Oblivion:Caught in the Hunt
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[edit] Quick Walkthrough
- Learn of Ursanne's missing husband.
- Confront her about this, and she will direct you to the loanshark, Kurdan.
- Kurdan tells you to go to an island in Niben Bay.
- When you arrive and speak to Aleron, he informs you it is all a game.
- Defeat the pursuing hunters, and make it out of the dungeon.
- Defeat Kurdan, take his key, and get off the island.
- Return to Ursanne with the news, and receive your reward.
[edit] Detailed Walkthrough
[edit] A Missing Husband
A rumor floating around Bravil will tell you that Ursanne Loche's husband Aleron has disappeared. You will need to find Ursanne in order to pursue the matter further. Ursanne will tell you that her husband has racked up a significant debt by gambling. Now, an Orc loan shark named Kurdan gro-Dragol has taken him captive. Speak with Kurdan in The Lonely Suitor Lodge. As long as his disposition with you is 60 or higher, he will tell you that in order to release Ursanne's husband, you must travel to Fort Grief to retrieve an axe. If you agree to go, he will tell you that he has prepared a boat for you to use.
[edit] Fort Grief
The boat is found at the bottom of the wooden steps leading down to the river flowing through Bravil. Step into the boat and activate it to be transported to the island. Using any other sort of transportation (fast travel or swimming) can lead to several bugs. The switch for the gate into Fort Grief is just to the right of the locked gate, on the ground. Inside you will find Aleron, who informs you that he was tricked into coming to look for the axe as well, but it's really a game where you are hunted to the death. At this point, the gate behind you locks and the only way out is to complete the quest, as you may not fast travel while near the fort. Wander through the booby-trapped dungeon collecting the keys from the hunters as you kill them. Once you get back outside, you will see Kurdan killing Aleron.
[edit] Duel with Kurdan
Walk up to Kurdan, and he will explain that he can't let you leave the island alive. Fight and kill Kurdan and his archer friend, Ra'jhera the Keeneye. If you attack Kurdan before talking to him, the archer will not spawn, and as you attacked first this counts for entry into the Dark Brotherhood. Search Kurdan's body for a key. Go back inside the Hunter's Run and use the key on the first gate on your left. This gives you access to a lever which will open up the main exit gate on the outside. Before you leave, be sure to take the two bottles of Shadowbanish Wine that are on the top of the fort to use in a different quest.
[edit] Return to Bravil
Return to Bravil and speak to Ursanne Loche again to receive your reward, a copy of Biography of the Wolf Queen, which is a speechcraft skill book.
[edit] Notes
- The boat can be used to quickly transport all of the items you collected to Bravil. Manually carry everything to the boat and pick it up. Even though you are likely over encumbered, you will be able to use the boat to travel to Bravil.
- Ursanne is not an essential character. If she dies, the quest will be broken at the point where you need to talk to her and the quest marker will point to the place where she died.
- If you choose to kill Aleron outside of the Fort before collecting all of the keys, Kurdan will appear, allowing you to kill him for his key.
- If you're having a difficult time defeating the hunters, run towards the hole which makes you fall into the pit of spikes. Jump over it and the hunter following you will keep falling in when they come back up the path to kill you.
- It is possible to leave the island without killing Kurdan by pickpocketing the key. However, the dialogue will still mention Kurdan being killed.
[edit] Bugs
- The most common problem with this quest is becoming permanently frozen when you exit from the Hunters Run. The game is supposed to just freeze until Kurdan kills Aleron, but if Kurdan is unable to reach Aleron, you become stuck forever. This is particularly likely if Aleron finds his way onto one of the upper levels of the ruined fort; for some reason, Kurdan is unable to chase him up there. Other fixes for this bug include:
- This bug is fixed by version 1.1.511 of the Official Oblivion Patch.
- Prepare ahead of time by making sure that Aleron is on the lowest level of the ruins before you enter the Hunters Run.
- The only option is to load from an earlier saved game. This game must be from before the last of Kurdan's three Hunters in the Hunters Run have been killed. Before killing the last hunter, be sure to head outside and push Aleron down to the lowest level of the ruins.
On PC, you can use the Console to kill Aleron:
- In the console, type:
prid 0001FEDA - Type:
kill(This will kill Aleron Loche, and may fix the quest. If not, continue to step 3.) - Type:
enableplayercontrols(This will take you out of cutscene mode, and allow you to attack Kurdan and complete the quest.
- In the console, type:
- It is possible to kill Kurdan, search his body, retrieve the key, and open the outer gate without you ever receiving the next quest update and therefore preventing you from finishing the quest. This bug can be triggered if you decide to pickpocket the key off Kurdan before killing him, such as if you kill him with an attack or a spell that makes him fly into the air and then search him before he hits the ground, or are too close to him and retrieve the key from his corpse before the quest updates to stage 80 where it is supposed to inform you of his death.
This bug is fixed by the Unofficial Oblivion Patch.- You will need to wait for the journal update where you're asked to search his body for the real key. After this update you can search the body, take the key and you will receive the next update.
PC users can use the Console and type setStage MS08 90in order to get the next journal entry.
- Do not lead the hunters further into Hunter's Run when they are found; kill them close to where they are. Otherwise, you may trigger a bug where if either the Imperial or Nord hunter dies near an invisible marker for the next hunter (Nord and Orc respectively) the next hunter will never appear and the quest is broken.
This bug is fixed by the Unofficial Oblivion Patch.
PC users can use the Console and type PRID 1FEED(if the Nord hunter is missing) orPRID 907A5(if the Orc hunter is missing), and thenenableto cause the missing hunter to appear.
- The first two hunters (Imperial and Nord) have to die for the next hunter to appear; pickpocketing the Hunter's Run keys from them will stall the quest. The quest will, however, update properly and be finishable if the last (Orc) hunter's key is pickpocketed from him.
This bug is fixed by the Unofficial Oblivion Patch.
- If you fast travel to Fort Grief instead of using the boat and don't go near enough the dock marker to advance the quest, or if Kurdan is killed, Aleron will not be there. If you go into the Hunters Run, you will only encounter one lone Orc hunter; killing him skips the quest to the point where it says you and Aleron should get off of the island. This can lead to multiple issues.
This bug is fixed by the Unofficial Oblivion Patch.
If you fast traveled, since Aleron was never enabled, Kurdan will just stand there, activating the freeze bug. On the PC, you can use the following Console commands to activate Aleron:
prid 0001FEDAenable
- If Kurdan is dead, his body will reappear inside Fort Grief after you've killed the lone Orc hunter inside the ruins and retrieved that key. Ursanne will be aware that Aleron has died. However, she will not give you the skill book, and only remarks that she wants to be alone.
- Fast travel is not properly restored when leaving Fort Grief.
This bug is fixed by the Unofficial Oblivion Patch Supplemental.
- If you enter the Hunter's Abyss through the door high on a ledge (usually the way out of the Abyss), you can kill the Orc hunter and receive an update that all three hunters are dead. ?
- Upon your first arrival at Fort Grief, if Aleron is inside, a funny bug can be encountered. If you are quick enough, you can hit the switch for the gate again and enter the Fort before it closes, leaving it closed with Aleron and you inside the Fort. Speaking with Aleron at this point causes the script which normally closes the gate, to open it instead, thus freeing you both without ever having to enter Hunter's Run. Aleron's scripts don't recognize this, and Aleron will stand there and insist that you must go into the bowels of the ruins and fight the hunters to escape. ?
- If you've killed Kurdan prematurely, you can become stuck inside the Fort this way, as Aleron won't be there, and fast-travel may still be disabled. The only way out then would be to enter the Hunter's Run as usual. Kurdan's body will subsequently be transported inside the fort as described above, and you can use the key on his body to open the gate from inside the fort as usual.
- There is a way to leave the island without opening the gate, if you jump towards the outside wall on the highest level of the fort you can initialize fast travel.
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage MS08 stage, wherestageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.

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