Oblivion talk:Caught in the Hunt

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Orc Name[edit]

Is anyone able to fill in the name of the Orc in this quest? Endareth 23:20, 6 April 2006 (EDT)

I added it in. - Hanshi

Quest Not Updating[edit]

I got the bug where I kill the orc and get the key and get out, but nothing happens to the quest. I am playing Oblivion on the Xbox 360. Is there any way to fix this, or am I pretty much stuck until a patch is released? (also, I do not have a savegame far enough back to avoid this) --Nirvelli 03:45, 27 April 2006 (EDT)

Was the problem with HAVING to use the console fixed in the patch?
This exact same thing happened to me, and I don't have any save games far back enough either. It's incredibly annoying, because I can't complete the quest and I can't dispose of the bloody keys (including the fake key). Is there any fix that anyone knows of on the Xbox 360?
I had a similar problem, but apparently, I was too quick for the game. I killed Kurdan, then immediately took the key off his body. Immediately after, I received the journal entry that I should search his body for the key. This means the game thinks I'm still stuck inside Fort Grief and, of course, I can't put the key back, so I can't complete the quest. -- Interrupt feed 23:37, 15 February 2008 (EST)
So, will we have to wait for a future patch to fix this? I've searched everywhere and apparently, it can't be fixed. I hope Bethesda knows about this because it's annoying having an incomplete quest in one's journal when one clearly completed it. 65.96.152.150 22:14, 25 May 2008 (EDT)
There is actually a very simple way to fix this problem, if this problem does occur all you have to do is use console commands to add the key to your inventory and the quest should continue on, and so none of you have to look it up, the console command is player.additem 1fef0 1 your welcome:)
That would work if we were playing on PC, too bad he/she said it was on the xbox 306, meaning they are screwed. Sorry, guys:(184.9.85.21 04:26, 22 June 2012 (UTC))

Loot[edit]

I don't know if it's everyone's experience, but this is a great quest for getting loot. The three hunters and Kurdan all have good gear you can use or sell. If necessary, use Kurdan's boat to shuttle back and forth to Bravil to get it all. Zompist 03:35, 24 June 2006 (EDT)

Above the swinging barrels[edit]

have you noticed there is a way to sneak into "the hunter's run" as there is a door above the spiked swinging barrels. All you need is a little dexterity to climb (jump and face the wall moving forward/sideways)above the area. then you face the Orc first. and he's tough. I am in process of this route (he's very good at killing me) and I'm wondering if anyone knows if this will bugger the ending?

Probably won't be a problem. I'm guessing you won't even need to kill the other two hunters, though they're much easier. (I got one of them just by standing on one side of that pit with the spikes at the bottom. He kept running at me, falling in the pit, climbing back up the ramp, and falling in the pit over and over until he died.) Come to think of it, you could lure the Orc up and use that trick on him, too. Or you could try drowning him like I did. (See tip on the main page.) If you can do it without killing the other hunters, be sure to post a tip here. --TheRealLurlock 15:05, 14 July 2006 (EDT)
You don't even need to kill the Orc, you can pickpocket him for his key and thus escape the Run without any of the hunters even noticing you, never mind fighting you. I have put this method under Notes on the main page. — Unsigned comment by 82.11.254.119 (talk) on 28 November 2009

a different glitch[edit]

(im compiling all my glitches into one coherent paragraph)

for tose of us who run the opencities pack... this quest will be quite a hair-pulling ordeal. heres whats up,

  • the map in opencities is missing some stairs to reach Ursanne Loche's house. jump from another house to it, or use TCL.


  • once you complete the quest you end up INSIDE the town. but, becuase of opencities all the doors and whatnot have been linked to the version of the map that is on the main world. so you cant go anywhere. just maptravel and you will reappear in teh correct version of the town.


  • if you drop loot iside the unused portion of the town, you can still get it back. go back to the island and back to town and it will put you inside the unused town again. pick up your loot, and map again.


for the most part i would suggest deactivating opencities for this quest. its just a pain in the behind.

im going to add a glitch warning on the article to reflect this.

-TehBuG- (68.146.255.42 22:21, 17 June 2007 (EDT))

Yet another bug...[edit]

(I'm playing on the PS3.)

I defeated the hunters in the run and I got a message to go back to rescue Loche. As I went outside, I saw the orc kill him. He then proceeded to hack me to bits. I started at the entrance again and decided to pickpocket him rather than fight. I got the real key easily and was able to escape in the boat. I went to the wife's house but she still told me I needed to go find the husband. I went back to Fort Grief and the orc was wandering around but did not come up to attack me. When I spoke to him he gave me the same killing speech but he didn't pursue me (it was like he wasn't after me anymore). So I stabbed him and THEN he came after me. I decided to swim (I have a necklace that allows me to exist underwater indefinitely) to escape him so once I was safely across the river, I had to fast travel back (since I left the boat there). When I arrived, the boat was gone, the dead body was gone, and the angry orc was gone! The place is deserted... but I have not finished the quest! --BluecatTalk

  • I THINK this is happening because you passed a one-way boundary that dictates whether or not stuff for the quest should be there (which you can only enter by way of the boat), and Ursanne is scripted to recognize the death of her husband only after the game tells you to go back to Bravil.
See if there is a boat in Bravil. If there is, get on the boat and go to the fort. Hopefully, everything should come back. BEFORE you kill Kurdan, Reverse-pickpocket the key back into his pocket. We've had problems with the quest failing to update because of the player obtaining the key before the journal tells you to. Then kill Kurdan and get the key. Hopefully things should work properly from that point.
If the game does not reset, then you might have to continue from any earlier save you might have, or abandon the quest. (Gromir the Wasted) 24.2.171.37 21:40, 15 May 2008 (EDT)

Ursanne Loche vanished ?[edit]

I'm playing on the 360 and the quest went normally for me (none of the other bugs people have described) up until the point where I headed back to Bravil to talk to Urasanne. The quest marker leads to a statue near the lonely suitor lodge, but Ursanne never shows up? She can't have died, and I can't find her anywhere in Bravil. :( — Unsigned comment by 87.194.115.207 (talk)

I've never seen the bug you've described, but every time I played that quest she was in her house in the center of Anvil. Have you tried looking there? –RpehTCE 10:24, 28 February 2008 (EST)
Yup, I've looked and she's not in Aleron's House or anywhere in Bravil. :(
I have the same problem! I can't find her! My quest marker leads to city swimmers house, where she isn't. — Unsigned comment by 81.175.242.249 (talk)
Is she essential/unkillable? I seem to remember a game where she died before the quest started, but I still could still start the quest and get the first quest update: "While in Bravil, I've heard that Ursanne Loche's husband, Aleron, is missing. If I wish to help, I should attempt to locate Ursanne and see if I can find out more information". And then the quest is broken. Not sure though. It may need further investigation. If she can die, and the first quest update be received afterwards, then it is a bug.80.177.48.3 11:05, 17 July 2008 (EDT)
I have the same problem except the map marker points into her house and when i go in she isnt there the map marker points into the middle of her house (mainly towards some cheese)
Ditto. This time it's on PS3 GOTY, the marker is in the middle of a bridge and also Aleron's body has disappeared from the Fort.
yeah i had the same problem. I remember 2 women fighting at the gate in Bravil and the guard killed them both, but themn put me in jail so i didn;t get a chance to look at their names. A week (game time) after this I overheard the conversation and could not find her ever again.. I wonder is she was on of the women.
I'm having same with PS3 GOTY (marker also in middle of bridge)
yea the map marker leads me into her house and i go but shes not there and its has a green marker which indictaes that she's there but its pointing to her bedroom and she isnt there.

This most likely means she was killed or fell off that bridge and died. She is never essential and the arrow is pointing to where she died, her body is just gone by now.--Corevette789 03:16, 7 April 2010 (UTC)

Yet another bug![edit]

This is one buggy quest >.<

If you pickpocket the keys off any of the characters it'll hang the quest til you kill. The first hunter *has* to die in order for the second hunter to spawn (So the only way to get past the first area is to kill at least 1 hunter)... way to go supporting thief-builds Bethesda.

After that if you get lucky Kurdan may kill Aleron with his back to you, allowing you to cleanly sneak up to him and lift the real key from him undetected, if you pull this off the quest becomes permanently broken citing you should tell Aleron you found the key even though Aleron is dead. — Unsigned comment by 85.62.18.8 (talk)

I confirmed this (it's readily apparent in the hunters' scripting.) The strange part is that there's a contingency for the last hunter (the Orc) where you can pick his pocket for the key and the quest will update properly and be finishable, yet for the other two as noted the next hunter won't appear. Kivan 15:52, 25 May 2008 (EDT)

Very rare bug[edit]

I've never heard this before and I haven't been able to reproduce it. After coming out of Hunter's Run, instead of killing Aleron Kurdan stood there and took it while Aleron beat him to death with his fists. His death triggered the 'Kurdan has killed Aleron' message, but I had to use the console to unfreeze myself. Kurdan's sniper ally was nowhere to be found, Aleron just stood there chatting gossip, and his wife back in Bravil mourned him as though he were dead.

And yet another quest-breaking bug[edit]

There are invisible markers for all the three hunters near where they start. The Imperial's marker isn't used, but if the player kills the Imperial near the Nord's marker, or kills the Nord near the Orc's marker, the next hunter will never appear so the quest is broken. I have no idea why it was programmed this way with no contingency as the markers and code are completely useless; should just have all three enabled at once as the dungeon is large enough that the player is not going to have to fight more than one at a time unless they run into the unknown dungeon when being pursued rather than safely back to the entrance (how much hand-holding is required? And this hand-holding can break the quest completely.) I'll put another bug entry on the main page for this. Kivan 15:23, 25 May 2008 (EDT)

Bogus boat info?[edit]

re: If you fast travel to Fort Grief instead of using the boat, Aleron will not be there...

I added a "verification needed" tag to this. All that the boat's scripting does is enable the boat at Fort Grief, disable the boat in Bravil and move the player to Fort Grief's dock. I've never been able to recreate this by fast-travelling to Fort Grief or swimming there so if anyone has a recreatable set of circumstances to cause this bug, please post them. Kivan 16:31, 25 May 2008 (EDT)

I've never had it happen to me. But when researching someone's questions about the Fort Grief boat, I did find some scripting that would seem to explain why you need to take the boat: in MS08Script there is a check to see whether the player is less than 600 feet from the boat's marker; only then does the quest advance to stage 50. So if you swam to the island and came ashore at a location nowhere near the boat dock, it seems like it could trigger a glitch of some sort. --NepheleTalk 17:56, 25 May 2008 (EDT)
Thank you! I was always approaching the fort from the "correct" side from Bravil which passes near the boat marker. I tried it fast-travelling to Cadlew Chapel (too far to the east) and swimming back to Fort Grief, sticking close to the walls and only got about 1,400 units from the marker whereas it's checking for 600 (should be checking if the player is in the cell FortGriefExterior... will fix that up.) I removed the verification tag. Kivan 00:57, 26 May 2008 (EDT)
Glad I could help :) --NepheleTalk 14:19, 26 May 2008 (EDT)

Odd bug variation[edit]

I killed all three hunters in the Fort Grief dungeon and got their keys and exited to the lower area of the ruins. I was instantly frozen and could see Kurdan kill Aleron across the way. But Kurdan then just stood there. He didn't turn to look at me or anything. He just stood there unmoving. Finally I shot him with a Fireball to get his attention. That got him moving and he came over and said his piece, after which we fought and I killed him, getting the real key so I could get out and complete the quest.

Maybe this odd freezing bug variation had something to do with the fact that after initially talking with Aleron, but before entering the dungeon, I went up to the top of the ruins and took the 2 bottles of wine for the Venerable Vintage quest, which I hadn't actually started yet. Whatever it was, I think I'd be frozen there still if I hadn't shot Kurdan with a Fireball. Weird. (This was on the PS3.)

Cake 12:34, 31 August 2008 (EDT)

another one[edit]

Haven't seen this one yet. This is my second time playing through Oblivion; this time when I started 'Caught in the Hunt', after talking to Kurdan and getting the quest from him (we were in the Lonely Suitor Lodge in Bravil) for some reason he started fighting and killed Daenlin, the owner of Archers Paradox! The store has a hard lock, but I got the key from Daenlin's body...but he is just completely out of the game....very strange. I looted everything, but its a shame I cant go right next door to where my Bravil House is to sell stuff. Playing on Xbox 360.

Wow this quest is just filled with bugs. Here's another one that won't go away[edit]

Okay, SERIOUSLY, this is ridiculous! I've gone through this situation four times! I run outside and am frozen, and that retarded orc pulls out his sword, and charges at Aleron. That's all he does. He doesn't attack Aleron when he reaches him, he just keeps running into his model, as if he wasn't in attack range or something. Aleron just sits there like an idiot! I can't use the console, so what the hell am I supposed to do?!

Bug[edit]

Ok I'm getting HUGE bugs with this quest. Here's what happens:
1. Frame rate slows to a crawl at some point inside the maze
2. Upon exiting the maze, frozen, need to use console to kill Aleron --Fixed Obviously--
3. Kurdan doesn't move at all, before or after I talk to him (moves while talking)
4. After killing Kurdan, His body, or perhaps shadow, grows to immense proportions, and his body (or a second iteration of it) stays standing
5. Searching his body, I find not one, not two, but between ~6000 and ~6500 "Real keys" (I only take one)
6. Frame rate fixes as I leave the area to open the gate in the fort.
7. I turn the thing, no problems there.
8. As I leave, the game CTDs - I assumed it was due to the save, do I disabled save on travel
9. Gate never opened.
10. I use the console to get to Ursanne
11. The quest finishes, though I never get the dialog
12. Saving still get me a CTD
My solution, for anyone who has this apparently very rare problem:
SetStage MS08 100
Puts you at the end of the quest w/ the dialog.
Player.AddItem 0002454B 1
To get you the quest reward.
Btw, I started this because I needed a solution, but I found it myself in the middle of writing it, so I'm posting for other people.
--edit--
Alright, so maybe I was wrong. I am still getting CTDs every time I save, and I'm getting the slow FPS again. I found that by dropping or otherwise removing the 'Fort Grief key' (faek one) the FPS remedies itself. On further inspection of the script, I can see that on completion of the quest, you're supposed to have the keys removed. Can anyone help with this?
--second edit--
Ok, I managed to get it to work. After my previous solution, I removed the key from my inventory (through console, not sure if dropping works). I went back to Fort Grief island, resurrected both Kurdan and Aleron, and was able to save. I killed them both again, and still able to save, so a lengthy solution to a problem i bet only I will have. — Unsigned comment by 99.224.103.125 (talk) on 30 May 2009

exit lever description[edit]

The information about the exit lever should be added at the appropriate spot, after you kill Kurdan. People who are looking for the lever will gloss over everything else and look in the obvious place about how to escape from the fort, after killing Kurdan, and not find it. Thanks — Unsigned comment by 67.183.28.2 (talk) on 30 May 2009

How about doing it yourself? --SerCenKing Talk 05:55, 30 May 2009 (EDT)
Yes, I must say it's somewhat unclear what to do with the damn key you get after killing Kurdan. I mean, you get the key and the game says, "Now I can escape." Great! How? What to do with the damn key?! Never found out. Instead, I went to the top of the fort, fortified acrobatics, simply jumped over the wall and opened the gate from the outside. You can even do it before entering the dungeon, which means Kurdan's closing the gate is pointless, as I really didn't need the gate to get out. However, the game is not prepared for this and still thinks you are trapped, even if you jump over the fort wall and open the gate from the outside right away. WRFan 17:32, 18 October 2009 (UTC)

my strength is permantly damaged[edit]

after killing the 3 people inside i come out and i stop the orc kills the husband. then the orc talks to me and we fight, he hits me with his hammer and brings my strength form 230 to 25 and i cant fix it. i stored all my stuff in the orcs body so i can move. i complete the quest but i dont know how to fix my strength. 74.233.217.72 19:26, 10 July 2009 (UTC)

Cast a Restore Strength spell or pray at the altar in a chapel. –rpehTCE 08:44, 11 July 2009 (UTC)

Kurdan attacks everybody at the pub in Bravil[edit]

For some reason Kurdan will attack pretty much everybody in the Bravil pub. From time to time he goes absolutely nuts and starts hitting people. He knocked out Nordinor, killed Braelin or whatever the NPC's name is, then proceeded to fight some guard. He messes up the entire Bravil setting! What the hell is going on? WRFan 13:42, 5 October 2009 (UTC)

It is already known. Here. I've never seen it happen myself though, and I can only guess the reason. Talk Wolok gro-Barok Contributions 18:30, 5 October 2009 (UTC)
Ok, I think I know what happens. This guy has some food in his inventory and it seems some NPCs actually try to steal it when it's time to eat. I set Kurdan's aggression to 0 and removed food from his inventory and he stopped attacking other NPCs. I hope it doesn't happen again. WRFan 12:56, 17 October 2009 (UTC)

Frozen outside the hunters run entrance[edit]

I killed all the hunters got their keys and got out. The thing is that i just stay outside. the orc jut runs in circles and doesn'tattack me. i can't do anything exept pause the game and crouch. (playing on Xbox 360)

Easier looting[edit]

You can put all your loot into the broken skeleton coprse and just carry the skull or arm easily to the boat. All your stuff will be in it. Quicker than going back and forth to the boat where you could lose things. Kiutu 19:57, 14 December 2009 (UTC)

Ra'jhera the Keeneye missing[edit]

Even though the quest description here tells me I should find another enemy, namely Ra'jhera the Keeneye, in the ruins with Kurdan, he never showed up. Instead there was only Kurdan. I looked for him through both the interior and exterior with 120 ft Life Detection yet couldn't still find him. Afterwards I went to speak to Ursanne, and the quest was completed normally.

Kurden not appearing at Fort Grief[edit]

After killing the Hunters and exiting the tunnels, I encountered Kurdan standing over the corpse of Aleron and got the quest update, but then Kurdan killed me very quickly so I reloaded, and this time ran immediately up the stairs and jumped onto the highest part of the ruins, where the chest is. I rested up until my Powers were active, and then ventured down again.

Keen-Eye had chased me to the next level down: I killed him and saved the game, then ventured down. Aleron's corpse was on the ground, and my quest marker still pointed to Aleron. Kurdan was nowhere to be seen. As I could not then speak to or kill Kurdan, the quest was stalled.

Annoying, as I'm playing on the PS3 and my last save was from before I entered Hunter's Run!

ANOTHER GLITCH >:([edit]

After killing Kurdan and taking the key the quest log didn't display the message saying that I should go back and tell Ursanne. I went back in and hit the switch that opens the door then left. I then went and talked to Ursanne but I only had the options of asking her about aleron and about the axe.

Quest Update[edit]

moved from article: On Xbox 360 it is possible to not get a quest update acknowledging you have recieved the real key from the orc outside even afetr you have taken the key from his body and exited the Fort. When returning to the guys wife she says "to go get her husband" even though he's dead.

This sounds like it's probably a one-off. Needs confirmation before putting it in the article.


It happens if you take the key from his body before the quest tells you to.88.105.208.5 16:44, 3 December 2010 (UTC)


Same thing happened to me on ps3. Is there a fix for this so I can complete the quest?

I have the same issue... Why is that and I don't want to really start over only because I can't... How do you fix this to complete the quest? It is the last quest before I go ont o the shivering isles expansion.

i cant get out of the fort![edit]

i killed everyone in it and then exited killing all the hunters in the hunters run, then killed kurdan and now the gates are shut. im stuck in this crummy fort — Unsigned comment by 86.133.48.141 (talk) at 02:09 on 5 October 2010

Get the key off of Kurdan's body, if you haven't already, then take it back inside the fort and unlock the first gate on your left. Find the lever inside and flip it, then you should be able to get out. Robin Hoodtalk 04:01, 5 October 2010 (UTC)

Can't Find Ursanne Loche.[edit]

Well i've talked to just about everybody in Bravil and I can't find Ursanne. She's not in the chapel and when i'm in Bravil a red marker appears to tell me to leave Bravil so I do. Then upon leaving a green marker appears and seems to tell me to go back to Bravil or really just stand close to the door. I have no clue what's going on.198.108.80.10 21:14, 29 January 2011 (UTC)

Boat doesn't work[edit]

I exited the Lonely Suitor Lodge and went to the boat, but nothing happens when I activate it. The use icon just flashes to acknowledge that I activated it, but nothing else happens. Any help?

Moved notes[edit]

  • If you do this quest at level 10, the Orc Hunter will suffer from the Orcish Shield/Elven Shield bug, giving him a lower Armor Rating than he should have and guaranteeing you an Elven Shield 5 levels early.
  • If you do not wish to continue this quest simply kill Aleron and Kurdan will appear. Kill him aswell and oyu can get the key from him to get out. You will not be able to completely this quest again but atleast you are not stuck there.
  • It is possible to pickpocket Kurdan's weapon at The Lonely Suitor Lodge before traveling to Fort Grief. This leaves Kurdan empty handed, forcing him to use hand-to-hand combat making the final duel easier. The generic magic weapon he has varies depending on your level.
  • The details of this quest are an allusion to Richard Connell's "The Most Dangerous Game."

Must of missed these when I was doing my earlier prunings of notes. Anyway, if you wish to re-add them make a note of why here before doing so. --AKB Talk Cont Mail 21:11, 24 March 2011 (UTC)

Experimenting, trying to keep Aleron Loche Alive.[edit]

I have returned to this quest in an attempt to keep Loche alive, but I am coming accross minor difficulties. I have however, made progress, significant progress.

  1. I can damage Kurdan gro-Dragol in the Lonely Suitor Lodge, and with 100% chameleon, it does not count as an assault. This damage carries over to Fort Grief, and he does not heal himself.
  2. Any player can jump over the fort walls, with either 3 paintbrushes, or a high enough acrobatics skill.
  3. Once over the walls, and jumping to safety in the water, the gate can be opened.
  4. I can kill the last hunter outside the dungeon, either within, or beyond, the fort walls, and trigger the last sequence outside.
  5. There is only a "magical barrier" above the wall near the stairs in the fort, but the wall behind the "Shadowbanish Wine" chest is fair game.
  6. Loche can theoretically survive.

Here's the problem: the quest still has the "flypaper trap" (sticky zone, where controls don't work) outside Hunter's run.

I'm wondering if Loche actually needs to die to properly complete the quest. I can kill Kurdan, and leave the fort - successfully - but will leaving Loche alive ever become a problem? I just had his death on my conscience from last time around. I would really appreciate some advice from a CS user. Thanks. - Neural Tempest 01:06, 26 April 2011 (UTC)

Aleron does nothing ever except for hang around the Fort. We has a small wander package, but that ends after Stage 10, leaving him doing nothing. The quest will still update properly when Kurdan dies, but all references to Aleron will stay say he's dead, as it is not meant to be completed any other way. --DKong27 Talk Cont 01:52, 26 April 2011 (UTC)
Update: I completed the quest, killing Kurdan, (Aleron got in the last strike, it was only fitting), and once I went back to his wife, I could only tell her that he was dead. The quest was completed fully, and the "flypaper trap" was gone. I could go back and speak with Aleron, but he only had a generic greeting. The fort was fully accessible once more.
This was on a standard 360 GoTY Edition, no unofficial mods, and Aleron did survive. There are no adverse side-effects so far, aside from Aleron not going back home. I do have one idea left, though. Using command/frenzy, causing him to follow me, could I lead him back to Bravil, and have him stay there? Water-walking on other is an option for me. Any thoughts?
With this new information, do I need to update/improve the existing quest article? - Neural Tempest 02:08, 26 April 2011 (UTC)
This is all fine, but I really don't think the four notes on the article are necessary. To be honest, it's a talk page curiosity rather than something of note for the main page. These are the moved notes. rpeh •TCE 06:56, 26 April 2011 (UTC)
  • With a high enough Acrobatics skill, or enough paintbrushes, any player can jump onto (and over) the walls of the locked fort, subsequntly unlocking the front gate from the outside.
  • If the last Hunter is killed outside of Hunter's Run, a player can trigger the last stages of the quest without becoming frozen place in front of the dungeon doors, and in fact kill Kurdan gro-Dragol without waiting for Aleron to die. This method however, will prevent the player from re-entering Hunter's Run until the quest is completed by speaking to Ursanne Loche.
  • This quest can be completed without Aleron Loche dying. This is only possible by triggering quest stages 70, 75, 80, and 90 outside of Hunter's Run, which is only possible if the last hunter chases the player to the exterior.
  • Aleron Loche will remain within the walls of Fort Grief, even if this quest is completed without his death.

Anyone else have Kurdan be Chameleoned when you start this quest?[edit]

I just started the quest, and was directed to Kurdan, but he was affected by chameleon. Anyone else have that occur? Or is it just a random magic item he somehow acquired? 24.156.216.144 11:11, 14 September 2011 (UTC)

Screenshot here: [1] 24.156.216.144 11:16, 14 September 2011 (UTC)

Kurdan's equipment may be enchanted, so he might end up in chameleon gear. rpeh •TCE 11:23, 14 September 2011 (UTC)

Stray Horse traveling along?[edit]

When taking the boat to Fort Grief, a Weynon Priory horse tagged along for the ride. I'm semi-using Prior Mabrel's horse, but the horse that turned up is one of the bays, with a red horseshoe icon. Hopefully not gamebreaking, but a strange thing on the 360, I thought.

Fort Grief Door Key (MS08FakeKey) may be bugged[edit]

This item appears to cause crash on save in certain conditions. On my system, if removed from inventory and re-added via any means (manually, script), it causes crash on save. This forum post also suggests that it causes crashes when used with the Keychain mod. Lanceor 14:50, 29 October 2011 (UTC)

Ursanne conversation won't update?[edit]

So Kuran is dead, and so is Aleron. I've left the fort but the conversation with Ursanne Loche won't update? Whenever I mention Aleron she says he's gotten himself into hot water and tells me to get him off the island? My last quest update was "I've returned to find Kudran himself standing over the corpse of Aleron..." and them i'm told to find the way out which I've already done, could this be because I looted the key before i got the journal entry or am i missing something here?— Unsigned comment by 81.20.186.229 (talk) at 22:34 on 1 June 2013‎

If you looted the key before receiving the quest update that you mentioned "I've returned to find Kurdan...", then that does cause a problem described in the bugs section of the quest page. If you have an old save, you could load it and then loot the key only after receiving the quest update to do so. However if you looted the body at the proper stage of the quest, then you could try an old save again and hope you receive the quest update. Forfeit (talk) 01:12, 2 June 2013 (GMT)

No Boat[edit]

I've talked to the orc but there's no boat whats the deal with this ???

Hunters must actually see you to appear[edit]

I entered dungeon sneaking (with maxed Sneak(=100) and 35% Camaleon) and I was not able to find the first two hunters: they were simply not there and the green compass pointer was pointing to thin air.

Backtracking and proceeding without sneaking enabled me to advance the quest.

Is this another glitch or am I doing something wrong? --95.254.252.180 18:33, 9 January 2015 (GMT)

Kurdan's inventory, key bug[edit]

At the end of the quest, after killing Kurdan in Fort Grief, the number of keys in his inventory increases every time I press activate. Thinking this will resolve once i leave the cell or finish the quest, I ignored it.

Now that I'm back near Fort Grief for another quest after some hours wandering around Cyrodiil, the game crashs when I save, and I'm stuck inside the nearest Ayleid ruin (Nenalata) because it autosaves every time I try to go outside. When I get too close to the fort, FPS drop to 10, and checking Kurdan's inventory shows 6000 keys (6k in the menu).

Possible workaround: diseable autosave from the option menu to get out from the ruin, go to Kurdan's corpse in Fort Grief, open the console, select Kurdan and type: "removeallitems", then type "disable". I tried to "disable" Kurdan without "removeallitems", but this doesn't fix the problem.

Can someone tell me if this workaround is enough, or will he continue affecting the game ? I'm asking this because when I enable him again, the keys number did increase meantime. And I didn't find something about this in the UOP changelog. -- pHOenix 105.159.206.82 15:24, 6 December 2016 (UTC)

Pacifist method[edit]

I'm attempting a pacifist run through Oblivion, and was able to successfully complete this quest without killing anything.

You likely can pickpocket the keys off all three of the hunters, but it's not necessary. What I did was sneak past the first hunter, enter the Hunter's Abyss, and pickpocket the fake key off the third hunter. (even without a high acrobatics, it's pretty easy to cling to the ledge above the swinging mace trap to reach the "exit" door to the Hunter's Abyss) The quest then updates to stage 75. After going back outside and watching Kurdan kill Aleron, there is a VERY SHORT window in which to pickpocket the real key off of Kurdan--he'll walk toward you and initiate the conversation about how he's going to kill you etc. etc., and after that, he'll enter combat and you can't pickpocket him anymore. (if you Calmed him, you probably could?)

Weirdly enough, when the pickpocket attempt was unsuccessful, he wouldn't give his little speech, but he also wasn't hostile to me? Anyway, after successfully pickpocketing the key (which updated the quest straight to stage 90, I think?), it was pretty easy to run back in the fort, open the gate, and run back out to the boat. Of course, you still have to tell Ursanne that Kurdan is dead, but whatcha gonna do. (and yes, she gave me the skill book) Alynnidalar (talk) 23:29, 19 September 2017 (UTC)

Ursanne Loche GONE GIRL[edit]

I have made a vow to find ursanne loche, she does not appear anywhere in bravil, but i know i can find her, i know it. playing on the xbox360