Skyrim:Houses

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Houses in Skyrim are buildings in which you may sleep and safely store items in non-respawning containers. Several major cities have houses available for purchase of varying size, quality, and cost. There is no limit to how many homes you may own, only a limit on how many houses are available. If you get married, you have the option of having your spouse move in with you.

Sleeping in your house provides the Well Rested bonus, a 10% boost to skill increases for 8 in-game hours. Sleeping in your house with your spouse provides the Lover's Comfort bonus, a 15% boost to skill increases for 8 hours. It also rejuvenates your Health and Magicka. You will not gain any rested bonus if you have the Beast Blood effect from becoming a werewolf or have the Lover Stone activated.

City Houses[edit]

Location Name Housecarl Value Full Upgrade Cost Total Cost Bookshelves Shield Plaques Weapon Plaques Display Cases Mannequins Weapon Racks Storage Spaces Features
Whiterun Breezehome Lydia 5,000 1,550 to 1,800 6,550 to 6,800 4 1 2 0 0 1 (2 slots) 18 Alchemy Lab
Riften Honeyside Iona 5,000 to 8,000 3,850 to 4,300 8,850 to 12,300 4 1 4 0 2 1 (4 slots) 12 Alchemy Lab
Arcane Enchanter
Tanning Rack
Markarth Vlindrel Hall Argis 8,000 3,900 to 4,200 11,900 to 12,200 9 3 2 4 1 2 (2 slots) 28 Alchemy Lab
Arcane Enchanter
Windhelm Hjerim Calder 8,000 to 12,000 9,000 to 10,250 17,000 to 22,250 12 2 7 7 3 1 (5 slots) 29 Alchemy Lab
Arcane Enchanter
Solitude Proudspire Manor Jordis 25,000 11,000 to 14,000 36,000 to 39,000 10 2 2 0 2 2 (5 slots and 2 slots) 15 Alchemy Lab
Arcane Enchanter
Steward will take your full gold amount at the time of purchase, within the minimum and maximum price range.

Breezehome[edit]

Breezehome, in Whiterun
Located in Whiterun, right next to Warmaiden's and near the main gate, is Breezehome. The house has two storeys, but is very small. However, Breezehome is the cheapest of all purchasable houses in the game and makes for an excellent starter home. The home's proximity to a blacksmith is very convenient for players who need Smithing amenities nearby. It features more storage space than Honeyside and Proudspire Manor, but doesn't have any mannequins. The house can be upgraded with an alchemy lab, but it is the only house that cannot contain an arcane enchanter.
Breezehome
Home and upgrades
Purchased From
Proventus Avenicci or Brill Price to Purchase Home Value 5,000 Housecarl Lydia
Total Cost of All Upgrades Value 1,550HF to 1,800
Upgrades
Alchemy laboratory ‡ Bedroom furnishings Dining room decorations Kitchen Furnishings Living room furnishings Loft decorations Child's BedroomHF Housecarl's Quarters
ID before: (000e4ef9)
ID after: (000e4ec8)
ID before: (000e4ecb)
ID after: (000c6e3a)
ID before: (000e4ef1)
ID after: (000e4ec9)
ID before: (000e4ee3)
ID after: (000c6e3c)
ID after: (000c6e3b) ID before: (000e4efb)
ID after: (000c6e39)
ID before: (000e4ef9), (000e4ec8)
ID after: (xx004274)
ID before: (000e4f0a)
ID after: (000e4eca)
500 gold 300 gold 250 gold 300 gold 250 gold 200 gold 250 gold Become Thane of Whiterun

An internal wall and double doors are added
1 Alchemy Lab
1 Apothecary's Satchel
1 Bookcase (2 Shelves)
2 Chairs
1 Chest %
1 Table
3 Wall decorations
1 Rug

An internal wall and double doors are added
2 Chairs
1 Dresser
3 End Tables (one of which is placed in the loft area)
1 Table
1 Shield Plaque, with two crossed iron greatswords and an iron shield
2 Wall decorations
2 Rugs

Upgrades the long wooden table to a better quality one
1 Usable Barrel *
1 Chair
1 Cupboard
2 Wall Shelves
1 Rug

2 Chairs
1 Cooking Pot
1 Set of Shelves
1 Table
3 Wall decorations 1 Rug

Harvestable plants:
3 Elves Ear
3 Garlic

Harvestable fish:
2 Salmon

1 Bookcase (2 Shelves)
2 Chairs
1 Cupboard
3 Wall Shelves
2 Tables
1 Weapon Plaque
1 Weapon Rack (2 slots)
1 Rug

2 Chairs
1 Cupboard
1 Table
1 Weapon Plaque
4 Wall decorations
1 Rug

2 Children's Beds
2 Chests %
1 Wall Shelf
1 Children's practice Dummy
4 Wall Decorations
1 Rug

An internal wall and double doors are added
1 Owned Single Bed
1 Dresser
1 End Table
1 Rug

Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Laboratory.

Honeyside[edit]

Honeyside, in Riften
Honeyside is a two-story house located in the northwest corner of Riften. The house is small, but slightly larger than Breezehome. One unique feature is that it has access from both within the city, and from a dock outside the city walls. This makes Honeyside a useful home for players who wish to avoid loading screens or players who are vampires as the house can be entered without attracting any attention or even venturing into the city. Another unique feature of Honeyside is that it can be upgraded to have a large garden, with many harvestable plants. Coupled with the home's close proximity to Elgrim's Elixirs, this makes Honeyside an especially useful house for alchemists. However, the house has the least amount of storage of any of the properties. The house can be upgraded to feature an alchemy lab, arcane enchanter and a tanning rack.
Honeyside
Home and Upgrades
purchased from
Anuriel or Hemming Black-Briar Price to purchase home Value 5,000 to 8,000 Housecarl Iona
Total cost of all upgrades Value 3,850HF to 4,300
Upgrades
Bedroom Kitchen Alchemy Laboratory Enchanting Area Garden Porch Child's BedroomHF Housecarl's Quarters
ID: (000c7f18) ID: (000c7f19) ID: (000c7f1b) ID: (000c7f1c) ID: (000c7f1d) ID: (000c7f1e) ID: (xx004255) ID: (000c7f1a)

600 gold

500 gold

1000 gold

1000 gold

800 gold

400 gold

550 gold

Become Thane of the Rift

1 Bed
2 Chairs
1 Wardrobe
1 Chest
1 Table
3 End Tables
1 Bookshelf
1 Wall Shelf
3 Rugs
2 Plain Banners
1 Weapon Plaque, with Iron Sword
1 Mounted Bear Head
1 Mounted Mudcrab
1 Mounted Goat Head

3 Chairs
2 Tables
1 Cooking Pot
1 Cupboard with shelving
1 Set of Shelves
1 Shield Plaque, with 2 crossed Iron Greatswords and an Iron Shield
1 Plain Banner
1 Mounted Elk Head
1 Elk Skull and Antlers

Harvestable plants:
2 Garlic
2 Dried Frost Mirriam
1 Dried Elves Ear

Harvestable fish:
3 Salmon

Harvestable animals:
1 Pheasant
1 Rabbit

1 Alchemy Lab
1 Bookshelf
2 Sets of Shelves
1 Table
1 Wall Shelf
1 Planter with Tundra Cotton
3 Rugs

1 Arcane Enchanter
1 Weapon rack (4 slots)
3 Weapon plaques
2 Mannequins
1 Table
1 Wall Shelf
2 Plain Banners
2 Rugs

2 Chickens
1 Wheelbarrow

Harvestable plants:
7 Potato
4 Leek
3 Cabbage
2 Gourd
2 Spiky Grass
1 Deathbell
1 Dragon's Tongue
2 Nightshade
2 Snowberries
2 Blue Mountain Flower
2 Purple Mountain Flower
1 Red Mountain Flower
1 Lavender
2 Tundra Cotton
2 Jazbay Grapes

1 Tanning Rack
1 Fishing Supplies‡‡CC
1 Fishing Boat
2 Fishing RodsCC
2 Rugs
2 Chairs
1 Table
2 Fish Barrels

Harvestable fish:
8 Salmon

2 Children's Beds
1 Sideboard
1 Chair
1 Table
2 Corner Shelves
1 Chest
2 Children's Practice Dummies
1 Wash Basin
1 Wardrobe
1 Set of Mounted Elk Antlers
3 Plain Banners
3 Rugs

1 Owned Bed
1 Wardrobe
1 Dresser
1 End Table
1 Chair
1 Table
1 Wall Shelf
2 Rugs

See Bugs.
Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the enchanting laboratory. You can switch back and forth between the Enchanting Laboratory and Children's Bedroom at will.
‡‡Fish from Temperate Lakes can be caught here

Vlindrel Hall[edit]

Vlindrel Hall, in Markarth

Vlindrel Hall is located high above Markarth, in the northeast corner of the city. The house is spacious and, like the rest of the city, features Dwemer architecture. It can be upgraded to contain harvestable plants, display cases, three weapon racks, one mannequin, an alchemy lab, and an arcane enchanter. It has the largest amount of bookshelf space of any purchasable home, which is great for displaying your collection of books.

Vlindrel Hall
Home and Upgrades
purchased from
Raerek or Reburrus Quintilius Price to purchase home Value 8,000 Housecarl Argis the Bulwark
Total cost of all upgrades Value 3,900HF to 4,200
Upgrades
Bedroom furnishings Living room furnishings Alchemy laboratory Enchanting laboratory Entrance hall Child's BedroomHF Housecarl's Quarters
ID: (000e2d52) ID: (000e2d53) ID: (000e2d55) ID: (000e2d56) ID: (000e2d57) ID: (xx004206) ID: (000e2d54)
800 gold 900 gold 1000 gold 1000 gold 500 gold 700 gold Become Thane of the Reach

1 Double Bed
1 Chest
4 Cupboards
2 Wardrobes
2 Corner Shelf stands (2 shelves)
1 Shield plaque
3 Dagger Rack Display cases
1 Table
4 Chairs
1 Dresser
1 Wall Shelf
8 Rugs

9 Chairs
3 Tables
1 End Table
1 Dresser
1 Cupboard
3 Bookshelves (3 shelves
holding 18 books each)
2 Shelf stands (3 shelves)
1 Dagger Rack Display case
8 Rugs

1 Alchemy Lab
2 Wall Shelves
1 Chair
1 Stool
1 Rug
2 Barrels

Harvestable plants:
1 Garlic Braid
2 Dried Frost Mirriam
2 Dried Elves Ear

Harvestable animals:
1 Pheasant
2 Rabbits

1 Arcane Enchanter
2 Weapon plaques
1 Wall Shelf
2 Shelf stands (3 shelves)
2 Weapon racks (2 slots)
2 Shield plaques
1 Mannequin
1 Rug

2 Rugs

Harvestable plants:
2 Gourd
1 Red Mountain Flower
1 Lavender
1 Snowberries
2 Jazbay Grapes

2 Child's Single Beds
1 Child's Chest
1 Tall Wardrobe
1 End Table
1 Child's Practice Dummy
1 Small Sideboard
1 Rug

1 Bed
1 Table
1 Chair
1 Dresser
1 Cupboard (2 shelves)
3 Rugs

The Child's Bedroom is only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Lab and is repeatably reversible.

Hjerim[edit]

Hjerim, in Windhelm

In its most basic state, Hjerim in Windhelm features little more than a wardrobe, bed, and a chest. However the upgrades available for Hjerim make it arguably one of the most desirable houses in the game, featuring the largest amount of storage space, a large armory with several display cases, plaques and mannequins, and a large amount of bookshelf space. Hjerim also features a secret chamber, which can be turned into an Alchemy and Enchanting room. You must complete Blood on the Ice before you can decorate Hjerim. Hjerim is also the only house whose purchase depends on taking part in Skyrim's Civil War: Ulfric Stormcloak will not grant the right to purchase property in the city, nor offer the prospect of becoming Thane of Eastmarch, until you've proved your loyalty to him by capturing Falkreath Hold from the Imperials - and the only alternative is to depose him, which means winning the war for the Imperials and installing Brunwulf Free-Winter as Jarl.

Hjerim
Home and Upgrades
purchased from
Jorleif Price to purchase home Value 8,000 to 12,000 Housecarl Calder
Total cost of all upgrades Value 9,000 to 10,250HF
Upgrades
Bedroom furnishings Kitchen furnishings Living room Alchemy laboratory Enchanting laboratory Armory Clean up that murderer's mess Child's Bedroom††HF Housecarl's Quarters
ID: (000df48f) ID: (000df48d) ID: (000df48e) ID: (000df491) ID: (000df490) ID: (000df493) ID: (000df495), (000df492) ID: (xx0041cc) ID: (000df496)

1000 gold

1000 gold

1500 gold

1500 gold

1500 gold

2000 gold

500 gold

1250 gold

Become Thane of Eastmarch

1 Bed
2 Chairs
1 Table
2 Wardrobes
1 Chest
2 End Tables
1 Bookshelf (4 shelves holding 11 books each)
1 Shelf stand (2 shelves)
1 Shelf stand (4 shelves)
2 Display cases
1 Shield plaque

2 Chairs
2 Tables
1 Cooking Pot
2 Shelves
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)
1 Shelf stand (2 shelves)

Harvestable plants:
1 Garlic Braid
2 Dried Frost Mirriam
2 Dried Elves Ear

Harvestable animals:
2 Pheasant
2 Rabbit

1 Bookshelf (2 shelves holding 11 books each)
2 Wardrobes
3 Tables
2 Chairs
1 Barrel
2 Benches
3 Shelf stands (3 shelves)

1 Alchemy Lab
1 Shelf stand (3 shelves)

1 Arcane Enchanter
3 Weapon plaques
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (4 shelves)

5 Display cases
3 Mannequins
1 Weapon rack (5 slots)
4 Weapon plaques
1 Shield plaque

Removes bones, blood stains, a chest and sacrificial altar from the house.

2 Beds
1 Chest
1 End Table
1 Cupboard (2 shelves)
1 Training Dummy
1 Rug

1 Bed
1 Dresser
1 Wardrobe
1 Chair
1 Table
1 Rug

8,000 gold minimum to purchase. However the steward will take your full gold amount at the time of purchase, up to 12,000.
Bones and blood stains will remain, regardless of upgrades, until this is purchased. Purchasing the living room upgrade beforehand will remove this option for purchase (see Hjerim bugs).
††Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room in the hall outside of the hidden enchanting/alchemy room, making the entrance to the hidden room inside the children's room.

Proudspire Manor[edit]

Proudspire Manor, in Solitude

Next to the Bards College in Solitude stands Proudspire Manor. Featuring three stories, it is by far the most expensive house in the game. The closest fast travel point is not Solitude itself but the Blue Palace. Despite its mammoth cost and grand design, the house is in many ways inferior to the other houses, featuring little storage space and no display cases. However, it is situated close to merchants and other important buildings in Solitude, and also comes with its own safe. There is an unusual gem in the Bedroom.

Proudspire Manor
Home and Upgrades
purchased from
Falk Firebeard Price to purchase home Value 25,000 Housecarl Jordis the Sword-Maiden
Total cost of all upgrades Value 11,000 to 14,000HF to 14,500CC
Upgrades
Bedroom furnishings Kitchen furnishings Living room Alchemy station Enchanting station Patio furnishings Child's BedroomHF Fish tankCC Fish plaquesCC Housecarl's Quarters
ID: (000e25d5) ID: (000e25d1) ID: (000e25d0), (000e25d7) ID: (000e25d3) ID: (000e25d2) ID: (000e25cf) ID: (xx004189) (?) (?) ID: (000e25d4)
2000 gold 1500 gold 2000 gold 2500 gold 2500 gold 500 gold 3000 gold 300 gold 200 gold Become Thane of Haafingar

2 Wardrobes
1 Weapon Rack (2 slots)
1 End Table
1 Bed
1 Chest
1 Safe
1 Bookshelf (2 shelves holding 11 books each)
1 Chair

1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
1 Cooking Pot (and fire)
4 Chairs

1 Shelf (storage)
1 Cupboard
2 Chairs
1 Bench

Upstairs:
4 Chairs
1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
2 Shelves (storage)

Alchemy lab
Bookshelf (2 shelves holding 11 books each)
3 shelving units (1 with 3 shelves, 2 with 4)
Small round table
Firepit
Ingredient rack
Wall-mounted shelf
2 rugs

Arcane Enchanter
2 Weapons Plaques
2 Shield Plaques
2 Mannequins
Bookshelf (2 shelves holding 11 books each)
Wall mounted shelf (with 2 Soul Gem holders)
Free standing Soul Gem holder

2 Chairs
Potted Plant

2 Beds
3 Chests
1 Map (1 Red Flag)
1 Wardrobe
1 Sideboard
2 Side tables
1 Table
1 Bench
1 Training Dummy
1 Shelf
2 Rugs

1 Fish Tank 2 Corner Shelves Clutter

2 Fish Plaques

Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will create a new room next to the master bedroom.

Hearthfire HousesHF[edit]

With the Hearthfire add-on, it is possible to construct and furnish your very own house. Three unique plots of land are available to build a house on throughout Skyrim, and the rooms of each house may be customized, with the houses potentially becoming larger than any of the city houses. Unique to the Hearthfire homes is that personal stewards may be recruited to serve each property, acquiring additional staff and furnishing the homes. Bards and private carriage drivers can also be hired. The purchase of land for the Hearthfire houses does not add to the "Houses Owned" number in the game statistics.

Heljarchen Hall[edit]

Heljarchen Hall, in The Pale, with the bedroom and kitchen wings

The land for Heljarchen Hall lies north of Loreius Farm and west of Blizzard Rest. The land can be purchased from the Jarl of Dawnstar who resides in The White Hall. A unique aspect of this property is that you have the option of constructing a grain mill, allowing wheat to be converted into flour. This plot of land becomes available after you finish Waking Nightmare and kill a giant.

Heljarchen Hall
Land purchased from Jarl Skald or Jarl Brina Merilis Price to purchase land Value 5,000 Housecarl Gregor

Lakeview Manor[edit]

Lakeview Manor, in Falkreath Hold, with the bedroom, storage room, and armory wings

South of Lake Ilinalta, between Falkreath and Riverwood lies the plot for Lakeview Manor. The land can be purchased from the steward at the Jarl's Longhouse in Falkreath. A unique aspect of this property is that you have the option of constructing an apiary, from which honeycombs and bees can be harvested. This plot of land becomes available after you kill some bandits.

Lakeview Manor
Land purchased from Nenya or Tekla Price to purchase land Value 5,000 Housecarl Rayya

Windstad Manor[edit]

Windstad Manor, in Hjaalmarch, with the enchanter's tower, alchemy laboratory, and library wings

The potential location for Windstad Manor is between the Abandoned Shack and High Gate Ruins. The land can be purchased from the steward at Highmoon Hall in Morthal. A unique aspect of Windstad Manor is that a fish hatchery can be built to the north of the property, allowing you to breed and harvest varieties of fish. This plot of land becomes available after you finish Laid to Rest.

Windstad Manor
Land purchased from Aslfur or Pactur Price to purchase land Value 5,000 Housecarl Valdimar

Dragonborn HousesDB[edit]

Severin Manor[edit]

Severin Manor, in Raven Rock

Severin Manor is located in Raven Rock, on Solstheim. Initially it is occupied by Mirri, Tilisu, and Vendil Severin. It can be later awarded to you by Councilor Morvayn as a quest reward for Served Cold. Severin Manor is the only house you can own on Solstheim and features a number of differences from other houses in the game: it is not possible for spouses, stewards, or adopted children to live here, it does not have a housecarl, and it does not have any available upgrades. However, Severin Manor does come complete with fully stocked enchanting, alchemy and armory areas. The house also has several beds you can use and boasts plentiful storage, as well as weapon plaques, display cases and mannequins. In addition, this is the only house you can get for free that doesn't require Creation Club content. A downside is that the eerie music doesn't change with ownership (see bugs).

Creation Club HousesCC[edit]

Bloodchill CavernCC[edit]

Bloodchill Manor

Bloodchill Cavern is added by the Bloodchill Manor Creation. It is a vampire's mansion found inside a cave to the east of Snowpoint Beacon. It can be earned by completing the related quest and comes fully furnished.

Dead Man's DreadCC[edit]

Dead Man's Dread

Dead Man's Dread is a ship added by the Dead Man's Dread Creation. It can be found in an underground grotto on the secluded Blackbone Isle and can be converted into a player home after completing the quest The Restless. It comes fully furnished.

Gallows HallCC[edit]

Gallows Hall

Gallows Hall is added by the Gallows Hall Creation. It is a necromancer's hideout found on the north side of Mara's Eye Pond. It can be earned by completing the related quest and comes fully furnished. It also has the unique feature of allowing you to have a 3rd (or second without twin souls) permanent summon, with 5(?) possible summons who will stay with you until they die.

Goldenhills PlantationCC[edit]

Goldenhills Plantation

Goldenhills Plantation is added by the Farming Creation. It is an abandoned farmstead found to the east of Rorikstead. It can be earned by completing the related quest. A unique feature of Goldenhills Plantation is that it can be expanded to grow crops and raise livestock.

Goldenhills Plantation
Upgrades
purchased from
Personal Steward Price to purchase home Value 0
Total cost of all upgrades Value 4,000 to 4,750
Upgrades
Kitchen furnishings Dining area Alchemy and enchanting lab Loft Master Bedroom Child's Bedroom Library and display room
ID: (FExxx934) ID: (FExxx933) ID: (FExxx932) ID: (FExxx931) ID: (FExxx930) ID: (FExxx945) ID: (FExxx94A)
750 gold 500 gold 1000 gold 500 gold 750 gold 500 gold 750 gold
Livestock
Cow Goats Chickens
300 gold 200 gold 100 gold
The Child's Bedroom and the Library/Display Room are exclusive, as they occupy the same room. You can switch from the Library/Display Room to the Child's Bedroom for 500 gold. However, once selected, you cannot change the Child's Bedroom to the Library/Display Room.

HendraheimCC[edit]

Hendraheim

Hendraheim is added by the Hendraheim Creation. It is an ancient Nordic hall found nestled in the mountains south of Fort Sungard. It can be earned by completing the related quest and comes fully furnished. Your spouse and adopted children can also be moved into the property.

MyrwatchCC[edit]

Myrwatch outside Morthal

Myrwatch is added by the Myrwatch Creation. It is an abandoned wizard's tower found out in the marsh east of Morthal. It can be earned by completing the related quest and comes fully furnished. The tower has two levels, with extensive storage space as well as many crafting stations: a smelting pot, grindstone, tanning rack, workbench, alchemy lab, arcane enchanter, cooking pot, staff enchanter, and a unique anvil known as the All Forge which can be used to craft items that are usually only craftable elsewhere. Your spouse and adopted children can also be moved into the property.

NchuanthumzCC[edit]

Nchuanthumz

Nchuanthumz is added by the Nchuanthumz: Dwarven Home Creation. It is a Dwarven ruin found in Frostroot Cave to the north of Kagrenzel. It can be earned by completing the related quest.

Shadowfoot SanctumCC[edit]

Shadowfoot Sanctum

Shadowfoot Sanctum is added by the Shadowfoot Sanctum Creation. It is a small underground player home found in the Ratway beneath Riften. It can be purchased from Vekel the Man for 7,500 gold. It comes fully furnished and has extensive storage facilities, shrines to several Divines, as well as many different crafting stations: a smelter, anvil, grindstone, tanning rack, workbench, alchemy lab, arcane enchanter, cooking pot, and oven. Your spouse and adopted children can also be moved into the property.

Shadowfoot Sanctum
Home purchased from Vekel the Man Price to purchase Home Value 7,500

Tundra HomesteadCC[edit]

Tundra Homestead outside Whiterun

Tundra Homestead is added by the Tundra Homestead Creation. It is a small cottage found just east of Whiterun and can be purchased from the city steward for 7,500 gold. It comes fully furnished and has extensive storage facilities in the basement, shrines to several Divines, as well as many different crafting stations: a smelter, anvil, grindstone, tanning rack, workbench, alchemy lab, arcane enchanter, cooking pot, and a baking surface. Your spouse and adopted children can also be moved into the property.

Tundra Homestead
Home purchased from Proventus Avenicci or Brill Price to purchase Home Value 7,500

Faction Residences[edit]

Joining a faction will usually confer the benefit of allowing use of their facilities, and many will offer a place to sleep and store items. Rising through the ranks of some factions will result in additional or improved lodgings, and becoming leader of the faction will bestow full command of their headquarters.

Faction Residence Location Details
Blades Sky Haven Temple The Reach Temple available upon completing Alduin's Wall, during the main quest. Not available if you side against the Blades over the Paarthurnax issue.
College of Winterhold Hall of Attainment Winterhold Room available upon completing First Lessons, to join the College of Winterhold.
Arch-Mage's Quarters Quarters available upon completing The Eye of Magnus, and becoming Arch-Mage.
Companions Jorrvaskr Living Quarters Whiterun Bed available upon completing Take Up Arms, to join the Companions.
Harbingers Room Room available upon completing Glory of the Dead, and becoming Harbinger
Dark Brotherhood Dark Brotherhood Sanctuary Falkreath Hold Bed available after completing Sanctuary for the Dark Brotherhood or completing Destroy the Dark Brotherhood!
Dawnstar Sanctuary Dawnstar Sanctuary available after completing Hail Sithis! and becoming Listener. Sanctuary can be upgraded during Where You Hang Your Enemy's Head...
Thieves Guild The Ragged Flagon Cistern Riften Bed and chest available upon completing Taking Care of Business, to join the Thieves Guild. Furniture upgraded after becoming Guildmaster.
Nightingale Hall The Rift Hall available upon completing Darkness Returns, and joining the Nightingales.
DawnguardDG Fort DawnguardDG Fort available after Bloodline if you reject Lord Harkon's gift, and side with the Dawnguard.
Volkihar Vampire ClanDG Volkihar KeepDG Haafingar Keep available after Bloodline if you accept Lord Harkon's gift, and side with the Volkihar vampire clan.

Spouse Houses[edit]

In addition, if you get married, certain NPC spouses have homes you can live, sleep and store items in. Please see the Marriage page for more details.

Female property owners:

Male property owners:

Free Shacks[edit]

There are several empty shacks around Skyrim, many of which contain a bed and at least one non-respawning container, making them useful as a home until you are able to purchase one:

  • Alchemist's Shack, near Ivarstead, has an end table that is safe for storage. It also has the benefit of an alchemy lab.
  • Meeko's Shack, west-northwest of Morthal, has an end table that is safe for storage. The barrel and shelves respawn, however, regularly filling the house with junk.
  • Riverside Shack, southwest of Windhelm along the White River, has one safe wardrobe and a bed.
  • Abandoned Shack, east of Solitude, will remain accessible after you complete either of its associated quests. It contains an unowned bed, but no safe containers.
  • Traitor's Post, east of Windhelm, has two wardrobes and a cupboard that you can store items in. The chest there respawns along with the bandits.
  • Lund's Hut, north-northwest of Rorikstead, is a farmhouse with a non-functioning bed. Only the chest and end table are safe containers.
  • Anise's Cabin, southwest of Riverwood, can become a good early-game base of operations, although it is initially occupied. See the article for details.

Other Shelters[edit]

These properties generally possess safe containers that do not respawn, making them just as great as a normal house until you have enough money to purchase a property.

  • Abandoned House: The Abandoned House in Markarth can be lived in after killing the Vigilant in The House of Horrors, as it is set to never respawn and therefore none of the containers automatically reset. There is a usable bed and 62 containers within the house.
  • Cracked Tusk Keep: Every container in the Keep is safe and once the bandits are killed, they never respawn.
  • Drelas' Cottage is a house with both an alchemy station and an arcane enchanter as soon as the hostile owner Drelas himself is dealt with. However the location is far from most other facilities. It is also rather close to a dragon lair and followers will refuse to interact, the only exceptions being Cicero and Serana.
  • Helgen Inn: The ruined inn in Helgen features a wardrobe and an end table that can be used for storage, neither of which resets. The inn also features a perfectly preserved and functional bed. This makes for a very useful shelter at the beginning of the game, although the fort will spawn bandits if not visited for some time.
  • Inns: While most inns do not provide any safe storage, their beds generally give the Well Rested bonus, same as an owned house, and if the innkeeper is befriended, then most inns have a bed that can be slept in for free.
  • Nilheim Tower: This ancient Nordic tower is occupied by unique, non-respawning bandits. Its treasure chest and other containers in the tower are safe, and the top level contains some bedrolls, so it has all the basic amenities. It also has a wood chopping block but no crafting stations.

Achievements[edit]

  • SR-achievement-Citizen.png Citizen (10 points/Bronze) — Buy a house

Bugs[edit]

  • The weapon racks and bookshelves in Breezehome, Hjerim, Vlindrel Hall, and Proudspire Manor may not work.
  • Placing items on mannequins may make that part of the mannequin become invisible.
  • Mannequins may "move" around the house.
    • Giving or taking things from the mannequin will reset it to its normal position.
  • Armor removed from a mannequin may end up duplicated back onto it. See Glitches.
  • Items placed on weapon racks may become inaccessible, fall out, not display properly, or otherwise glitch.
  • When purchasing upgrades for the houses, the alchemy lab upgrade option will not disappear and will not be included in the house; the dialogue will remain indefinitely and will continue to be available for purchase.
  • Armor placed on mannequins may be unequipped when re-entering the cell. ?
  • Mannequins in Severin Manor DB may replace enchanted clothing with un-enchanted versions after exiting the cell. ?
  • With Hearthfire installed, interior house zones (in particular, the child's bedroom) may have large gaps between textures, and entering these gaps may cause you to fall outside the playable area and respawn in a random house wing.
    • Leaving and reentering the house will fix this.
  • When in the interior of the Main Hall or Main Hall backroom (kitchen/storage room), if the player looks up at the ceiling they will see the skybox instead of the roof of the house. ?
  • Houses may sometimes not be available for purchase, or the steward will say "Here's the key to your new home" but no gold is taken, no key is given and no quest updates are shown. ?
    • On PC The console can be used to bypass this; type setstage HousePurchase 10 to own the home of the city you're currently in, resulting in a key and book being added to your inventory, and a quest update, as well as purchasing upgrades becoming available from the steward.