Oblivion:Weakness to Magic

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
OB-icon-Damage.png Weakness to Magic
School Destruction
Type Offensive
Effect ID WKMA
Base Cost 0.25
Barter Factor 0
Availability
(Click on any item for details)
Spells
Scrolls

Weakness to Magic M% for D seconds

Weakness to Magic increases by M% the magnitude of subsequent offensive magical effects; the effect lasts for D seconds. For example, a target with Weakness to Magic 50% active will suffer 9 points of damage from a Flare spell, instead of the usual 6 points. All of the effects listed as offensive spells will be enhanced by an active Weakness to Magic effect, including subsequent Weakness spells. Therefore, Weakness to Magic 50% followed by Weakness to Fire 50% results in a 75% magnitude Weakness to Fire effect.

Magnitudes greater than 100% are possible if multiple effects are simultaneously active.

Some creatures (and some character birthsigns) have natural weaknesses to magic.

[edit] Notes

  • This effect can be gained for spell making and enchanting via spells or choosing the Apprentice Birthsign.
  • For effects with no magnitude (notably Paralyze and Silence), a Weakness spell increases the effect's duration, instead of the effect's magnitude.
  • If a person has a 100% resistance to magic (immunity to magic), weakness to magic is still ineffective against them, since even the weakness to magic effect is resisted.

[edit] Bugs

  • A Weakness to Magic spell amplifies all effects of a spell, as long as the spell contains just one negative effect.

[edit] See also

Sections:

Related effects:

[edit] Apparel with Weakness to Magic

Cursed Gauntlets of Resilient FleshSI 5%
Cursed Stoneskin GauntletsSI 5%

Personal tools
What is this Ad?
Report Ad