Oblivion:Weakness to Frost

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Weakness to Frost
School Destruction
Type Offensive
Effect ID WKFR
Base Cost 0.1
Barter Factor 0
Availability
(Click on any item for details)
Spells
Scrolls

Weakness to Frost M% for D seconds

Weakness to Frost increases by M% the damage inflicted on the target with subsequent Frost Damage attacks; the effect lasts for D seconds. For example, a target with Weakness to Frost 50% active will suffer 105 points of damage from an Ice Bolt spell, instead of the usual 70 points. The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell.

Magnitudes greater than 100% are possible if multiple effects are simultaneously active. Weakness to Frost can be combined with Weakness to Magic to inflict even more damage: the two enhancements are multiplied together for frost damage caused by spells or enchantments (i.e., Weakness to Frost 100% and Weakness to Magic 50% results in 3 (=2x1.5) times the damage). The custom Chain Destroy spell described on the Usefull Spells page takes advantage of both these features to create highly lethal spells.

Some creatures (and some character races) have natural weaknesses to frost.

[edit] See also

Sections:

Related effects:

[edit] Apparel with Weakness to Frost

Greaves of the Sun 50%
Cursed Red Mountain ShieldSI 10%
Cursed Shield of FlamesSI 10%

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