Oblivion:Hannibal Traven
The UESPWiki – Your source for The Elder Scrolls since 1995
This page is currently being rewritten as part of the Oblivion NPC Redesign Project
The page is being rewritten and checked in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
| Hannibal Traven (RefID: 00034E17) | |||
| Home City | Imperial City Arcane University |
||
|---|---|---|---|
| House | Arch-Mage's Tower | ||
| Race | Breton | Gender | Male |
| Level | 50 | Class | Mage |
| RefID | 00034E17 | BaseID | 00034E16 |
| Other Information | |||
| Health | 211 | Magicka | 300 |
| Respons. | 50 | Aggress. | 5 |
| Essential | Until Confront the King (Scripted Death) | ||
| Faction(s) | Nobility (Knight); IC Citizens; Arcane University; Mages Guild (Arch-Mage |
||
Hannibal Traven, a Breton mage, is the Arch-Mage of the Mages Guild. He is a staunch opponent of Necromancy, and he will give you many quests related to stamping out the practice in Cyrodiil. He is also the author of The Black Arts on Trial. He is more than willing to give his life for the protection of the guild, as you'll find out in the last Mages Guild quest, when you will find yourself dealing with his precious inheritance.
Traven sure enjoys life as boss and lives a very effortless existence; spending all of his time wandering around the official buildings in the University. He wakes up early at 7am and takes his breakfast for two hours in his chambers. From 9am until 11pm he will be found wandering around the Council room of the Arch-Mage's Tower. He will spend the last two hours of his day wandering around the his quarters in the pinnacle of the tower until his bedtime at 1am.
He wears the unique but unenchanted Arch-Mage's robe and a pair of rare white mage's shoes. He also carries the key to his private quarters and a sizable amount of gold. In combat, he wields a leveled staff.
While most NPCs only have one set of leveled spells, according to their class, Traven has three: the mage set, the sorcerer set, and the warlock set. This means that he can cast six leveled Destruction spells, three leveled Conjuration (only Summon or Turn Undead), three leveled Restoration and Illusion, two leveled Alteration and one leveled Mysticism spell.
[edit] Quests Given
- Liberation or Apprehension?: Locate a Necromancer informant, and return him safely to the Arcane University.
- Information at a Price: Travel to Skingrad to receive information from Count Hassildor.
- A Plot Revealed: Travel to Bruma and find out why the guild hall there has stopped correspondence.
- The Necromancer's Amulet: Find the Necromancer's Amulet and return it to the Arcane University.
- The Bloodworm Helm: Find the Bloodworm Helm and return it to the Arcane University.
- Ambush: Oversee a contingent of Battlemages, and retrieve a unique Black Soul Gem from an old friend.
- Confront the King: Find Mannimarco, and end the attacks on the Mages Guild.

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)