Oblivion:Reflect Damage
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Reflect Damage |
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| School | Mysticism |
| Type | Defensive (No enchanting) |
| Effect ID | REDG |
| Base Cost | 2.5 |
| Barter Factor | 400 |
| Availability (Click on any item for details) |
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| Custom Potions Apparel |
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Reflect Damage M% for D seconds
Reflect M% of melee physical damage back at the attacker during the next D seconds. This includes both damage due to normal weapons and damage from creature attacks. Reflect Damage also absorbs M% of melee physical damage which means that 100% of Reflect Damage (see below) is going to make you immune to melee physical attacks. When Reflect Damage is active, you will notice that the health of your opponents slightly goes down as they hit you (particularly evident when they attack you first: their health indicator immediately appears).
[edit] Reflect Damage 100%
Gives you the following benefits:
- Makes you immune to normal melee attacks be it non-enchanted weapons, bare fists or creature attacks.
- Your opponents will be taking 100% of their own damage in melee combat providing they are unarmed or have non-enchanted weapons while you'll be watching them kill themselves!
- Your armor (if you're wearing any) will never be damaged from normal melee attacks.
- Your armor rating will be ignored when you are hit by normal melee weapons.
However,
- Because your armor doesn't break from normal melee attacks, your skill in that armor type will never go up!
- Ranged weapons will still affect you as usual.
- If your enemies have weapons with enchantments, you will only take damage from those enchantments, if any. Some melee weapons may be enchanted with Soul Trap or other magical effects which do not actually cause any direct harm to your health - such weapons will be useless against you.
- Traps and falling damage still affect you as there is nobody to reflect the damage to.
- While you do not receive a bounty for assault, if a person kills himself with his own reflected damage, you will be guilty of murder, along with all of its side-effects (including the 1000 gold bounty and triggering the Dark Brotherhood questline).
Here's a list of items which are most useful in building up that superb 100% bonus:
- Ring of the Iron Fist (33% Reflect Damage)
- Necklace of Swords or Amulet of Axes (33% Reflect Damage)
- Escutcheon of Chorrol is a leveled item that you can acquire as a reward for the quest Sins of the Father; do the quest when you're at least level 25 to get the 35% Reflect Damage version.
- The Raiment of the Crimson Scar is a leveled item that you can obtain by purchasing all the upgrades for Deepscorn Hollow; wait until level 25 if you want the 35% Reflect Damage version.
Assembling three of these items together will give you a total bonus of at least 101% Reflect Damage. The main difficulty is that the ring and both amulets are all random, leveled loot. The quickest way to acquire them is to take advantage of the Blind Moth Prelate glitch. See the Temple of the Ancestor Moths notes section.
- Custom potions can be used to help reach 100% Reflect Damage. However, it is not normally possible to reach 100% Reflect Damage using only potions: the maximum magnitude for a Reflect Damage potion is 24%, so four potions gives at most 96% Reflect Damage. Higher values are only possible if you exploit the glitch that allows you to drink more than four potions at once.
[edit] Reflect Damage over 100%
Reflect Damage above 100% works intuitively: the damage dealt is reflected depending upon the actual Reflect Damage bonus, be it 100, 200 or 300%. Effectively, you can reflect 3 times the amount of damage done to you with 300% Reflect Damage.
[edit] Notes
- Reflect Damage is a difficult spell to acquire. Normally, you won't be able to find it anywhere in the game. Only those born under The Sign of The Tower are able to cast Reflect Damage and use this spell effect to create custom spells at the Spellmaking Altar (Tower Warden is a Greater Power which has Reflect Damage 5% for 120 seconds on Self). Without mods/expansions, this is the only way to gain access to the Reflect Damage spell effect (wearing enchanted items does not make this effect available at the Spellmaking Altar).
- If you have the expansion Shivering Isles, there is another way to acquire the Reflect Damage spell effect. During the main quest Rebuilding the Gatekeeper, choose the Heart of Wound Sharing body part when selecting parts for the new Gatekeeper. This allows you to acquire the Heart of Wound Sharing Gatekeeper Gift, providing access to the Reflect Damage spell effect.
- Reflect Damage enchantments can be very satisfying when being attacked by wimpy, annoying creatures. For example, at high character levels rats and mud crabs hardly seem worth the trouble of attacking them (if you are a spellcaster and your hot-keyed spells all do 60+ points of damage, is it worth wasting any one of them on a rat?). With Reflect Damage you can just watch inferior creatures, such as the ones mentioned earlier, kill themselves without any action on your part.
- However, custom Reflect Damage enchantments are not possible: this effect is disabled at the Enchanting Altar.
[edit] See also
Related effects:
- Resist Normal Weapons, Weakness to Normal Weapons
- Reflect Spell
- Shield, Fire Shield, Frost Shield, Shock Shield
[edit] Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Reflect Damage:
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Note that, with the exception of Flour, all of these ingredients have a side effect of damage health at the Expert level. Therefore, it is recommended that flour be one of the ingredients in such a potion.
[edit] Apparel with Reflect Damage
| Name | Magnitude | Type | Other Effects |
|---|---|---|---|
| Raiment of the Crimson Scar‡VL | 35% | Light Armor Set | Fortify Agility15 pts Fortify Speed 15 pts Fortify Blade 25 pts Fortify Marksman 25 pts Fortify Sneak 25 pts |
| Escutcheon of Chorrol† | 35% | Shield | Fortify Endurance 10 pts |
| Amulet of Axes | 33% | Amulet | Fortify Blunt 25 pts |
| Necklace of Swords | 33% | Amulet | Fortify Blade 25 pts |
| Ring of the Iron Fist | 33% | Ring | Fortify Hand to Hand 25 pts |
| Bladeturn Hood†MR | 15% | Hood | Resist Normal Weapons 15% Shield 17% |
| Cursed Shield of RetributionSI | 15% | Shield | Stunted Magicka |
| Ring of Namira | 12% | Ring | Reflect Spell 10% |
| Mankar Camoran's Robe† | 10% | Robe | Spell Absorption 20 pts |
| Madness Shield†SI | 10% | Shield | None |
| Valdemar's Shield* | 10% | Shield | None |
| Mirror Shield | 8% | Shield | Reflect Spell 14% |
| Mind and Body Ring* | 8% | Ring | Fortify Strength 8 pts |
* The level at wich you get these effects are out of order. See the respective item page for more information.
† These are leveled items. The effects provided here are the most powerful version.
‡ This is a glitched item. See its respective page for more information.


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