Shivering:Ma'zaddha
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| Ma'zaddha (RefID: 0001586B) | |||
| Home City | New Sheoth Crucible | ||
|---|---|---|---|
| House | Ma'zaddha's house | ||
| Race | Khajiit | Gender | Male |
| Level | 4 | Class | Thief |
| RefID | 0001586B | BaseID | 000155A2 |
| Other Information | |||
| Health | 41 | Magicka | 105 |
| Respons. | 50 | Aggress. | 5 |
| Essential | Until The Lady of Paranoia (Scripted Death) | ||
| Faction(s) | Dementia Faction (Dementia); Crucible Citizen; Rooftop Club | ||
Ma'zaddha is a Khajiit thief living in Crucible, New Sheoth. He is a member of Crucible's secret society of duelists and is, along with several other citizens, part of a major conspiracy to assassinate Lady Syl, the Duchess of Dementia.
He lives a relatively quiet existence and spends most of his time inside his house in the southwestern part of town. After waking up at 6am, he crosses the street and enters Sickly Bernice's Taphouse for a two-hour breakfast, followed by two hours of wandering around in his house. At 10am, he heads for the Sacellum Arden-Sul and prays for two hours. After heading back to his house at noon, he spends six more hours inside before his dinner, which he once again takes at Bernice's. At 8pm, he heads up onto the rooftop above the taphouse and meets up with the other members of the duelists: Caldana Monrius, Cutter, Muurine and Ushnar gro-Shadborgob. On Morndas, he will fight Cutter and Ushnar, on Middas, he will fight Muurine, and, on Loredas, he will fight Caldana. On all other days, he will just stand near the sideline, cheering and drinking. He will always head back to his house and his bed at 10pm.
Once you reach stage 60 of the related quest, Ma'zaddha will change his behavior and will get out of bed at midnight in order to meet up with Dark Seducer Guard and fellow conspirator Nelrene near the sewer grate in southwestern Crucible. Once they have finished their conversation, he will return to his bed. And once you have reached stage 90 of the same quest, you will find Ma'zaddha lying dead in a pool of his own blood on the ground floor of his house, murdered by either Nelrene or the unknown mastermind behind the conspiracy.
He wears a typical set of dark Dementia clothing: a pair of patchwork pants with a matching shirt and scruffy shoes. His weapon of choice is a club. When he is alive he will carry around the Duelist's Key, his house key, a copy of Liturgy of the Duelists and a leveled amount of gold. When you find him dead in his house, the duelist's key will be gone and replaced with a cupboard key, which unlocks a cupboard in the upstairs area.
He claims to have lost several "things" and will repeatedly ask you if you have seen them, which seems sane at first: "It's gone... all of it, gone! Have you seen any of it? Any of my things? The others... they think I'm stealing, but I just want my things back." And then, he reveals what he is looking for: "Ah, you again. Have you seen any of Ma'zaddha’s things? A shiny spoon, or a broken bottle? I can't find them."
During the quest, when you interrogate him under supervision of sadistic House of Dementia torturer Herdir, he will say: "You may continue to do your worst, Inquisitor, but unless you have some evidence of this preposterous conspiracy, you'll get nothing from me." Later on, when you confront him with the fact that you overheard him talking to Nelrene, he will be shaken and more cooperative: "What? I… I… It’s for the good of Crucible! You must see that! Please, spare me! I'll do anything!" When you ask him about his motive, he will say: "You don't know, do you? She's kept it a secret even from you! She and Thadon... they've been meeting in secret. They've been doing things together. Consorting. You understand me? It cannot be permitted! She must be stopped!" When you ask him about his accomplices and especially about their leader he will say: "I don't know, besides Nelrene. She's taking orders from someone, but won't tell me who. If I find out, will you promise to spare me?" If you choose to cut a deal with him, he will respond with: "Thank you, thank you! You are too kind. I shall bring you names, I promise. Meet me in my house tomorrow at midnight. I'll have the information for you."
[edit] Stage-Dependent Dialogue
At different stages in the Main Quest, Ma'zaddha will share different rumors with other NPCs:
- Someone new is trying to get into the Shivering Isles. I'd better hide what little I have left.
- I heard the Gatekeeper is dead. He didn't have any of my things on him, though, so it's no matter.
- If the Resonator is working, it means fewer people to steal my things. More of a chance to find what I've lost. Good in my book.
- Thadon has his Chalice back. Why won't anyone help me replace what I've lost?
The Construction Set also lists the following rumors, although Ma'zaddha will never get a chance to use them:
- I don't suppose during all this torture anyone asked about where my things have gotten to. Or who stole them.
- I used to have a Great Torch. Where did I put it? That one is relit, which is a good thing. Mine's still missing.
- Perhaps the new head of Dementia can do something to help people protect what's really theirs.
- Now that Thadon is dead, I should see if he had my things in his quarters.
- The End is coming. You just wait, you'll see. Time to gather up your things while you can.
- They built a new Gatekeeper, did they? Hope they didn't use anything of mine when putting him back together.
- It's about time someone restores some order around here.
- Just when I thought I was making some progress, I hear that Sheogorath himself has gone missing. Is this the end?
- Just because the Isles didn't come crashing down around our heads doesn't mean everything is fine.
[edit] Related Quests
- The Lady of Paranoia: Investigate who wants Lady Syl, the Duchess of Dementia, assassinated.
[edit] Notes
- If your Acrobatics skill is high enough, you can explore the rooftop of his house, where you will find a Ring of Light.
[edit] Bugs
- Ma'zaddha has the same bug as the other members of the Duelists and can often be found to be carrying huge amounts of weaponry; in his case, clubs. These will not be found on his corpse during the related quest, as the body encountered is a different object.

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