Oblivion:Arcane University

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Arcane University is the Mages university in the Imperial City, accessed via a bridge southeast of the Arboretum. Access to the university is restricted to respected members of the Mages Guild. To enter a recommendation from all the Guild Halls in Cyrodiil must be obtained. See Join the Mages Guild for details.

Buildings

  1. Wooden Door to City Isle
  2. Arch-Mage's Lobby - This is the only room you can enter before completing your Mages Guild Recommendations. You can always purchase items from mages in this room.
  3. Lustratorium - The alchemical center. The Enchanted Chest is explained here. An Alchemy merchant is present during business hours.
  4. Chironasium - This room is used for Enchanting.
  5. Practice Rooms - Just for looks. If you stand between the target and the spell caster, the spells will affect you!
  6. Imperial Watchtower - Where the guards hang out while on break.
  7. Mage Quarters - Where mages rest. Check here if you need to find a mage that isn't in the main tower. Free beds are also available.
  8. Mystic Archives - One of the most extensive libraries in Cyrodiil. Contains several skill books.
  9. Praxographical Center - This room is used for Spell Making.

Other Points of Interest

  • The Alchemical Garden outside the Lustratorium provides a large assortment of different ingredients that may otherwise be very hard to come by; more plants can also be found outside the other university buildings. Ingredient Locations provides a complete list of the all the plants that can be found in the university gardens.
  • The Lecture Podium outside of the Praxographical Center hosts a series of lectures about Doomstones and Runestones.
  • The Imperial Orrery is the large building in the center of the university. It is the focus of the Orrery official plug-in. The locked door cannot be opened without the plug-in.
  • Scholars and Apprentices will defend you from local law enforcement if they see you being chased by a guard or battlemage. They summon armor and weapons and generally will take down a guard in about 10 seconds if they can surround him. Sometimes results can be quite hilarious as occasionally shots will go rogue, killing fellow mages. Other mages will generally retaliate, starting a skirmish that won't end until only one mage is left.

Notes

  • With a high enough acrobatics skill, (approximately 200) it is possible (albeit difficult) to jump over the wall to the Arcane University. From the parapet adjoining the main wall, jump onto the side of the Arch-Mage's Lobby and into the niche closest to the main wall. Jump again onto the side of the wall and then once more, over the top of the wall. The fall damage may be considerable, especially to lower level characters.
  • The paint brush glitch can also be exploited to gain access to the University.
    • Keep in mind all the doors on the other side of the fence (in the University) are locked, and require a key to enter. They cannot be picked.
  • If you are already in the University this is an optimal location for jumping behind the Imperial City without needing a high acrobatics enhancement. To jump behind the city do as follows.
  1. Position yourself right outside the Orrery building where the Alchemical gardens is located.
  2. Jump onto the top of the alchemical gardens Pergola, which is the stone thing surrounding the tree.
  3. From there jump on top of one of the buildings.
  4. Make your way to the University wall and jump over.
Cities & Towns
The Imperial City: Arboretum | Arcane University | Arena District | Elven Gardens District | Green Emperor Way | Market District | Prison District | Talos Plaza District | Temple District | Waterfront District
Cities: Anvil | Bravil | Bruma | Cheydinhal | Chorrol | Kvatch | Leyawiin | Skingrad
Towns: Aleswell | Applewatch | Blankenmarch | Bleaker's Way | Border Watch | Brindle Home | Cadlew Chapel | Cloud Ruler Temple | Cropsford | Drakelowe | Gottlesfont Priory | Greyland | Gweden Farm | Hackdirt | Harlun's Watch | Harm's Folly | Isolated House | Knights of the Thorn Headquarters | Lord Drad's Estate | Lord Rugdumph's Estate | Melus Petilius' House | Odiil Farm | Pell's Gate | Roland Jenseric's Cabin | Shardrock | Shetcombe Farm | Temple of the Ancestor Moths | Water's Edge | Weatherleah | Weye | Weynon Priory | White Stallion Lodge | Whitmond Farm
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