Skyrim:The Pale
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|---|---|---|
| Capital | Dawnstar (map) | |
| Jarl's Residence | The White Hall | |
| Military Fort | Fort Dunstad | |
| Initial Affiliation | Stormcloaks | |
| Imperial Government | ||
| Jarl | Brina Merilis | |
| Housecarl | Horik Halfhand | |
| Stormcloaks Government | ||
| Jarl | Skald | |
| Housecarl | Jod | |
The Pale is a hold in northern Skyrim, with its capital in Dawnstar. It is initially affiliated with the Stormcloaks, but can be captured by the Imperial Legion after completing A False Front and The Battle for Fort Dunstad.
[edit] Places
- All locations in the Pale with individual map markers are listed. There are a few places without map markers listed for their significance.
[edit] Hold Capital
Dawnstar — A small fishing and mining settlement on the northern coast of Skyrim, and the capital of the Pale. (map)
[edit] Farms, Towns, and Settlements including Orc Strongholds and Inns
Anga's Mill — A small wood mill built along the north bank of the River Yorgrim, west of Windhelm. It consists of two houses and a sawmill. (map)
Dawnstar Sanctuary — One of two Dark Brotherhood headquarters located in Skyrim. (map)
Hall of the Vigilant — A secluded lodge south-southwest of Dawnstar, home to the Vigilants of Stendarr. (map)
Heljarchen HallHF — A piece of property in the Pale, north of Loreius Farm and south of Fort Dunstad. (map)
Loreius Farm — A small farm in the Pale, north of Whitewatch Tower. Vantus Loreius and his wife, Curwe, live here. (map)
Nightgate Inn — An inn in a remote region of the Pale. (map)- The Stumbling Sabrecat — A tavern located within Fort Dunstad. (map)
[edit] Camps, including Giant Camps and Military Camps
Blizzard Rest — A giant camp approximately halfway between Dawnstar and Whiterun. (map)
Pale Imperial Camp — An Imperial camp west of Dawnstar. (map)
Pale Stormcloak Camp — A Stormcloak camp located in the Pale, west along River Yorgrim, southeast of Bronze Water Cave. (map)
Red Road Pass — A giant camp south-southwest of Dawnstar, inhabited by one giant and one mammoth. (map)
Stonehill Bluff — A giant camp located northwest of Loreius Farm and southeast of Stonehills. (map)
Tumble Arch Pass — A giant camp located north-northeast of Whiterun and directly west of Windhelm. (map)
[edit] Caves
Bronze Water Cave — A one-room ice cavern west of Windhelm on the northern shore of Lake Yorgrim. (map)
Dimhollow CryptDG — A large cave southwest of Dawnstar where Serana is trapped. (map)
Duskglow Crevice — A cave located to the east of Fort Dunstad, occupied mainly by Falmer. (map)
Forsaken Cave — A cave located west of Windhelm. (map)
[edit] Dragon Lairs
Shearpoint — A word wall located on a small peak to the north of High Hrothgar, in between Fellglow Keep and Irkngthand. (map)
[edit] Ruins including Dwarven and Nordic
- Blackreach — An immense, naturally lit cavern inhabited by hordes of Falmer and containing the ruins of a Dwemer city. (map)
Frostmere Crypt — A Nordic ruin south-southwest of Dawnstar and just northeast of the Lord Stone. (map)
High Gate Ruins — A medium-sized Nordic ruin directly west of Dawnstar, and a short distance east of the Wreck of the Icerunner. (map)
Hillgrund's Tomb — A small Nordic barrow where the Hillgrund family dead are interred. (map)
Irkngthand — A large Dwemer ruin located far to the west of Windhelm and south of Lake Yorgrim. (map)
Korvanjund — A Nordic ruin located northeast of Whiterun. (map)
Raldbthar — A Dwarven ruin located in the mountains west-southwest of Windhelm, between Lake Yorgrim and the White River. (map)
Silverdrift Lair — A medium-sized Nordic ruin located east-southeast of Fort Dunstad and northwest of Nightgate Inn. (map)
Tower of Mzark — An abandoned Dwarven tower located in Blackreach. (map)
Volunruud — A tomb containing a word wall for the Aura Whisper shout, as well as the treasure and dead body of the Tongue Chieftain Kvenel. (map)
Windward Ruins — A Nordic ruin southwest of Dawnstar, inhabited by skeevers. (map)
Yorgrim Overlook — A small, one-room Nordic ruin on the southern slope of the mountain range directly south of Winterhold. (map)
[edit] Standing Stones and Daedric Shrines
Shrine of Mehrunes Dagon — The shrine to the Daedric Prince Mehrunes Dagon, and is located in the mountains to the south of the Pale. (map)
[edit] Towers and Forts
Fort Dunstad — A medium-sized fort occupied by bandits, located south of Dawnstar. (map)
Nightcaller Temple — A ruin located on the clifftop overlooking Dawnstar. (map)
[edit] Landmarks, including Bodies of Water, Clearings, Ships and Shipwrecks
Great Lift at Raldbthar — A Dwarven lift to Blackreach located west-southwest of Anga's Mill, in the mountains. (map)- Lake Yorgrim — A lake in the eastern part of the Pale. (map)
- River Yorgrim — A river flowing from Lake Yorgrim to Windhelm. (map)
- Sea of Ghosts — A vast ocean along the northern coast of Skyrim. (map)
- The Sea Squall — A ship docked in Dawnstar. (map)
Shrouded Grove — A grove with a small cave located in the Pale. (map)
Weynon Stones — A landmark located between Korvanjund and Fort Dunstad, just south of the path. (map)
Wreck Of The Brinehammer — A grounded ship located northwest of Dawnstar, along the shores of the Sea of Ghosts. (map)
[edit] Unmarked Places
- There is one Dragon Mound in the Pale.
- East of the Pale Imperial Camp.
- There is one Shrine in the Pale.
- A Shrine of Dibella east of Windward Ruins.
[edit] The Pale Quests
Quests that are started in or related to the Pale.
[edit] Main Quest
- Elder Knowledge: Recover an Elder Scroll to learn an Ancient Secret.
- Alduin's Bane: Exploit the Time-Wound to learn Dragonrend and defeat Alduin at the Throat of the World.
[edit] Imperial Legion Civil War Quests
- Reunification of Skyrim: Re-unite Skyrim under the leadership of the Empire. (radiant)
- A False Front: Find and deliver some forged documents to the Stormcloaks.
- The Battle for Fort Dunstad: Regain the Pale for the Imperials. (radiant)
- The Jagged Crown: Find the Jagged Crown for the Imperials.
[edit] Stormcloaks Civil War Quests
- The Jagged Crown: Find this crown for Ulfric Stormcloak.
[edit] Daedric Quests
- Waking Nightmare: Relieve the people of Dawnstar from Vaermina's curse.
- Pieces of the Past: Retrieve the scattered pieces of Mehrunes' Razor and reforge this deadly blade.
- Discerning the Transmundane: Uncover the secrets of the mysterious Dwemer lockbox.
[edit] Dark Brotherhood
- Kill Beitild: Resolve a feud in Dawnstar.
- The Cure for Madness: Confront the traitor among the Dark Brotherhood.
- Where You Hang Your Enemy's Head...: Restore the Dark Brotherhood's sanctuary.
- The Dark Brotherhood Forever: Yet another child has prayed to their mother.
- Hail Sithis!: One of the biggest contracts in Brotherhood history is yours to fulfill.
- The Silence Has Been Broken: Meet Amaund Motierre inside Volunruud and learn who he wants assassinated.
- Delayed Burial: Convince an unwilling farmer to help fix a stranded jester's broken wagon wheel.
- Recipe for Disaster: Assume the identity of the famous Gourmet in an effort to assassinate the Emperor.
[edit] Thieves Guild
- Blindsighted: Stop Mercer Frey.
[edit] College of Winterhold
- Destruction Ritual Spell: Learn the most powerful Destruction spells Skyrim has to offer.
[edit] Dawnguard DG
[edit] Side Quests
- Rise in the East: Help the East Empire Company take care of some pirates.
- A Scroll For Anska: Help Anska trace her roots in High Gate Ruins.
- Kyne's Sacred Trials: Participate in Kyne's Sacred Trials by hunting the guardian beasts of Skyrim.
- The Pale Lady: Find out what happened in Frostmere Crypt.
- Repairing the Phial: Acquire the materials necessary to repair the White Phial.
- The White Phial: Retrieve a legendary artifact to cure an alchemist in Windhelm of his terminal illness.
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