Shivering:The Lady of Paranoia
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[edit] Quick Walkthrough
- Speak with Syl to learn of her predicament
- Interrogate and torture her subjects, with Herdir's assistance, to gain information
- Follow your leads to find out who is behind the plot against the Duchess
- Report your findings to Syl and receive your reward, Ruin's Edge
[edit] Detailed Walkthrough
[edit] The Grand Inquisitor
Travel to the House of Dementia and meet Syl, the Duchess of Dementia. Syl is a very paranoid woman and is convinced that someone is out to get her. She appoints you to the position of "Grand Inquisitor" and tasks you with uncovering these conspirators. She also grants you the assistance of her torturer Herdir for the duration of the quest. Herdir is a capable Imperial who can be found in the House of Dementia's Torture Chamber. He is quite efficient at "persuading" people to talk using his favorite tool, a bolt of lightning. The countess then leaves you to your investigation with one final warning: "If no one is found, you will be held responsible."
[edit] Coercing the Court
You can start the "investigation" with Syl's steward Kithlan, who is conveniently located in the House of Dementia's main chamber. After torturing him, he reveals that Anya Herrick, another of Syl's assistants, has been looking even more afraid than usual, and that she may know something. After some brief coercion from Herdir, Anya will reveal that Ma'zaddha is involved in a plot against Syl. Questioning him at this point, however, will reveal nothing, as he boasts that you don't have enough evidence against him.
[edit] Canvassing Crucible
A quest update suggests you question Crucible's townsfolk about the conspiracy. As Haskill says, "Paranoia is the order of the day in Crucible. Many keep their eyes open constantly, and some of those eyes may have seen something useful". Certain citizens, such as Caldana Monrius, Bhisha, Cutter or Sickly Bernice, will reveal, with some "persuasion" from Herdir of course, that Ma'zaddha has been meeting surreptitiously with Nelrene, one of Syl's Dark Seducer guards.
[edit] The Not-So-Secret Meeting
The two conspirators will meet after midnight, near the sewer gate behind Ma'zaddha's house. Ask Herdir to wait out of sight, and sneak close enough to eavesdrop on their conversation. If you have difficulty eavesdropping, a good hiding place is located behind the crates underneath a nearby set of stairs. The way to get the best view and listen to the conversation is to use an invisibility spell and stand right next to the two. Once the discussion has ended and Nelrene has departed, confront Ma'zaddha and he will reveal that he is indeed involved in a plot to kill Lady Syl and requests that you meet him at his house in a day's time for more information. If you choose to confront Nelrene immediately after you confront Ma'zaddha she will deny that she is involved and say you have no evidence. The quest log then suggests you need proof or to be more persuasive with Nelrene. If you go and get Herdir to follow you again you can have him torture Nelrene three times and she will admit she is guilty and implicate the ring leader of the Conspiracy Muurine. Your other option instead of confronting Nelrene after overhearing the conversation is that you can simply choose to wait for a day and enter Ma'zaddha's house.
[edit] The Best Laid Plans...
After one day has passed, enter Ma'zaddha's house for your scheduled rendezvous. Unfortunately, as soon as you enter, you find Ma'zaddha lying in a pool of his own blood. Search the corpse to find his key, which opens a cabinet in his room, located upstairs. Inside you will find Ma'zaddha's Crinkled Note and Nelrene's Ceremonial Shortsword. Retrieve both and speak to Nelrene. Confronted with the evidence, she reveals that Muurine was the mastermind behind the plot. Locate the would-be assassin and interrogate her to hear a confession. Once you report your findings to Syl, she requests that you meet her in the Torture Chamber. Once you are present, you'll notice that Muurine has been imprisoned in the central cage, awaiting her fate. After passing judgment, the Duchess executes Muurine herself, activating a lethal electric trap and crushing Muurine's conspiracy for good. Pleased with your efforts, Syl then rewards you with the unique bow Ruin's Edge and the unofficial title of "Courtier of Dementia".
[edit] Notes
- Once Muurine has been killed, it is possible to loot her body through the viewing window part of the cage.
- It is not always necessary to wait for a day before going to Ma'zaddha's house. You can enter his house and proceed with the quest by waiting at least an hour after confronting him.
- Understandably, instructing Herdir to torture someone will lower their disposition towards you.
[edit] Bugs
- For some strange reason, there is a bug that causes Herdir to completely disappear from the game. If you begin the quest, but before completing it, decide to adventure off in Cyrodiil, Herdir may be gone when you come back into the Isles. He will not respawn at the dungeon, nor will resting, sleeping, or restarting the save file work. The only solution so far is to reload a save in which the quest has not yet been started. Sometimes waiting for a long time in Crucible allows him to reappear. [verification needed — Needs more details, has only been reported once, on PS3 GOTY edition.]
- In order for the "Conspiracy" topic to appear, Herdir must be in the room. However, sometimes Herdir will not follow you when you enter a house or store. To make sure that he follows you, you may need to walk into him in order to push him to stand right next to the door before you go through it. As long as he is close enough to you, he will always reappear when you enter a new cell.
- When you are outside, make sure that Herdir is nearby before asking him to torture someone. After you have asked him to torture a subject, you are unable to talk to either Herdir or the subject again until the subject has been tortured. If Herdir happens to be stuck out of sight of the subject, the quest will basically be frozen until you can get the subject within range of Herdir. In that case, try walking into either or both people to nudge them closer together.
- Occasionally, Ma'zaddha and Nelrene will meet but will not exchange dialogue with one another. The exact cause of this glitch is unknown. Resetting or retrying the espionage session may not be effective at preventing this from occurring. It is possible avoid or solve this by:
- Waiting for a couple of hours and talk with the two conspirators. It will end their meeting, and you will need to wait until the next day to try again.
- Remove any NPCs in close proximity to the pair. It is possible that a nearby NPC may prevent Ma'zaddha and Nelrene from talking, just as they will not talk if the player is nearby.
- Stopping and following just one conspirator about one hour before the meeting may avoid the afore mentioned glitch.
- Leaving the area and re-entering. Should this still fail, restart the game or reload a previous save.
- You may try selecting Nelrene in the console, then typing the code
set SE05Conv to 1. This is normally done by her script when she's nearby Ma'zaddha to makes them initiate the conversation. If the variable isn't set to 0 or 1, then the Ma'zaddha proximity check doesn't happen and this can be one cause for the glitch. - Finally, you can use the console command
setstage SE05 70to advance the quest.
This bug is fixed by the Unofficial Shivering Isles Patch.
- Sometimes after Ma'zaddha's and Nelrene's meeting and you talk to Ma'zaddha, he will not have the conspiracy topic. The only ways to fix this are to reload an earlier save or get back to the palace, tell Herdir to follow you and then torture Ma'zaddha again.
- Sometimes Muurine will not die when she is shocked. To fix this, get yourself arrested, and she will be standing outside the cage where you can kill her. Another option is to use an area Destruction spell on the cage.
- Muurine has been known to have thousands of clubs in her inventory when she dies.
This bug is fixed by the Unofficial Shivering Isles Patch.
- After finding Ma'zaddha's corpse, it is possible that the sword and note will not appear in the cupboard. The only fix is to load an earlier save.
- Sometimes, after exposing the traitor to the Duchess, she will proceed to the torture chamber normally, but her speech will not start. Attempting to speak with her will result in a message saying you will speak once in the chamber, despite her already being present there. Should this happen, select Syl in the console, and type
set Speech to 1. This should force her execution speech and proceed with the quest normally. - If you clear your system cache with this quest started you will not be able to question citizens about the conspiracy. [verification needed — Is this true? If so, is it noteworthy?]
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage SE05 stage. Wherestageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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