Oblivion talk:Reflect Damage
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[edit] Reflect Damage and Shield
Anyone know how they work when stack together? I think if you have both these effects active, Reflect Damage goes first (i.e. upon hit the melee damage inflicted to the target is calculated and further applied to the attacker depending on the actual target's Reflect Damage bonus). Then goes Shield (i.e. the remaining damage, if any, will be calculated, modified by the target's Shield bonus depending on its level and further applied to the target). For example:
Target: HP (200) AC (20) Reflect Damage (50)
Attacker: HP (250) AC (0) Melee Attack Damage (20)
Target Damage Reflected/Absorbed: (Melee Attack Damage / 100) * Reflect Damage = 10; Target Injured: ((Melee Attack Damage / 100) * Reflect Damage) - (((Melee Attack Damage / 100) * Reflect Damage) / 100) * AC) = 8; Target HP: 192 (-8); Attacker Injured: Damage Reflected - ((Damage Reflected / 100) * AC) = 10; Attacker HP: 240 (-10);
Any thoughts?--Brightone 15:08, 20 September 2006 (EDT)
- You've spurred me into testing out these equations at last. Definitely reflect damage gets applied first, then the target's armor rating. So the attacker is inflicted with the same amount of reflected damage if your AC is 0, or if your AC is 85. In other words, in your example, the attacker always takes 10 points of damage, no matter what the target's AC is. I'm going to look into a few more combinations (i.e., resist normal weapons), then I'll post my findings on the appropriate pages. --Nephele 16:31, 20 September 2006 (EDT)
[edit] Reflect Damage 100% and above
What I've recently found out is that Reflect Damage over 100% does work as intended. I picked up a random creature and first tested in how many hits it would kill itself if I had 100% Reflect Damage. A summoned clannfear killed himself in precisely 6 hits whereas when I had 191% Reflect Damage he did so in just 3 hits. So I'm thinking of amending this page accordingly.--Brightone 07:23, 21 September 2006 (EDT)
Just out of curiousity, does anyone know what would happen if two enemies with 100% fought each other? Would they both be invulnerable or would they slowly beat themselves to death? 68.166.66.230 17:34, 12 February 2008 (EST)
- I think they would quickly beat themselves to death, as reflect damage appears to ignore armor rating. Therefore, with 100% being reflected, they would each sustain the full amount of damage they are dealing out. --Gaebrial 06:28, 15 February 2008 (EST)
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- Why would they not be invulnerable if the reflected damage was being reflected back? It would then be a unending cycle. 99.237.166.44 07:17, 7 June 2008 (EDT)
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- Damage can only be reflected... I think it is once for Reflect Damage, and twice for Reflect Spell, but it could be two for both. That's just how the game works. Vesna 13:23, 7 June 2008 (EDT)
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[edit] Reflect Damage & enemy armor?
"Your opponents will be taking 100% of their own damage in melee combat providing they are unarmed or have non-enchanted weapons while you'll be watching them kill themselves!"
Would that mean that the reflected damage ignores enemy armor? —The preceding unsigned comment was added by 72.67.80.126 (talk • contribs).
- Based on the one set of tests I just did, that appears to be correct. Damage reflected back at the attacker is not altered by the attacker's armor rating. I tested it by attacking a summoned Clannfear, which has 20% Reflect Damage. I was using Umbra, which did 20 damage per hit with my character's stats. Whether I attacked wearing no armor or a full set of heavy armor (armor rating = 85), I took 4 damage each time I hit the Clannfear. --NepheleTalk 02:26, 1 August 2007 (EDT)
[edit] Reflect vs Resistance
The scenario: The player has a certain amount of reflect damage, and is being attacked by a wraith or other creature that is immune to normal weapon damage. This creature is attacking with an unenchanted weapon that, in the player's hand, would not be able to damage them (e.g. iron or steel weapon).
The question: Will the creature damage itself when it attacks you?
--Gaebrial 06:33, 15 February 2008 (EST)
- As funny as it may seem, yes it does damage them back, somehow i tried it and was surprised to see them damaged. My opinion is that the reflect damage is scripted so it does it anyway it maybe just a tiny glitch. --Umbacano 10:09, 19 February 2008 (EST)
- I'm not going to ask why you asked that :p --Umbacano 10:09, 19 February 2008 (EST)
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- It was just something that occurred to me as I was reading the various articles and discussions on reflect and resist. I seem to remember encountering wraiths of various types wielding glass swords, and glass weapons can't damage wraiths unless it is enchanted. While I couldn't confirm that they killed themselves by attacking my character (with Namira's ring and the Escutcheon of Chorrol), they did seem to die rather quickly. So I just wondered if this was indeed the case, so I could allow for it in the future. --Gaebrial 03:43, 22 February 2008 (EST)
[edit] Hostility
While this effect is a defensive spell, should somebody attack you when you don't have the right to defend yourself (a guard, for instance), when they attack you, it counts as an assault with a standard 40 gold bounty. If they kill themselves by attacking you, this will give you a murder and another 1000 gold added to your bounty. I only tested this with a guard, so I don't know how it works elsewhere. To test this, I failed a pickpocket on a guard and resisted arrest, which gave me like a 5 gold bounty or so. Then, the guard attacks me and my bounty went up to 45. When the guard died by attacking me (I did not defend myself, other than reflect damage), I had a bounty of about 1045 gold (if memory serves, this was a while ago). Perhaps further testing is needed? I think the hostility of this should possibly be added to the main article.
76.27.124.67 00:38, 17 March 2008 (EDT) Kanerix
[edit] Leveled Jewelry
To get one of these, I created a save just outside the "Shrine of the Moth" room, as the "Blind Moth Prelate" that resides near Savilla's Stone carries leveled Jewelry. I kept reloading and killing him until I found one of these items (I found Ring of the Iron First, but since it's random, you'll likely find something different; it took me about 10 save/reload cycles to get what I wanted)
-do you know of any other NPC's that always have leveled jewelry in their loot?The Inglehoffer 18:34, 26 June 2008 (EDT)
[edit] Sigil Stone
is reflect damage a sigil stone effect —The preceding unsigned comment was added by 121.216.164.198 (talk • contribs).
thanks —The preceding unsigned comment was added by 58.168.122.96 (talk • contribs).
[edit] Casting Reflect Damage??
I understand you can find reflect damage items (in various useful places such as the Temple of the Ancestor Moths) as well as make potions, but is it also a spell? If so where can you buy it? —The preceding unsigned comment was added by 98.200.57.27 (talk • contribs) on 27 August 2008.
- You can't buy it anywhere. Please read the Notes on the article for information on how to get the effect. –Rpeh•T•C•E• 01:51, 28 August 2008 (EDT)
[edit] two questions
i have two questions which i would like to clear up.The 1st is does reflect damage stack, for example an amulet and a ring both 25% reflect damage. Would it be 50% reflect damage or just 25% of the 75% left over. The second question is does reflect damage work from damage from all sources as in spells and such and does it lower the damage taken from the environment? If you understand any of my questions i would be very happy if someone could answer them. thanks :)—The preceding unsigned comment was added by 92.3.221.128 (talk • contribs).
- Yes, the effects will stack - so you would have 50% reflect damage if you equipped two items with 25% each.
- No, it only affects physical damage from melee weapons. It does not affect any form of magical damage - spells, staves, weapon enchantments - nor does it affect ranged weapons or poisons. I don't believe it has any effect on damage sustained from falling or from traps. --Gaebrial 08:23, 23 February 2009 (EST)
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- ok ty :D —The preceding unsigned comment was added by 92.2.7.178 (talk • contribs).
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[edit] surely its impossible?
in the article it states that you can get a reflect damage 101% effect. surely this is impossible and i'll try and explain why. If the damage is how far a sword goes into the character, i.e 50% damage would be half of the sword hitting the character but half of the sword hitting the other character. that would mean that 100% reflect damage would basically be a steel wall between the two characters. therefore, if you reflect 100% of the damage back to the enemy. You cannot reflect anything higher than 101% as the damage you are reflecting doesn't exist. Technically you have just materialised damage which doesn't exist. —The preceding unsigned comment was added by Repeater (talk • contribs) on 15. April 2009.
if you don't understand what i mean i hope someone can explain it better and i want to know what you guys think of this.
- I am not sure that I'm right, but I'm pretty sure it can materialize damage. If you have a 300% reflect damage effect, it will amplify the damage dealt 3 times, then reflect it back on the attacker. I guess the name of the spell isn't really that accurate.--Aunor 07:58, 15 April 2009 (EDT)
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- Yeah, it's possible. The damage dealt is just a value. This value can be multiplied by any modifier, regardless of whether that modifier is above or below 100%. Reflecting 50% of the damage will take the value of damage done by the enemy, multiply it by 0.5, then inflict that damage on the enemy.
- Reflecting 101% of the damage will take the value of damage done by the enemy, multiply it by 1.01, then inflict that damage on the enemy.
- So essentially, yes, the damage appears out of nowhere, but then again, this is a magic effect, so unusual results are to be expected. - Game LordTalk|Contribs 09:29, 15 April 2009 (EDT)
thanks for clearing that up, just me being dumb :)--Repeater 16:56, 15 April 2009 (EDT)
[edit] Reflect Damage + Wraiths
- (Following moved here from Oblivion:Glitches/Proposed)
Anyone else notice this? When wielding Reflect Damage equipment, if a Wraith-type monster hits you and kills itself, its death animation will not play correctly. You can loot the Ectoplasm off the 'corpse' but it will still look alive, floating in the air and all. Scared me to death more than once, while running around in a dungeon I just cleaned... it works with all Wraith-types, including Faded, Gloom and the ones on the Anvil ship. Ergo 19:02, 9 February 2007 (EST)
- Yes - seen this too.
- Yeah, this glitch seems to occur after killing a wraith and during its death animation it lands on an object. There seems to be no way of preventing thin short of killing it away from objects. This affects ghosts as well, only they end up with a floating puddle. PS This thing has scared me as well, especially when I was sneaking around and heard deep breathing...ugh.76.19.63.36 19:02, 16 June 2007 (EDT)
yeah happened to me to i didn't think it was dead at first and went crazy swinging my sword everywhere not realizing i had killed it aren't wraiths scary? on my first dark brotherhood wraith i got such a fright and hopelessly swung my sword everywhere luckily the inn owner ran to my rescue! dagger in hand:)and with Lucien Lachance i nearly had a heart attack :)Ratchetclan4 12:18, 24 July 2007 (EDT)
I get this as well but just stab it again and the wraith does the normal animation. Once, I think in Sancre Tor I killed like 3 in the same vicinity, moved on, and when I came back saw them all floating there without a life detect marker. I thought they had become immortal or something and ran in there swords ablaze hoping for the best. Obviously, I was confronted by the annoying scream animation.
- Similar thing happened to me with a storm atronach. I killed it, then saw it still standing there. The best bit was that I was able to pick the individual stones off, and chuck them into the lava. Great fun :) Game LordTalk|Contribs 12:59, 6 March 2008 (EST)
I would like to propose that this one be added as a glitch to the main article. I think it's important enough to be noted as a glitch, plus it just broke a quest I was doing! In The Forlorn Watchman, the ghost of Gable the Traitor 'died' like this and the result was that I couldn't get the key from his body, so the quest was stuck. Maybe a brief mention of this glitch could be added to the page on Ghosts as well. And has anyone confirmed what triggers it? Is it a result of Reflect Damage (as the first post above suggests) or landing on an object (second post above)? Vlad the Imperial 10:21, 31 July 2008 (EDT)
I can confirm this. I was playing through the initial dungeon in the Knight's of the Nine questline, and a Gloom Wraith killed itself while I was wearing the Necklace of Swords.
[edit] Obtaining Reflect Damage Spell Effect from Gatekeeper
I noticed that if I talked to the gatekeeper multiple times the game would rotate through the "Gift" that you get from him. I don't know if this is a glitch or not, however if it isn't then there is no need to choose the Heart of Wound Sharing during the quest Rebuilding the Gatekeeper. Can anyone confirm? 98.200.214.155 00:36, 31 May 2009 (EDT)
[edit] 300% Reflect Damage?
I'm new to The Elder Scrolls universe and i was looking at the Reflect Damage articles on this site, and I'm curious: how exactly is it that you can achieve 200 or 300% Reflect Damage in the game (Oblivion) if you cannot enchant items with the effect, I can easily see how 101% damage can be achieved, but 200-300% or Greater? How does that work? Also, I don't know if it matters, but I have the GOTY Edition and haven't used the second disc yet. Thanks. :) —The preceding unsigned comment was added by 68.42.242.236 (talk • contribs) on 4 September 2009.
- I think with combining all items and methods mentioned here on the article, you can reach something like 300% (includes drinking 4 custom made potions => 4×24%). If you use the method of acquiring the effect for Spellmaking, I think you can reach even higher. Not that it would be practical, maintaining all these effects, but the note merely serves as explanation on how Reflect Damage works (that the reflected damage can be greater than 100%). --Timenn-<talk> 08:49, 4 September 2009 (UTC)

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