The Kingdom of Wayrest is the name of a province in the Iliac Bay region, and is also the name of the capital of that province, the city of Wayrest. The city of Wayrest was once home to a gladiatorial team called the Highlanders. The province of Wayrest is located to the east of the Iliac Bay, at the mouth of the Bjoulsae River in High Rock. It is adjacent to the provinces of Menevia, Orsinium, Gavaudon, Mournoth, and Satakalaam. It has always been seen as a rival to Daggerfall, which was already well established when it first was founded as a sleepy fishing village at the mouth of the Bjoulsae River. Wayrest, however, prospered greatly after the Fall of Orsinium in 1E 980 when the commerce of all of Tamriel began to pass through its gates. Today the city can boast the largest and richest population in High Rock. Bretons are native to this province.
 West Gash
The western highlands of Vvardenfell are called the West Gash. The region is one of Vvardenfell's largest contiguous areas, stretching from just south of Balmora, the district seat of House Hlaalu, to as far north as Khuul and the shores of the Sea of Ghosts. The West Gash lies between two mountain ranges, west of the Ashlands and east of the Bitter Coast. The terrain of the West Gash is generally rocky scrubland in the south, marked by unique, natural rock bridges inland in the south and on the coast, with sparse forest in the northern area. Major settlements in the West Gash include the fishing villages Ald Velothi and Khuul, the trading village Gnisis, Balmora and Caldera. The Caldera Mining Company has been granted an Imperial monopoly to remove Raw Ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town, but a Hlaalu Governor. The Imperial Legion garrisons of Fort Moonmoth and Fort Darius round out the Imperial presence.
 West Weald
The West Weald is an open countryside of southern Cyrodiil, well known for its vineyards and tomato farms. The city of Skingrad is located here. The West Weald borders the provinces of Elsweyr and Valenwood.
 Western Reach
The Western Reach is actually the easternmost section of the province of High Rock and its name is derived from its location on Skyrim's western border. It was one of the Skyrim Holds during the First Empire which was retaken by the Aldmeri during the Dissolution of Skyrim's Empire, at a great cost of Nordic life. As a prevention against further incursions from Skyrim, the Elves fashioned the Western Reach into an impregnable barrier. It was because of this that the Reach remained under Elven rule the longest of any part of High Rock which can still be seen today. Even for Bretons, Reachmen are a mongrel breed composed of nearly every race on Tamriel. Although the Elven Overlords were killed when the Reach was 'freed', Aldmeri blood is still strong in the Reachmen and share many Elven traits. They also learned customs and magic from the Orcs who share the mountains of the Reach. The Reachmagic is still widely studied although banned by the Mages Guild who fear it as dangerous and wild. Reachmen are often refereed to as the Witchmen of High Rock.
 White Gold Tower
White Gold Tower (sometimes hyphenated as White-Gold Tower) is the enormous central spire of the Imperial City, located in the heart of the Palace District. It towers above everything else in the city.
The tower was built by the Aldmer in the middle Merethic Era and was the center of the region occupied by their kin, the Ayleids. The tower was originally called the Temple of the Ancestors, and was home to the Ten Ancestors, a set of Ayleid statues made from meteoric iron and glass. The distance between the Ayleids' lands and those of their theoretical overlords led to to the establishment of White Gold Tower as an independent city state in 1E 0; a state that lasted until Alessia overthrew Ayleid rule in 243. The Ten Ancestors were removed from the temple before its sacking and were dispersed among several Ayleid cities.
Currently it serves as the Imperial Palace and hosts the vaults and libraries of the Moth Priesthood. It can be seen from all over the Imperial City and the surrounding countryside, and is a defining symbol of the Empire.
 White River
The White River is the longest river in Skyrim, stretching from the south of the province to the northeast corner. Its source is Lake Ilinalta, north of Falkreath. It flows northeast to join the Sea of Ghosts past Windhelm. Along the way, it passes through Riverwood and near Whiterun. Darkwater River and River Yorgrim are the two main tributaries of the White River.
 White Rose River
The White Rose River is an odd, roughly H-shaped river in central Cyrodiil. There are two separate sources, both rising in the West Weald, just south of the Great Forest. Both flow almost due north and are joined half way along their lengths by a large stream before passing under the Red Ring Road and flowing into Lake Rumare. This odd formation means a large island is formed between the river's lower reaches and its "cross-piece".
Whiterun is a city in central Skyrim, and the capital of the Whiterun Hold. It is divided into three districts: the Plains District, used as a marketplace where all the merchants, stalls and inns are located; the Wind District, used as a residential area; and the Cloud District, where the palace of Dragonsreach is located. The Gildergreen tree, grown from a sapling from the legendary Eldergleam, is an ancient tree located in the city, worshipped by followers of Kynareth.
 Whiterun Hold
It borders six of the other eight holds in Skyrim, the exceptions being Winterhold and Haafingar. Giants are often seen traversing the landscape while herding mammoths to grazing areas or back to their camps. Surrounding the capital, Whiterun, are fertile plains dotted with farms that supply the food for much of Skyrim. The other notable settlements in the hold are Rorikstead and Riverwood.
Windhelm is a city in northeastern Skyrim, close to the border with Morrowind. It is the only substantial city in the Hold of Eastmarch and is a base for Imperial troops guarding the Dunmeth Pass into Morrowind. It is the oldest city in Skyrim, and is believed to be the oldest human settlement on Tamriel. Windhelm was once the capital of the First Empire of the Nords and the old palace of the Ysgramor dynasty, the Palace of the Kings, can still be seen in the center of the city. The palace is in fact one of the few original First Empire buildings left, as the city has been sacked at least twice: once during the War of Succession early in the First Era, and again in 2E 572 by the Akaviri army of Ada'Soom Dir-Kamal. Windhelm was once home to a gladiatorial team called the Paladins.
 Winterhold (city)
Winterhold (sometimes called Winter Hold) is the capital of the namesake hold and a coastal fortress on the inhospitable northeastern tip of Skyrim. It was once home to a gladiatorial team known as the Annihilators. One of the Old Holds, Winterhold has been historically isolated from its neighbors, yet still wealthy and prosperous (it even maintained a rivalry with the powerful city of Solitude). Traditionally, Winterhold warriors are thought to favor large axes in battle. The ruins of Saarthal are close by.
Legend tells that Winterhold was initially built by Shalidor the Archmage with a whispered spell. In 1E 369, King Borgas of Winterhold, the High King of Skyrim, was murdered, and the failure to appoint Jarl Hanse as his successor is generally thought by Imperial scholars to have ignited the War of Succession. In 1E 2804, the "Winterhold Rebellion" broke out in protest of conscription quotas imposed by the Empire. The city was sacked the following year. It generally prospered as the capital of its namesake hold for thousands of years until, in 4E 122, Winterhold suffered the Great Collapse: vast swaths of the city fell into sea below for unknown reasons. It has never really recovered.
 Winterhold (region)
Winterhold is the northernmost hold in Skyrim, and has weather to match. The Sea of Ghosts is off its northern coast, Eastmarch is to the southeast and Dawnstar is to the south and west. The College of Winterhold is the most notable feature of the hold, which was spared even though the Great Collapse tore down most of the city around it. What remains is a meager village, technically the hold's capital city, near the entrance to the College.
Winterhold consists of snowy coasts, as well as an even snowier mountain range which marks the border between Winterhold and the Pale, and some of the northern border to Eastmarch. Between the mountains and the sea to the east lies an ice plain, where the elements are at their harshest, and life at its most scarce. Rock and ice shelves form the barrier between Winterhold and the sea to the north and east, dotted occasionally with shingle beaches.
 Wolverine Hall
Situated just south of Sadrith Mora, Wolverine Hall is an attempt on the part of the Imperials to project power in a region of Vvardenfell where they are relatively powerless. The Telvanni tolerate the presence of the fort mostly because nobody cares enough to knock it down. Wolverine Hall houses the services not permitted in the town itself, such as the Mages Guild, Fighters Guild and Imperial Cult shrine. These are concealed within the fort itself. Between the Hall and the town itself is Dirty Muriel's Cornerclub, a Nord-style building that houses the local Thieves Guild.
 Wrothgarian Mountains
The Wrothgarian Mountains are a large region in High Rock, located at the northeast corner of the Iliac Bay. The region is inhabited mostly by Orcs and Bretons. It is bordered to the west by Phrygias, Dwynnen, Kambria, Koegria, and Alcaire. This province is also bordered by Menevia, Orsinium Area, Wayrest, and Gavaudon to the south. The provincial seat is the city of Wrothgaria.