Skyrim talk:Whiterun Military Camp

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After the quest is finished it disappears.[edit]

That's not true as I have finished the Main Quest long time ago (on the Imperial side) and this camp is still between the Pelagia Farm and Honningbrew Meadery. There is no people around except one, non-hostile Stormcloak soldier inside the large tent that holds a map of Skyrim. --Arkhon 17:14, 18 April 2012 (UTC)

You are right, the camp itself does not disappear but the map marker does. I've tweaked the note to reflect that. Wolok gro-Barok 18:36, 18 April 2012 (UTC)
I can confirm what Arkhon wrote: this camp is not only present during the Stormcloaks questline, but also on the imperial side and it remains there forever even after finishing the whole civil war. Thus I think this sentence: "This camp is only found during the Battle for Whiterun quest in the Stormcloaks quest line." must be corrected.85.66.211.226 14:43, 10 June 2012 (UTC)
That sentence might refer to the map marker. The camp was there for me while doing the quest "Battle for Whiterun" for the Imperial side. It had a lone Stormcloak Soldier in it, but no map marker was present. --Alfwyn (talk) 14:41, 12 October 2012 (GMT)

In-game explanation[edit]

What is the "in-game explanation" for the camp staying? Vicano (talk) 12:12, 21 June 2015 (UTC)

"Ulfric is dead and his army destroyed. There's not much more I could ask of you. The gods, however, I suspect, may have plans for you elsewhere. That said, Stormcloak true believers are still operating out of hidden military camps in the hills. If you encounter any on you [sic] travels, kill them." The only bug is that the commanders all remain essential. Silence is GoldenBreak the Silence 12:19, 21 June 2015 (UTC)
But this camp is in direct view of Whiterun, and there are regular guard patrols on the road next to it, hardly a "hidden military camp in the hills". This camp only ever existed to besiege Whiterun, so it makes sense that the Stormcloaks would've abandoned it after the siege failed (why leave those tents and catapults to be taken by the Legion? Resources are tight), or else that the Legion would've cleared it out in the aftermath. Same if the Stormcloaks take Whiterun; what's the point of maintaining this camp that has no function now that the city is yours? Vicano (talk) 12:26, 21 June 2015 (UTC)
Probably because of the huge amount of coding that would be needed to remove every trace of every camp. The ingame explanation is to cover this and the random encounters (including the Stormcloaks with prisoner) that would take far to long and far to much coding to clean up. The same explanation exists on the Stormcloak side for the Imperial camps, and even in other Bethesda RPGs. The explanation covers their existence, there is no need to speculate on why each one isn't removed, as presumably patrols would eventually 'discover' all of them. Treat them as guerrilla camps that, due to coding limitations, cannot change location every night. Silence is GoldenBreak the Silence 12:45, 21 June 2015 (UTC)
I'm not talking about every camp, though. I'm talking about the three that exist purely to besiege a hold capital (the Whiterun, Windhelm and Solitude Military Camps, not the Whiterun, Eastmarch or Haafingar Stormcloak/Imperial Camps, the ones that actually are "hidden military camps in the hills"). Vicano (talk) 18:51, 21 June 2015 (UTC)
The only answer I can give for the camps staying is Skyrim's just not made well, as far as I know there is no in-game explanation without mentioning bugs. Dragon Guard  (talk) 23:07, 23 June 2015 (UTC)
Which is my ultimate point; the Whiterun/Solitude/Windhelm Military Camps not being disabled is almost certainly not WAD, so should be documented as bugs. Vicano (talk) 21:44, 24 July 2015 (UTC)