Oblivion:Detect Life
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Detect Life |
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| School | Mysticism |
| Type | Other |
| Effect ID | DTCT |
| Base Cost | 0.08 |
| Barter Factor | 15 |
| Availability (Click on any item for details) |
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| Spells Custom Potions Built-In Potions Scrolls Sigil Stones Apparel |
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Detect Life M feet for D seconds
Reveals all visible and invisible creatures within M feet surrounding them with a soft purple glow. Detect Life works through obstacles such as houses, interior doors (but not exterior ones, since it doesn't extend to other cells), walls and hillsides. At higher magnitudes, the purple glow around creatures within range appears sharper making it possible to more easily distinguish between the subjects as to who or what they are: human beings from animals, for example.
[edit] Notes
- The game has a rather expansive definition of "life" which includes the undead.
- Detect Life detects invisibility making it easier to fight those spellcasters and creatures who tend to render themselves invisible before or even during combat.
- Creatures within reach will leave a blurry purple trail behind as they move. The faster they move, the less distinct the trail will be.
- Detect Life doesn't work beyond the map area you are currently in. This limitation is especially annoying in cities. If you are on the street looking at a house, you can often see the people standing on the other side of it, but you cannot see anyone standing inside.
- It is very hard to make out people's faces when Detect Life is active. Conversations and persuasion minigames are much easier if you first unequip any items with Detect Life enchantments.
- Detect Life effects stack. Therefore if you have a ring of Detect Life 20, a helm of Detect Life 10, and an amulet of Detect Life 30, your total Detect Life is 60 giving you a 60 foot range on detection.
[edit] See also
Related Effects:
[edit] Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Detect Life:
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[edit] Apparel with Detect Life
| Name | Range | Type | Other Effects |
|---|---|---|---|
| Gray Cowl of Nocturnal | 120ft | Helm | Wearer becomes the Gray Fox Fortify Sneak 25 pts Feather 200 pts |
| Morag Tong Cowl†MR | 120 ft | Helm | Fortify Marksman 15 pts |
| Gauntlets of the Manhunter†DC | 100 ft | Gauntlets | Fortify Marksman 10 pts |
| Cursed Helmet of DetectionSI | 85 ft | Helm | Burden 10 pts |
| Cursed Sentinel's HelmetSI | 85 ft | Helm | Burden 10 pts |
| Talisman of Abetment‡SI | 80 ft | Amulet | Feather 75 pts Water Breathing |
| Ring of the Gray | 50 ft | Ring | Fortify Acrobatics 5 pts Fortify Marksman 5 pts Fortify Security 5 pts Fortify Sneak 5 pts Resist Poison 50 pts |
| Cowl of the Druid | 40 ft | Hood | Drain Blade 10 pts Fortify Marksman 5 pts Fortify Alchemy 5 pts |
| Eye of Sithis | 30 ft | Amulet | None |
| Ring of Thieves | 25 ft | Helm | Fortify Security 10 pts Fortify Sneak 15 pts |
| Fin Gleam | 20 ft | Helm | Night Eye Water Breathing |
† These are leveled items. The effect provided here is the most powerful version.
‡ This item is glitched. See the item's page for more information.


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