Lore:Places A
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[edit] Abecean Sea
The Abecean Sea is a body of water in the west of Tamriel that sits between Cyrodiil, Hammerfell, Valenwood and Summerset Isle.
[edit] Ahemmusa Camp
The Ahemmusa Camp is an Ashlander settlement located directly north of Vos on the north coast of the Grazelands of Vvardenfell. It is a point of relative stability for the Ahemmusa Ashlanders. The camp is the location of the Healer, Wise Woman, and other tribal dignitaries. Members of the tribe claim the entire northern section of the Grazelands as their hunting and herding territory.
[edit] Akos Kasaz
Akos Kasaz is the largest island in the Yokudan group between the Azurian Sea and the Sea of Pearls, far to the west of Hammerfell.
[edit] Aldmeri Dominion
Literally translated as "Home of the Elves", the Aldmeri Dominion was an empire that as of 2E 830 made up the realms of Summerset Isle and Valenwood. It was formed when the heirs of the Camoran Dynasty began to fight over the Valenwood throne. A faction of Bosmer attempted to make peace with their enemies in in the Colovian Estates by offering part of the Valenwood territory in exchange for the faction's claimant. The Altmer, upon hearing of this, invaded Valenwood, citing a stewardship clause in a thousand year old treaty . The Altmer established the Thalmor as the government in Valenwood on behalf of their claimant Camoran Anxemes (whose former descendants made the original treaty a thousand years before). As the Empire was still recovering from the Interregnum, the Colovian armies were easily forced back by the Elves and the Aldmeri dominion was born. The Thalmor strengthened its hold on Valenwood province during the foundations of the Third Empire and Bosmer tribes continued to skirmish with the Colovian Estates under the rule of the High Elves. With the Empire reunited under Tiber Septim the attacks subsided although each side remained encamped on the border waiting for a decisive battle. At sea, the Elven forces were considerably more powerful and the Dominion was able to hold the southern waters from the Cape of the Blue Divide to the Topal Bay. The Elves made allies with some Reachmen, the Maormer of Pyandonea, and the Elsweyr Confederacy. Although there was no formal declaration of war, Tamriel was divided between the Empire and the Dominion in an unfolding clash of civilizations. The catastrophic use of the Numidium ended the long confrontation, resulting in the surrender of the Isles and the human conquest of Tamriel. The Dominion would represent the last time the elves of Tamriel ruled sovereign kingdoms on the continent, the final legacy of the Direnni and Aldmer holdings.
[edit] Ald'ruhn
The town of Ald'ruhn (sometimes spelled Ald-ruhn) is the second largest settlement population-wise on Vvardenfell. It is a dusty cluster of Redoran-style buildings nestled against the southwest slopes of Red Mountain, just outside The Ghostfence. It is the seat of House Redoran's council, and all of the councilors maintain expansive mansions in Under-Skar, the manor district built in the hollowed shell of an ancient land-crab known as Skar. There are many smaller houses clustered about the giant shell, including both the Fighters Guild and Mages Guild. Representatives of the Thieves Guild are to be found in "The Rat In The Pot"' inn, and on the east side of town is a large Tribunal Temple. The Morag Tong guildhall is actually located in a mansion Under-Skar. Close to the south is the Imperial Legion fort, Buckmoth Legion Fort.
[edit] Ald Velothi
Ald Velothi is a small Redoran military post north of Gnisis. There are few services, apart from some poor traders and a smith, and no means of fast transport to reach it. The town's principal structure is a Redoran watch-tower, and there is an Outcast Ashlander camp directly south of the post, atop a hill. A large Daedric Shrine is directly east and visible from the village.
[edit] Alik'r
Alik'r is a region of northern Hammerfell (within The Iliac Bay region), best known for its large desert, and properly known as The Alik'r Desert. Alik'r also completely surrounds the province of Bergama. The provincial seat is Alik'ra.
During the Warp in the West, this region became a part of the city state, Sentinel.
[edit] Alinor
Alinor is the capital of the Summerset Isles as well as the center of the Aldmeri Dominion. It was a forbidden city for almost 50 years; today, human traders are usually only allowed on its ports. Visitors have described the city as made from glass or insect wings. It is reputed to be the most beautiful city in the world.
Alinor was the site of Tiber Septim's final conquest of Tamriel. Numidium attacked the city and captured it in mere minutes.
[edit] Almalexia
Almalexia is the largest and oldest city in Morrowind named for Almalexia, one of the Tribunal, its patron deities. The city is the capital of the province and the House Indoril as well as the Tribunal Temple. Almalexia is a truly ancient city, possibly predating the Dunmer themselves and contains the city of Mournhold. It is rumored to be built over the ruins of a vast Dwarven city, although there are no ruins visible on the surface.
[edit] Anequina
Anequina was a kingdom in southern Tamriel that merged with its rival Pellitine in 2E 309 to form the province of Elsweyr. It was located in the south east of the province, around the city of Senchal.
[edit] Anticlere
Anticlere, formerly known as Reich Gradkeep, is a region on the southern coast of High Rock, the Iliac Bay region. The provincial seat is the city of Anticlere.
[edit] Anvil
Anvil is a prosperous harbor city on the Gold Coast by the Abecean Sea at the very southwest end of Cyrodiil. It is located at the end of the Gold Road, past both Skingrad and Kvatch.
[edit] County Anvil
County Anvil is a hilly territory and is dotted with Ayleid ruins and caves. The prevalence of Ayleid structures matches that of the rest of the province although the written histories of that time period never mention any events that deep in the Colovian west. Given their final flight into Valenwood the region may have been a late bastion of their declining influence, or perhaps the settlements were used as stepping-stones during the original colonization of Cyrodiil, Ut Cyrod. North of Anvil, along the Gold Road, lies the Brina Cross Inn that provides accommodation for weary travelers and merchants.
[edit] The City of Anvil
Anvil consists of five districts: Castle Anvil, Chapelgate, Westgate, Guildgate and Harborside. The Countess of Anvil is Millona Umbranox. Her husband, the former Count Corvus Umbranox, disappeared ten years ago. Several citizens will comment on the Redguard influence on local house architecture, which are built in a similar style to that of nearby Hammerfell.
[edit] Castle Anvil
Castle Anvil is the seat of the Countess of Anvil, Millona Umbranox and the power center for County Anvil. It is located outside the city, on an island connected to the city proper via a bridge.
[edit] Chapelgate
The area around Anvil's Chapel of Dibella is commonly called Chapelgate. To the south, a city gate leads to Castle Anvil. The city's graveyard is located across the street from the Chapel. North of the graveyard lies Benirus Manor, one of Anvil's stately manors.
[edit] Westgate
Westgate, near the Harbor Gate comprises the city's residential area. The city's inn, The Count's Arms, is also located here.
[edit] Guildgate
Guildgate, south of the Main Gate, is known for its Mages Guild and Fighters Guild chapters, located directly on the main concourse. Along with Chapelgate, it is one of the most prestigious districts of Anvil.
[edit] Harborside
The Harborside is located directly outside the Harbor Gate, in Anvil Harbor. There are berths for large ships, and smaller vessels. Two inns are located on the Harborside, The Flowing Bowl and The Fo'c's'le which is reserved for seamen only. Anvil Lighthouse is located on a peninsula south of the Harbor.
[edit] Ascadian Isles
The Ascadian Isles are fertile, lush agricultural lowlands mainly under House Hlaalu control in Vvardenfell's southwestern area. The climate is temperate and comfortable, with moderate rainfall. The region encompasses land as far south as Ebonheart, west to the Foyada Mamaea, north to the central Ashlands just past the Fields of Kummu shrine, and east to the large Daedric Shrine of Ald Sotha. The land is rich in nutrients, and therefore littered with small farms and plantations. The islands themselves, while scattered, are close enough for easy transportation, the only main obstacle being Lake Amaya. Notable vegetation includes large mushroom-like plants not unlike trees, cork bulb, marsh merrow and muck spunges.
Major cities in the Ascadian Isles include the Imperial stronghold of Ebonheart, the Temple city of Vivec, the market town of Suran, and Pelagiad. The architecture is a mix of Hlaalu, Velothi and Imperial. Additionally, many of the councilors of Great House Hlaalu maintain plantations in the Isles to exploit the region's good growing soil, and to breed Netch for their leather.
[edit] Asf Yder
Asf Yder is an island in the Eltheric Sea south of the Sea of Pearls, possibly considered as part of the land mass of Yokuda.
[edit] Ashlands
The Ashlands region is the largest contiguous geographical region on Vvardenfell, a dry, inhospitable wasteland characterized by clusters of stone obelisks, minimal, highly-adapted vegetation, and bubbling ash mires. It encompasses land from the Urshilaku Camp on the northern shore of the Sea of Ghosts, west to the Redoran Council seat Ald'ruhn, then south to where the slopes of Red Mountain level off into the lava-fields of Molag Amur. The southern border runs on an approximate line from Foyada Mamaea near Balmora, to the southern border of the Grazelands.
The mountainous region to the southeast of Molag Amur is sometimes considered part of the Ashlands, because of the similarity of it's ecology, but is generally flatter, with open lava flows. Also, the slopes of Red Mountain itself are a separate region, bound by the Ghostfence. Frequent ash storms limit visibility and spread the Blight, affecting almost every creature found in the region.
Only the western part of the Ashlands is under permanent control of House Redoran. The shrine in Maar Gan is an important Temple pilgrimage site and the villages houses volunteer militia for the fight against the forces of Dagoth Ur. The nomadic Ashlander tribe of the Urshilaku hunt for game, forage and their herds find sparse grazing around ragged tent villages in the far northwest, but there are small Ashlander camps encountered throughout the area outside the Ghostfence. The rest of the region is embattled with infractions of Rogue Telvanni, Bandits and even Vampires trying to gain a foothold. The interior of the Ashlands is thus largely devoid of permanent, occupied settlements, with the citadel of Ghostgate being the major exception. This is due to the lack of water and vegetation in the area, as it rarely ever rains. Scattered throughout the land are various caves, eggmines, Daedric and Dwemer ruins and wizards' towers.
[edit] Artaeum
The Isle of Artaeum (ar-TAY-um) is the third largest island in the Summerset archipelago, located south of the Moridunon village of Potansa and west of the mainland village of Runcibae. Artaeum is the home of the Psijic Order, the oldest monastic group of Tamriel .
The island has idyllic orchards and clear pastures, still and silent lagoons, misty woodlands, and the unique Psijic architecture that seems to be as natural as its surroundings. The Ceporah Tower is a relic from a civilization that predates the High Elves by several hundred years
[edit] Azura's Coast
The Azura's Coast region consists mainly of the extensive islands off the south-east and east coasts of Vvardenfell. It includes all the southern islands east of the Daedric ruin of Ald Sotha, and extends north to include the islands up the eastern coast. It includes three small peninsulas on the southeastern corner of the main island of Vvardenfell, where the Shrine of Azura is found.
The area is fairly desolate, and most of the territory is claimed by House Telvanni, and includes the towns and towers of Tel Mora, Tel Aruhn, Sadrith Mora, Tel Fyr, and Tel Branora. It is also home to numerous wizards, sorcerers, necromancers, and Ashlander Mabrigashi. Many of these are based in old velothi remnants or caves, rather than wizard towers. By no means are all magic-workers in the area Telvanni, but the dominance of the Telvanni does mean that there is little objection to their activities.
As the homeland of the Telvanni, the area is one of the least subject to the power of either the Empire or of the Tribunal, though both have enclaves in the House capital, Sadrith Mora. Since Telvanni lords are usually over a thousand years old, and very powerful, they tend to see the "Gods" of the Tribunal as peers, rather than supreme beings.
Although the area receives regular rain, the rocky terrain limits the region's agriculture. However, there are Ashlander camps scattered throughout the region. The area is full of family crypts, and there are several significant Daedric Shrines on the islands. Adventurers should also be wary of bandits, who have no real target for their predation other than visitors. After all, how many bandits want to go up against a Necromancer?
[edit] Azurian Sea
The Azurian Sea is the sea north of the Yokudan island group, far to the west of High Rock.

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