Morrowind:Endurance
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Endurance is the governing Attribute for Heavy Armor, Medium Armor, and Spear. It affects:
- How much maximum Health you have. Your Endurance is divided by 10 and added to your current maximum.
- Only your base endurance is used to calculate your additional health on level up. For example, if you have 50 base Endurance and +20 from a constant effect item, your total Endurance will be 70; however, you will get only an additional 5 health when you level up. Note that increases to endurance do not retroactively increase hit points, so it is advisable to maximize endurance as soon as possible.
- If you increase your Endurance when you level up, your new Endurance is used to calculate your additional health.
- How much maximum Fatigue you have.
[edit] Character Creation
The starting values for Endurance vary by race and gender:
| Race | M | F | Race | M | F | |
|---|---|---|---|---|---|---|
| Altmer | 40 | 30 | Imperial | 40 | 40 | |
| Argonian | 30 | 30 | Khajiit | 30 | 40 | |
| Bosmer | 30 | 30 | Nord | 50 | 40 | |
| Breton | 30 | 30 | Orc | 50 | 50 | |
| Dunmer | 40 | 30 | Redguard | 50 | 50 |
The following classes receive a +10 Bonus to Endurance:
- Acrobat, Pilgrim, Scout, Sorceror, Spellsword, Warrior
- The Birthsign of The Lady grants an additional 25 points in Endurance.
| Attributes in Morrowind | |
|---|---|
| Primary: | Agility | Endurance | Intelligence | Luck | Personality | Speed | Strength | Willpower |
| Derived: | Health | Magicka | Fatigue | Encumbrance |
| NPC-Only: | Alarm | Fight | Flee |

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