Morrowind:Redguard
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions, resistance to poison, and quickness of foot. Redguards do not share the same blood as the other human races, and they have no connection with the ancestral Nordic homeland of Atmora.
For more information on Redguard culture, see the main Lore article.
[edit] Base Attributes
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[edit] Skill Bonuses
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[edit] In-Game DescriptionThe most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot. [edit] Specials
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[edit] Ideal Character
Redguards are certainly the most aggressive combat race you'll find in Morrowind. With 50 strength for males and +15 to Long Blade, you're in a position to do some serious damage right away. If you feel like abandoning defense altogether, you can use two-handed swords for maximum pain every time. As typically occurs with combat characters, part of it is practically designed for you. But there's still much room left to the individual. Ironically, the main focus of Redguards (big, powerful slashes of the sword) may end up just becoming a means to whatever else you want your character to be doing. Redguards are a great choice for someone who wants to dive into Morrowind and hack away.
Redguards have a power called Adrenaline Rush, which temporarily boosts Health and other attributes. It can give you the upper hand in combat, but it should be used with caution. The 25-Health-point boost lasts only for the duration of the Adrenaline Rush. After one minute is up, 25 Health points are subtracted from the players' current Health. If the player's Health is at or below 25 points, he/she will die when Adrenaline Rush wears off. For this reason, it is always a good idea to carry a few Restore Health Potions with you if you are playing as a Redguard.
[edit] Notes
- A list of all the Redguards in Morrowind can be found here.
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