The UESPWiki – Your source for The Elder Scrolls since 1995
| I'm on bed-rest for a while and mostly using an old laptop instead of my main computer. I won't be checking in much, and probably not able to do much CK checking. |
| Lost |
Stand still. The trees ahead and bushes beside you
Are not lost. Wherever you are is called Here,
And you must treat it as a powerful stranger,
Must ask permission to know it and be known.
The forest breathes. Listen. It answers,
I have made this place around you,
If you leave it you may come back again, saying Here.
No two trees are the same to Raven.
No two branches are the same to Wren.
If what a tree or a bush does is lost on you,
You are surely lost. Stand still. The forest knows
Where you are. You must let it find you. |
| - David Wagoner |
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This user loves Legendary skills selective amnesia. "Wait, how do I do this again? I was an expert a moment ago." |
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This user has been on UESPWiki for 6 years, 11 months, and 24 days. |
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| 43 |
This UESPWikian is 43 years and 22 days old. |
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This user is knowledgeable about templates. |
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This user is knowledgeable about Skyrim. |
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This user is knowledgeable about Oblivion. |
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This user is male. |
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This user is a proud member of the LGBT community. |
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This user is from Canada. |
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[edit] About Me
Gaming Me: Oblivion was my first ES game, and I played it off and on for around five years. I'm now playing Skyrim regularly, and eventually, I want to go through the other games as well, starting with Arena and moving forward. I'll probably also play another game of Baldur's Gate II soon, and I'm looking forward to getting Diablo III and the new X-Com game at some point.
Real Me: I'm a 43-year-old gay guy who lives in Ottawa with my partner, Pat. I'm on disability, being nearly housebound by Chronic Fatigue Syndrome, which is why you can often see me here at odd hours. If you're interested in knowing what that's like from a personal perspective, I wrote about it on Facebook a while back: A Day in the Life of CFS.
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[edit] Mods I Created
[edit] Skyrim
Adds quest markers to all Stones of Barenziah in No Stone Unturned.
[edit] Rob's Fixes
Not publicly released, but available on request. The current list of fixes can be found here.
[edit] Oblivion/SI
Mod List
Tired of searching containers, hoping that a random oddity for the Museum of Oddities will show up? Exhausted all amber sources (which are non-respawning without the Unofficial Shivering Isles Patch) and still didn't find a Sheogorath-shaped amber? This mod is for you! It adds at least one of every random oddity to fixed locations in Shivering Isles.
Fixes the skill selection bug after serving your time in jail, as documented here. (Also included in the UOP.)
This mod adds quest markers to all open Oblivion Gates, making them much easier to find.
Removes regeneration from Dread Zombies so that they're not as stupidly overpowered.
"Rob's Fixes" was never released, however it was sent to the makers of the UOP and many of the fixes were included from version 3.2.5 onwards. The full original list of fixes can be found here, though not all were included in the UOP.
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[edit] Other Projects, Hacks, Etc.
- Beta-tester (briefly) for the last Unofficial Oblivion Patch.
- Contributed significantly to the Vampire: The Masquerade - Bloodlines Unofficial Patch.
- Hacked Diablo II's character saved-game format for v. 1.09+, correctly figuring out the CRC check...only to find out someone else had beaten me to it. :(
- Created a tiny mod to light up the various treasure sources in Diablo II and change trapped containers to glow red. Never released publicly, but available on request if anybody wants it.
- Designed a "Speed Dating" mod for Baldur's Gate II that makes romances less glacial; in beta-testing.
- Completely reverse-engineered Ultima III in 1993 and reproduced the game in a more "modern" Turbo Pascal 7, complete with interrupt-based animation. Lost the code in a hard drive crash about a year or two later.
- Created map decoder complete with both text-based display and full graphical animation for X-COM: Terror from the Deep. Lost the code in the same hard drive crash as above. I re-created a text-only version of it in Turbo Pascal 7 afterwards, but never the full graphical version.
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[edit] Characters
See Characters.
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[edit] Mods I Use
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