Oblivion:Spell Tomes
| Official Plug-in: Spell Tomes |
|
|---|---|
| Released | September 1, 2006 |
| Size | 2.4 MB |
| Availability | |
| PC |
|
| Xbox 360 | Xbox live for 80 MS Points |
| PS3 | None |
| Requirements | |
| Patch | 1.1.511 or higher |
| CS | Version 1.2 (or hex edit the esm file) |
| For problems related to installation, see Installation Issues | |
Spell Tomes is an official plug-in that adds new spells and books from which you can learn spells.
- This pack adds "Spell Tomes" to the world’s random treasure. These books grant you wondrous and powerful magic spells, just by reading them! Now Mages will also gain instant benefits by treasure hunting. Friend and foe alike will bow in awe before your power. —Official Summary
Once the plug-in is installed, spell tomes have a chance of randomly being found in most loot chests. The spells range in power, and include both new spells (with some new effects) and existing spells.
Specifically, the tomes are added to the leveled lists used to generate Scrolls. In any place where normally scrolls would randomly appear, there is now a roughly 1 in 4 chance that a spell tome will appear instead of a scroll (so if a typical chest has a 10% chance of containing a scroll, there is now a ~7.5% chance the chest will contain a scroll, and a ~2.5% chance it contains a spell tome). The types of chests where scrolls can be found are listed at Finding Scrolls; conjurer dungeons and necromancer dungeons are the best places to look.
There is only one guaranteed place to find a spell tome. The plug-in adds a single non-respawning Conjurer, initially located outside Fort Cedrian, who is carrying a single spell tome. This conjurer will try to find you, so even if you never go to Fort Cedrian it is possible he will show up at some point when you are outdoors. He will then attack you on sight.
Contents |
[edit] Overview
- There are hundreds of new spell-giving books around Cyrodiil.
- All of the most useful basic spells have been covered.
- High level spells are available as well as low level spells.
- There are many new spells added with this plug-in with powerful, multiple effects added.
- Some spells include effects that were not previously available as spells, such as Fortify Skill, Resist Disease, Resist Paralysis, Resist Poison, Stunted Magicka, Resist Frost, and Summon Bear.
- The extremely powerful spells are balanced with slightly detrimental effects (such as Sun Damage) to lower the magicka cost.
- Note that if you already know a spell, using the spell tome with that spell will have no effect (i.e. if you know superior dispel PRIOR to using the Superior Dispel Tome, the tome will be used, and the sound will be made, but no spells will be added.)
[edit] New Spells
This is a list only of the new spells added by the plugin. Other spell tomes exist, but the spells in those tomes are standard spells that are already listed on the standard Spells page.
[edit] Alteration
| Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID |
| Apprentice | |||||
|---|---|---|---|---|---|
| Defensive Boost | xx001218 | Fortify Light Armor 5pts for 30sec on Self Shield 15pts for 30sec on Self |
57 | Defensive Boost Tome | xx00127E |
| Shieldwall | xx001216 | Fortify Heavy Armor 5pts for 30sec on Self Shield 15pts for 30sec on Self |
57 | Shieldwall Tome | xx001282 |
[edit] Conjuration
| Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID |
| Journeyman | |||||
|---|---|---|---|---|---|
| Mara's Grace | xx0011EC | Light 40pts in 15ft for 30sec on Target Turn Undead 30pts in 15ft for 30sec on Target |
123 | Mara's Grace Tome | xx001289 |
| Expert | |||||
| Pride of Hirstaang | xx0011EA | Fortify Strength 5pts for 30sec on Self Resist Frost 30pts for 30sec on Self Summon Bear (Black Bear) for 30sec on Self |
271 | Pride of Hirstaang Tome | xx001287 |
[edit] Destruction
| Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID |
| Novice | |||||
|---|---|---|---|---|---|
| Chilling Touch* | xx00123F | Frost Damage 4pts for 5sec on Touch Weakness to Frost 25% for 5sec on Touch |
24 | Chilling Touch Tome | xx00129F |
| Choking Grasp | xx001224 | Drain Health 35pts for 3sec on Touch | 25 | Choking Grasp Tome | xx0012AA |
| Decaying Taint | xx00120B | Damage Health 2pts for 5sec on Target | 21 | Decaying Taint Tome | xx0012AE |
| Electrifying Spark | xx0011FC | Shock Damage 3pts for 5sec on Target | 23 | Electrifying Spark Tome | xx001299 |
| Elemental Flare | xx00121A | Fire Damage 5pts on Target Frost Damage 5pts on Target Shock Damage 5pts on Target |
25 | Elemental Flare Tome | xx00128D |
| Flammable Touch* | xx001233 | Fire Damage 4pts for 5sec on Touch Weakness to Fire 25% for 5sec on Touch |
25 | Flammable Touch Tome | xx001297 |
| Freezing Shard | xx001205 | Frost Damage 3pts for 5sec on Target | 22 | Freezing Shard Tome | xx001293 |
| Searing Flare | xx0011F4 | Fire Damage 3pts for 5sec on Target | 22 | Searing Flare Tome | xx001298 |
| Soul Grasp | xx001214 | Damage Health 3pts for 3sec on Touch Soul Trap for 3sec on Touch |
23 | Soul Grasp Tome | xx0012A7 |
| Spark Touch* | xx001237 | Shock Damage 4pts for 5sec on Touch Weakness to Shock 25% for 5 sec on Touch |
25 | Spark Touch Tome | xx0012A3 |
| Apprentice | |||||
| Decaying Bolt | xx00120C | Damage Health 3pts for 6sec on Target | 44 | Decaying Bolt Tome | xx0012AF |
| Electrifying Bolt | xx0011F8 | Shock Damage 5pts for 6sec on Target | 55 | Electrifying Bolt Tome | xx00129A |
| Electrifying Touch* | xx001239 | Shock Damage 6pts for 6sec on Touch Weakness to Shock 50% for 6sec on Touch |
54 | Electrifying Touch Tome | xx0012A4 |
| Elemental Bolt | xx00121C | Fire Damage 9pts on Target Frost Damage 9pts on Target Shock Damage 9pts on Target |
55 | Elemental Bolt Tome | xx00128E |
| Freezing Bolt | xx0011FD | Frost Damage 5pts for 6sec on Target | 52 | Freezing Bolt Tome | xx001294 |
| Freezing Touch* | xx001241 | Frost Damage 6pts for 7sec on Touch Weakness to Frost 50% for 7sec on Touch |
61 | Freezing Touch Tome | xx0012A0 |
| Kindling Touch* | xx0011F0 | Fire Damage 6pts for 7sec on Touch Weakness to Fire 50% for 7sec on Touch |
62 | Kindling Touch Tome | xx00129C |
| Searing Bolt | xx00122F | Fire Damage 5pts for 7sec on Target | 61 | Searing Bolt Tome | xx001290 |
| Strangulation | xx001222 | Drain Health 70pts for 3sec on Touch | 62 | Strangulation Tome | xx0012AB |
| Journeyman | |||||
| Decaying Burst | xx00120D | Damage Health 7pts for 6sec on Target | 130 | Decaying Burst Tome | xx0012B0 |
| Electrifying Burst | xx0011FA | Shock Damage 10pts for 6sec on Target | 133 | Electrifying Burst Tome | xx00129B |
| Elemental Burst | xx00121E | Fire Damage 15pts on Target Frost Damage 15pts on Target Shock Damage 15pts on Target |
108 | Elemental Burst Tome | xx00128F |
| Freezing Burst | xx0011FE | Frost Damage 10pts for 6sec on Target | 126 | Freezing Burst Tome | xx001295 |
| Frostbite* | xx001243 | Frost Damage 12pts for 6sec on Touch Weakness to Frost 75% for 6sec on Touch |
121 | Frostbite Tome | xx0012A1 |
| Hangman's Noose | xx001226 | Drain Health 130pts for 3sec on Touch | 137 | Hangman's Noose Tome | xx0012AC |
| Lightning Touch* | xx00123B | Shock Damage 12pts for 6sec on Touch Weakness to Shock 75% for 6sec on Touch |
127 | Lightning Touch Tome | xx0012A5 |
| Mark of Fire | xx000CEA | Fire Damage 1pt in 15ft for 30sec on Target | 75 | Mark of Fire Tome | xx0012A9 |
| Scorching Touch* | xx001235 | Fire Damage 12pts for 6sec on Touch Weakness to Fire 75% for 6sec on Touch |
123 | Scorching Touch Tome | xx00129D |
| Searing Burst | xx0011F2 | Fire Damage 10pts for 6sec on Target | 128 | Searing Burst Tome | xx001291 |
| Expert | |||||
| Arctic Touch* | xx001245 | Frost Damage 30pts for 6sec on Touch Weakness to Frost 100% for 6sec on Touch |
366 | Arctic Touch Tome | xx0012A2 |
| Decaying Blast | xx001204 | Damage Health 16pts for 6sec on Target | 375 | Decaying Blast Tome | xx0012B1 |
| Electrifying Blast | xx0011F9 | Shock Damage 20pts for 6sec on Target | 324 | Electrifying Blast Tome | xx00128C |
| Electrocuting Touch* | xx00123D | Shock Damage 30pts for 6sec on Touch Weakness to Shock 100% for 6sec on Touch |
384 | Electrocuting Touch Tome | xx0012A6 |
| Elemental Blast | xx001220 | Fire Damage 25pts on Target Frost Damage 25pts on Target Shock Damage 25pts on Target |
209 | Elemental Blast Tome | xx00128B |
| Freezing Blast | xx001203 | Frost Damage 20pts for 6sec on Target | 308 | Freezing Blast Tome | xx001296 |
| Immolating Touch* | xx0011F6 | Fire Damage 30pts for 6sec on Touch Weakness to Fire 100% for 6sec on Touch |
371 | Immolating Touch Tome | xx00129E |
| Mara's Wrath | xx002841 | Fire Damage 3pts in 15ft for 30sec on Target Turn Undead 35pts in 15ft for 30sec on Target |
388 | Mara's Wrath Tome | xx002844 |
| Searing Blast | xx001231 | Fire Damage 20pts for 6sec on Target | 312 | Searing Blast Tome | xx001292 |
| Touch of Death | xx001228 | Drain Health 250pts for 3sec on Touch | 316 | Touch of Death Tome | xx0012AD |
* One thing that hasn't changed with this plugin is that spells which combine an elemental damage effect with a weakness to that effect will not work quite as you'd expect. The first hit of these spells will do only the listed damage (adjusted by the target's natural resists/weaknesses). The weakness only comes into play if you then follow it up with another spell. (Either the same one, or any other that does the same elemental damage.)
[edit] Illusion
| Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID |
| Novice | |||||
|---|---|---|---|---|---|
| Blink | xx001212 | Invisibility for 5sec on Self | 20 | Blink Tome | xx001285 |
| Enhanced Visibility | xx00120A | Light 10pts in 30ft for 30sec on Target | 19 | Enhanced Visibility Tome | xx001288 |
| Journeyman | |||||
| Night Form | xx0011E0 | Fortify Sneak 10pts for 30sec on Self Invisibility for 30sec on Self Sun Damage 2pts for 50sec on Self |
100 (154*) | Night Form Tome | xx00128A |
| Orum's Aquatic Escape | xx0011DF | Invisibility for 15sec on Self Night-Eye for 15sec on Self Water Breathing for 15sec on Self |
114 | Orum's Aquatic Escape Tome | xx001284 |
| Thunderclap | xx0012B2 | Paralyze in 20ft for 1sec on Touch | 142 | Thunderclap Tome | xx0012B6 |
| Expert | |||||
| Fenrik's Welcome* | xx00122D | Chameleon 100% for 5sec on Self Open Average Lock on Target (specifically, Open 50 pts on Target*) |
210 | Fenrik's Welcome Tome | xx001281 |
| Karstaag's Breath | xx0011E8 | Frost Damage 10pts for 10sec on Touch Paralyze for 5sec on Touch |
378 | Karstaag's Breath Tome | xx001286 |
*Although Fenrik's Welcome is an Open Average Lock spell, it will also open some Hard locks, especially when your character is at lower levels. See the discussion of the Open spell for more details.
[edit] Mysticism
| Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID |
| Novice | |||||
|---|---|---|---|---|---|
| Baltham's Insight | xx0011EE | Detect Life 150pts for 5sec on self | 24 | Baltham's Insight Tome | xx00127F |
| Expert | |||||
| Llivam's Reversal | xx00122C | Reflect Spell 15pts for 20sec on Self Spell Absorption 10pts for 20sec on Self |
338 | Llivam's Reversal Tome | xx001283 |
[edit] Restoration
| Spell Name | Spell ID | Effects | Cost | Tome Name | Tome ID |
| Apprentice | |||||
|---|---|---|---|---|---|
| Aundae's Aura* | xx0011E4 | Fortify Willpower 10pts for 30sec on Self Fortify Blade 5pts for 30sec on Self Fortify Mysticism 5pts for 30sec on Self Fortify Destruction 5pts for 30sec on Self Sun Damage 1pt for 30sec on Self |
50 (76*) | Aundae's Aura Tome | xx001280 |
| Berne's Aura* | xx0011E2 | Fortify Agility 10pts for 30sec on Self Fortify Sneak 5pts for 30sec on Self Fortify Hand to Hand 5pts for 30sec on Self Fortify Acrobatics 5pts for 30sec on Self Sun Damage 1pt for 30sec on Self |
50 (76*) | Berne's Aura Tome | xx00127D |
| Quarra's Aura* | xx0011E6 | Fortify Strength 10pts for 30sec on Self Fortify Blunt 5pts for 30sec on Self Fortify Hand to Hand 5pts for 30sec on Self Fortify Heavy Armor 5pts for 30sec on Self Sun Damage 1pt for 30sec on Self |
50 (76*) | Quarra's Aura Tome | xx00127C |
| Journeyman | |||||
| Disease Resistance | xx001D89 | Resist Disease 50pts for 20sec on Self | 149 | Disease Resistance Tome | xx00284C |
| Leech Vitality | xx000CE9 | Absorb Health 10pts on Touch Absorb Magicka 20pts on Touch |
64 | Leech Vitality Tome | xx000CE6 |
| Magicka Vortex** | xx0012B8 | Absorb Magicka 10pts for 5 sec on Touch Stunted Magicka for 30sec on Touch Weakness to Magic 25pts for 30 sec on Touch |
140 (117*) | Magicka Vortex Tome | xx0017A3 |
| Resist Paralysis | xx001D92 | Resist Paralysis 20pts for 20sec on Self | 69 | Resist Paralysis Tome | xx002850 |
| Resist Poison | xx001D94 | Resist Poison 50pts for 20sec on Self | 149 | Resist Poison Tome | xx002851 |
* The three Aura spells are named after the three clans of vampires in Morrowind. In each case, the normal cost of a spell containing the four fortify effects would be 76. (That is, if it were possible to make such a spell yourself. Multiple fortify skill enchantments cannot be combined in a single spell at the spell-making altar.) The cost of the Sun Damage effect comes out to 27. If the cost of the Sun Damage is added in, the total cost of the spell should be 103. However, it appears that the developers have chosen to subtract the magicka cost of the Sun Damage effect, resulting in an actual base cost of 50. The sun damage is most likely a "downside" to balance out the many positive effects of the spell, and so should not make it more costly to cast.
**The calculated magicka cost of the Magicka Vortex spell includes no cost for the Stunted Magicka effect, which according to the construction set has a base cost of 0. It is likely that the extra 23 magicka is in fact for the Stunted Magicka effect, which would be consistent with a base cost of 0.77 for that effect.
[edit] Spell Notes
- The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
[edit] Other Spells
This a list of pre-existing spells that can now be found in spell tomes. All of them can also be purchased from spell vendors without the plug-in, with a few exceptions.
- Those listed in italics were in the Construction Set, but never available in-game until now.
- For those listed in parentheses, the corresponding spell tome will never actually be found in game because it was left out of all the leveled lists.
[edit] Bugs
Due to a scripting oversight, a random Tome spell may be added to the player's spellbook on loading a save or when fast-traveling.
This bug is fixed by the Unofficial Official Mods Patch.
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