Shivering:Magic
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[edit] Powers
Though they operate in many ways like spells, powers are regarded as something separate from actual magic. On your character's spell sheet, these powers are segregated from other spells.
There are two kinds of powers: Greater Powers and Lesser Powers.
- Greater Powers can only be cast once a day, but cost no Magicka when you invoke them.
- Lesser Powers have a Magicka cost, like spells, but they can be cast as often as those Magicka reserves permit.
The fact that powers are not regarded as spells gives them two distinct advantages:
- Skill level in the respective school of magic does not count against a power.
- Armor does not lower their Spell Effectiveness.
However, since powers are not actually spells, casting them does not contribute any experience points towards the school of magic that their effects emulate.
More information can be found on Oblivion's Magic Overview page.
[edit] Greater Powers
- Greater Powers can only be cast once a day, but cost no Magicka when you invoke them.
| Spell Name | ID | Effects | Notes | Quest | |
|---|---|---|---|---|---|
| Ahjazda's Paranoia | 00081C35 | Frenzy up to level 25 in 50 ft for 10sec on Touch (a.k.a. Frenzy 100pts in 50ft for 10sec on Touch) |
Given to the player by Ahjazda. | The Coming Storm, upon completion. | |
| Risen Flesh | 0008E93F | Reanimate for 60 sec on Touch | Reanimates a corpse for 60 seconds. | Ghosts of the Hill of Suicides, after liberating all 5 ghosts. | |
| Blessing of Mania | 0008F023 | Frenzy up to level 12 in 30ft for 30sec on Target (a.k.a. Frenzy 48pts in 30ft for 30sec on Target) |
When using the Mania door when entering the Shivering Isles for the first time. | Through the Fringe of Madness | |
| Blessing of Dementia | 0008F024 | Demoralize up to level 12 in 30ft for 10 sec on Target (a.k.a. Demoralize 48pts in 30ft for 10sec on Target) |
When using the Dementia door when entering the Shivering Isles for the first time. | Through the Fringe of Madness | |
| Summon Dark Seducer | 0003161D | Summon Dark Seducer 60sec on Self | If you choose to do the Ritual of Dementia. | Ritual of Accession | |
| Summon Golden Saint | 0003161E | Summon Golden Saint 60sec on Self | If you choose to do the Ritual of Mania. | Ritual of Accession | |
| Angry Mind (Gatekeeper Gift)* |
00050C76 | Fortify Willpower 20pts for 60 sec on Self | If you have picked the Angry Mind body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Helm of Power (Gatekeeper Gift)* | 00050C77 | Fortify Strength 20pts for 60 sec on Self | If you have picked the Helm of Power body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Heart of Spell Turning (Gatekeeper Gift)* | 00050C78 | Reflect Spell 20pts for 30 sec on Self | If you have picked the Heart of Spell Turning body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Heart of Wound Sharing (Gatekeeper Gift)* | 00050C79 | Reflect Damage 20pts for 30 sec on Self | If you have picked the Heart of Wound Sharing body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Arm of Fire Shielding (Gatekeeper Gift)* | 00050C7A | Fire Shield 20pts for 30 sec on Self | If you have picked the Arm of Fire Shielding body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Arm of Shock Shielding (Gatekeeper Gift)* | 00050C7B | Shock Shield 20pts for 30 sec on Self | If you have picked the Arm of Shock Shielding body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Arm of Frost Shielding (Gatekeeper Gift)* | 00050C7C | Frost Shield 20pts 30 sec on Self | If you have picked the Arm of Frost Shielding body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Arm of Slashing (Gatekeeper Gift)* | 00050C7D | Fortify Blade 20pts for 60 sec on Self | If you have picked the Arm of Slashing body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Arm of Chopping (Gatekeeper Gift)* | 00050C7E | Fortify Blunt 20pts for 60 sec on Self | If you have picked the Arm of Chopping body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Arm of Bashing (Gatekeeper Gift)* | 00050C7F | Fortify Blunt 20pts for 60sec on Self | If you have picked the Arm of Bashing body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Breast of Life (Gatekeeper Gift)* | 00050C80 | Fortify Health 100pts for 60sec on Self | If you have picked the Breast of Life body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Breast of Magic (Gatekeeper Gift)* | 00050C81 | Fortify Magicka 100pts for 60sec on Self | If you have picked the Breast of Magic body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Legs of Nimbleness (Gatekeeper Gift)* | 00050C82 | Fortify Agility 20pts for 60sec on Self | If you have picked the Legs of Nimbleness body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Legs of Fortitude (Gatekeeper Gift)* | 00050C83 | Fortify Endurance 20pts for 60sec on Self | If you have picked the Legs of Fortitude body part for the Gatekeeper. You can only have one Gatekeeper Gift Power at a time. | Rebuilding the Gatekeeper. Upon finishing the Gatekeeper, activate him to gain a Gatekeeper Gift Power. | |
| Summon Flesh Atronach | 00014B35 | Summon Flesh Atronach for 120sec on Self | The Flesh Atronach summoned is dependent on player's level; see Summon for details. | Rebuilding the Gatekeeper. | |
| Summon Golden Saint | 00018DBC | Summon Golden Saint 120sec on Self | If you are Duke/Duchess of Dementia. | The Helpless Army | |
| Summon Dark Seducer | 00018DBD | Summon Dark Seducer for 120sec on Self | If you are Duke/Duchess of Mania. | The Helpless Army | |
| Manipulate Weather* | 0005DD22 | Manipulate Weather † for 15sec on Self | Alters the current weather in the Shivering Isles and temporarily grants the player a corresponding ability | Upon Main Quest completion |
* Indicates Powers that are unaffected by Silence.
† Manipulate Weather randomly forces one of these weather conditions:
- Fog (25% chance)
- Detect Life 120 pts on Self
- Detect Life 120 pts on Self
- Rain (25% chance)
- Restore Health 10pts on Self
- Restore Health 10pts on Self
- Thunderstorm - (25% chance)
- Fortify Strength 20 pts on Self
- Fortify Endurance 20 pts on Self
- Fortify Agility 20pts on Self
- Fortify Speed 20pts on Self
- Fortify Strength 20 pts on Self
- Snow (20% chance)
- Torrential Downpour - (5% chance)
- Reflect Damage 30 pts on Self
- Reflect Spell 30 pts on Self
- Reflect Damage 30 pts on Self
[edit] Lesser Powers
- Lesser Powers have a Magicka cost, like spells, but they can be cast as often as those Magicka reserves permit.
| Spell Name | ID | Effects | Cost | Notes | Quest | |
|---|---|---|---|---|---|---|
| Summon Haskill* | 00019867 | Summon Haskill for 5sec on Self | 0 | Haskill will give you advice on current quests. Please note that you must be in the realm to use this spell. | Baiting the Trap, upon reporting back. | |
| Sheogorath's Protection | 0004BD29 | Revive at New Sheoth Palace for 120 sec on Self** | 100 | Reappear in Palace Throne room if you are about to die while in the realm. | Upon Main Quest completion. |
* Summon Haskill is not affected by Silence.
**If your health reaches zero after you cast Sheogorath's Protection, you will be resurrected at New Sheoth Palace. However, you will lose all race, birthsign, and vampiric abilities and your fame may be reset to zero. The spell is normally supposed to take effect when your health is very low, and the bugs are introduced if you die and have to be resurrected. This is similar to the bug in Molag Bal's quest except that you will also drop your weapon before resurrecting.
This issue has been addressed by the Unofficial Shivering Isles Patch; as with Molag Bal's quest, the bug is in inaccessible engine code, so the fix is to allow you to die rather than survive as a broken character..
[edit] Spell Merchants
| Name | Form ID | US | UE | Location | Services | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Earil | 00015869 | 1A 2J 2E 2M | 1N 2A 1J | 1N 2A 2J 1E | 17 | 7 | Crucible | ||||
| Mirili Ulven | 00017844 | 1A 1J 1E | 3 | Highcross |
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