Shivering:Caldana Monrius

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Caldana Monrius (RefID: 00017826)
Home City New Sheoth Crucible
House Caldana Monrius' house
Race Imperial Gender Female
Level 4 Class Commoner
RefID 00017826 BaseID 0001559C
Other Information
Health 53 Magicka 110
Respons. 10 Aggress. 5
Essential No
Faction(s) Dementia Faction (Dementia); Crucible Citizen; Citizen of New Sheoth; Rooftop Club
Caldana Monrius in her Crucible home

Caldana Monrius is an Imperial commoner who lives a hard life in Crucible, New Sheoth. She is a hardcore Skooma addict who always begs you to bring her some. As she spends her nights outside, she will prove useful during the quest The Lady of Paranoia, when you will have to ask the citizens about suspicious behavior.

She has constant withdrawal symptoms and spends most of her time in a terrible state, constantly shaking and with an unhealthy paleness across her face. Unable to sleep, she spends her nights, from midnight to 6am, restlessly wandering the streets of Crucible regardless of weather. She finally falls asleep in her bed at 6am, but wakes up again at 9am and takes a three-hour trip to the Sacellum Arden-Sul, praying silently on one of the pews. She goes back to bed at 11am and sleeps for yet another three hours. At 2pm, she eats a two-hour meal in her house, followed by six hours of wandering on the ground floor. At 8pm, she finally leaves and heads up upon the rooftop of Sickly Bernice's Taphouse where she meets up with the other members of the Duelists, for two hours of drinking and fighting. On tirdas, she will fight Muurine, on Turdas, she will fight Cutter, on Fredas, she will fight Cutter, Muurine and Ushnar gro-Shadborgob and on Loredas, she will fight Ma'zaddha. She always heads back to her house at 10pm for a late dinner before hitting the streets once again at midnight.

She wears a set of typical colorless Dementia clothing, a patchwork shirt with matching pants and scruffy shoes. She carries her house key, the special Duelist's Key, the Liturgy of the Duelists book and a small amount of gold. In combat, she relies on an iron shortsword and an iron dagger.

Always plagued by Skooma withdrawal, she will not introduce herself but get right to the point: "You got some Skooma, yeah? Right buddy? Pal? To share? Come on, pass the Skooma already!" If you choose to ask her about Skooma, she will reveal just how addicted she is: "Alright! It's about time. Give it to me already!" or "Sweet, sweet Skooma. Give it here. Give it here!" or "Quit playing around. Hand it over!" or "I need it. You got it?" If you choose to hand her some Skooma, she will be relieved and overwhelmed with joy: "I can taste it already. Sweet, sweet, Skooma. Here, you take this. It's all I got." or "YES! Now that's what I'm talking about. Take this as a token of my thanks." Or "Give it here! Give it here! Take this as payment." 80% of the time she will reward you with a random piece of clutter (various cutlery, standard clothing, etc) but the other 20% of the time she will reward you with something useful (leveled jewelry or potion). Giving her skooma also gives you a +75 disposition boost. Should you instead choose to taunt her and deny her any Skooma with the words: "Get your own Skooma", she will be very disappointed and sad: "Don't be so cruel! I hope you die a horrible death." Or "You don't know what it's like! I need the Skooma!" or "Shouldn't tease me like that. I hope you trip and fall on a sword." Doing this will cause a -25 disposition drop.

If Caldana is killed and her tombstone in New Sheoth Graveyard is activated, it will read: Caldana Monrius' last words: 'Bring some skooma to my wake!'

[edit] Stage-Dependent Dialogue

At different stages in the Main Quest, Caldana will share different rumors with other NPCs:

  • A new adventurer in the Isles. Perhaps this adventurer has some Skooma?
  • The Gatekeeper has been slain. That calls for a bit of Skooma, don't you think? I need a fix of Skooma! Please! You got some Skooma?
  • That Adventurer-Attractor-Thingy is working again. You know what's attracting me? The Skooma!
  • Thadon must be back on the Felldew... he's never tried the skooma though. Say, you got any skooma you can spare, friend?
  • Syl's rounding up people again. I better go stash my Skooma. Or... I would if I had some. You have any?
  • The Great Torch is lit! This calls for a celebration. Break out the Skooma! You brought the Skooma, right?
  • Now that Syl is gone, perhaps Skooma will once again be legal!
  • Strange knights in the Fringe? Well, I'll drink to that!
  • There's a new Gatekeeper. That calls for a toast. Pass the Skooma!
  • The armies are restored? That calls for a celebration!
  • They say our Lord just took off. Can you believe that? I need a drink. I need the Skooma.
  • Victory over Order! That calls for a grand celebration. Break out the casks of Skooma!

[edit] Related Quests

[edit] Notes

  • Since the leveled lists used to determine the reward are standard Oblivion ones, she will not give you Shivering Isles items.
  • The name of her key has a typo. Her last name is spelled "Monirus" instead of the correct spelling, "Monrius"
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