Morrowind:Imperial

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Illustration of a typical Imperial male.

Known as Cyrodils, or Cyro-Nordics, before the time of Talos, the well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire. Their hegemony has waxed and waned throughout the eras, and most historians refer to three distinct Empires. The repeated rise and fall of Cyrodiil has never failed to reorder the continent, and each Empire has marked a new epoch in Tamrielic history.

Common Cyrodilic names, certain aspects of Nibenean architecture and Colovian martial tradition (military organization and equipment) should seem familiar, as they are inspired by the real world Roman Empire. In Tamriel, many of these parallels are in fact the result of Akaviri influence, dating back to the First Era cooperation between Reman I and the defeated invaders.


[edit] Base Attributes

Attribute M F
Strength 40 40
Intelligence 40 40
Willpower 30 40
Agility 30 30
Speed 40 30
Endurance 40 40
Personality 50 50
Luck 40 40

[edit] Skill Bonuses

Skill Bonus
Speechcraft    Speechcraft +10
Mercantile    Mercantile +10
Long Blade    Long Blade +10
Blunt Weapon    Blunt Weapon +5
Light Armor    Light Armor +5
Hand-to-hand    Hand-to-hand +5

[edit] In-Game Description

The well-educated and well-spoken native of Cyrodiil are known for the discipline and training of their citizen armies. Though physically less imposing than the other races, Imperials are shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire.

[edit] Specials

  • Power: Star of the West - Absorb Fatigue    Absorb Fatigue 200 pts on target
  • Power: Voice of the Emperor - Charm    Charm 25 to 50 pts for 15 seconds on target

[edit] Ideal Character

Ironically, this civilized race works very well for stealth-themed characters. Imperials have "Agent" written all over them - Talking and influencing others rather than using brute force. Obviously, if getting along with the other characters in the game is a big priority for you, this race will perform admirably - Imperials have a high Personality Attribute; if your class favours Personality and you use The Lady as your birthsign, you'll have a massive 85 personality at level 1. A useful Speechcraft +10 along with a good Charm ability means persuasion should rarely become a problem. You'll get great prices from merchants too, and you'll even find that characters from hostile or unfriendly factions will often like you.

Persuasion and personality aside, they're a little underwhelming in combat at the start. With average strength and +10 to long blade, they aren't bad, but the low Agility is problematic in the early game. The ideal Imperial character who wants to fight in melee would raise Agility as quickly as possible, and so would want to make good use of at least one of the following Skills: Block, Light Armor, or Marksman. It's not all bad however - the Star of the West ability is pretty nifty for Hand-to-Hand since it can do much of the work for you by severely draining the target's Fatigue. It's just a daily ability, which won't do you much good against multiple targets, but useful to at least take down one foe.

Races in Morrowind
Playable: Altmer | Argonian | Bosmer | Breton | Dunmer | Imperial | Khajiit | Nord | Orc | Redguard
Other: Chimer | Dwemer | Falmer 
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