a large river in the province of Morrowind. Its spring is close to Silnion Vale in the east, it then continues as a stream to the ancient Hlaalu capital of Narsis, where the Thir widens considerably. Flanking the fertile Deshann Plain, its delta is straight south of Vivec, where the Thir River empties into the Inner Sea.

[edit] Thirsk

Thirsk is a mead hall created by Hrothmund the Red and some fellow Skaal over 500 years ago, located east of Lake Fjalding and south of Skaal Village, in the Felsaad Coast. The easiest way to reach it from Fort Frostmoth is to head east along the coast until you reach Iggnir River, then follow that to Lake Fjalding.

[edit] Thras

Thras, also known as the Coral Kingdoms, was an archipelago of about 16 islands on Nirn that is located southwest of Tamriel. It is the home of the Sload, and was the source of the deadly Thrassian Plague that swept Tamriel in 1E 2200. In response to the Plague, the people of Tamriel assembled the All Flags Navy, which sunk the islands of Thras.

[edit] Throat of the World

The highest peak in the province of Skyrim (roughly in the center of the province) and the highest in all of Tamriel, not counting Red Mountain, the Vvardenfell volcano in Morrowind. The legends of the Nords state that mankind was formed on the mountain when the sky breathed onto the land. The Song of Return tells of the Nords returning to their original homeland from Atmora, when Ysgramor settled in Skyrim. Many pilgrims travel to the mountain and climb the Seven Thousand Steps to High Hrothgar, where the most ancient and honored Greybeards live in absolute silence to become more attuned to the voice of the sky.

[edit] Topal Bay

Looking across Topal Bay towards Elsweyr

Topal Bay (also known as Topal Sea) is a large body of water south of Tamriel. It is enclosed by the provinces of Elsweyr, Black Marsh, and Cyrodiil. In Cyrodiil, the city of Leyawiin and the Blackwood region lie on Topal Bay. The bay is named after Topal the Pilot, the Altmer explorer who discovered the Niben River and charted Tamriel's sea lanes.

[edit] Torval

Torval is the city-state of Elsweyr's spiritual and temporal ruler, the Mane. The Mane and his tribe live in the city in stately palaces built from massive timbers of a Valenwood oak as their borders are only a few hundred miles away. Symmetrical sugarcane gardens surround the palaces where the Mane, with his massive headdress, is often found in meditions atop his palanquin held up by inexhaustible cathay-raht servants.

[edit] Totambu

Totambu is an inland province south of Iliac Bay. It borders the Dragontail Mountains in the south, Kozanset in the west, Mournoth in the east and Lainlyn and Satakalaam in the north. The main deity of this region is Zenithar. The military force of Totambu is the Order of the Scarab. They also serve as the official guard for the royal family of Totambu.

Sponsored Links
Personal tools