Skyrim:Conjure
Conjure | |
---|---|
School | Conjuration |
Type | Defensive |
Enchanting | |
ID | 0010e38e |
Base Cost | 30 |
Items | Weapons |
Availability (Click on any item for details) |
|
Weapons |
Summons a <Creature> for <dur> seconds.
Conjure (a.k.a. Summon) causes the requested creature to appear and fight by your side. A different magical effect is used for each different creature that can be conjured.
When you cast a Conjure spell, the creature will appear at the location where you are currently aiming. If you are aiming at a point that is too far away from you, the crosshairs on your screen will turn red, indicating that it is impossible to cast the conjure spell in that direction; you will need to point towards a closer location before releasing the cast button.
Enchanting[edit]
The following items use this effect, but they cannot be disenchanted.
- Aetherial StaffDG
- Sanguine Rose
- Sild's Staff
- Staff of AncestorsCC
- Staff of the Familiar
- Staff of the Flame Atronach
- Staff of the ForefathersCC
- Staff of the Frost Atronach
- Staff of the Storm Atronach
Spells[edit]
The following spells use the Conjure group of effects. Following each spell is the specific variant of the effect that it uses:
- Conjure Ancient DeathpriestCC: Conjure Ancient Deathpriest (
FExxx852
;ccVSVSSE003_MGEF_AncientLich
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_AncientLichDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure Ash GuardianDB: Conjure Ash Guardian (
xx017782
;DLC2SummonAshGuardianHeartStone
) - Conjure Ash SpawnDB: Conjure Ash Spawn (
xx01CDF6
;DLC2SummonAshSpawn
)
- Conjure Ayleid LichCC: Conjure Ayleid Lich (
xx147D95
;ccBGSSSE067_ConjureAyleidLichEffect
)
- Conjure Bone ColossusCC: Conjure Bone Colossus (
FExxx861
;ccVSVSSE003_MGEF_BoneColossus
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_BoneColossusDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure BonemanDG: Conjure Boneman (
xx0045BA
;SummonBoneman
)
- Conjure Cursed SpectreCC: Conjure Cursed Spectre (
FExxx870
;ccVSVSSE003_MGEF_Gloomwraith
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_GloomwraithDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure Dark Seducer ArcherCC: Conjure Dark Seducer Archer (
xx00086D
;ccBGSSSE025_SummonDarkSeducerArcher
)
- Conjure Dark Seducer WarriorCC: Conjure Dark Seducer Warrior (
xx000A0A
;ccBGSSSE025_SummonDarkSeducerWarrior
)
- Conjure Dragon Priest: Conjure Dragon Priest (
0010fc12
;SummonDragonPriest
)
- Conjure Dremora Lord: Conjure Dremora Lord (
0010dded
;SummonDremoraLord
)
- Conjure Familiar: Conjure Familiar (
000640b4
;SummonFamiliar
)
- Conjure Flame Atronach: Conjure Flame Atronach (
0001ceaa
;SummonFlameAtronach
)- If you have unlocked the Elemental Potency perk, replaced by: Conjure Potent Flame Atronach (
0004e945
;PerkSummonFlameAtronachPotent
)
- If you have unlocked the Elemental Potency perk, replaced by: Conjure Potent Flame Atronach (
- Conjure Foul ZombieCC: Conjure Foul Zombie (
FExxx806
;ccBGSSSE003SummonZombie2
)
- Conjure Frost Atronach: Conjure Frost Atronach (
0001ceab
;SummonFrostAtronach
)- If you have unlocked Elemental Potency, replaced by: Conjure Potent Frost Atronach (
0004e946
;PerkSummonFrostAtronachPotent
)
- If you have unlocked Elemental Potency, replaced by: Conjure Potent Frost Atronach (
- Conjure Golden Saint ArcherCC: Conjure Golden Saint Archer (
xx00086E
;ccBGSSSE025_SummonGoldenSaintArcher
)
- Conjure Golden Saint WarriorCC: Conjure Golden Saint Warrior (
xx00086F
;ccBGSSSE025_SummonGoldenSaintWarrior
)
- Conjure Haunting SpiritCC: Conjure Haunting Spirit (
FExxx868
;ccVSVSSE003_MGEF_HauntingSpirt
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_HauntingSpirtDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure Malignant ZombieCC: Conjure Malignant Zombie (
FExxx807
;ccBGSSSE003SummonZombie4
)
- Conjure MistmanDG: Conjure Mistman (
xx0045B8
;SummonMistman
)
- Conjure Putrid ZombieCC: Conjure Putrid Zombie (
FExxx805
;ccBGSSSE003SummonZombie3
)
- Conjure SeekerDB: Conjure Seeker (
xx033C66
;DLC2SummonSeekerEffect
)
- Conjure Skeleton ChampionCC: Conjure Skeleton Champion (
FExxx877
;ccVSVSSE003_MGEF_Skeleton_champion
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_Skeleton_championDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure Skeleton MarksmanCC: Conjure Skeleton Marksman (
FExxx856
;ccVSVSSE003_MGEF_Skeleton_archer
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_Skeleton_archerDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure Skeleton MinionCC: Conjure Skeleton Minion (
FExxx85B
;ccVSVSSE003_MGEF_Skeleton_warrior
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_Skeleton_warriorDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure Skeleton WarlockCC: Conjure Skeleton Warlock (
FExxx84E
;ccVSVSSE003_MGEF_Skeleton_warlock
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_Skeleton_warlockDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure StaadaCC: Conjure Staada (
xx19D3FC
;ccBGSSSE025_SummonStaada
)
- Conjure Storm Atronach: Conjure Storm Atronach (
0001ceac
;SummonStormAtronach
)- If you have unlocked Elemental Potency, replaced by: Potency: Conjure Storm Atronach (
0004e947
;PerkSummonStormAtronachPotent
)
- If you have unlocked Elemental Potency, replaced by: Potency: Conjure Storm Atronach (
- Conjure Tomb GuardianCC: Conjure Tomb Guardian (
FExxx854
;ccVSVSSE003_MGEF_TombGuardian
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_TombGuardianDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure Undying GhostCC: Conjure Undying Ghost (
FExxx85E
;ccVSVSSE003_MGEF_UndyingGhost
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_UndyingGhostDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Conjure WrathmanDG: Conjure Wrathman (
xx0045B3
;SummonWrathman
)
- Conjure ZombieCC: Conjure Zombie (
FExxx804
;ccBGSSSE003SummonZombie
)
- Flame Thrall: Conjure Flame Thrall (
0007e5d2
;SummonFlameThrall
)
- Flaming Familiar: Conjure Flaming Familiar (
00106e35
;dunHighGateSummonFlamingThrallFFAimed
)- If you have unlocked Elemental Potency, replaced by: Conjure Potent Flame Thrall (
000cdecf
;SummonFlameThrallPotent
)
- If you have unlocked Elemental Potency, replaced by: Conjure Potent Flame Thrall (
- Frost Thrall: Conjure Frost Thrall (
0007e5d3
;SummonFrostThrall
)- If you have unlocked Elemental Potency, replaced by: Conjure Potent Frost Thrall (
000cded0
;SummonFrostThrallPotent
)
- If you have unlocked Elemental Potency, replaced by: Conjure Potent Frost Thrall (
- Pride of HirstaangCC: Pride of Hirstaang (
FExxx843
;ccBGSSSE014_PrideOfHirstaang_SummonBear_PlayerEffects
)
- Storm Thrall: Conjure Storm Thrall (
0007e5d4
;SummonStormThrall
)- If you have unlocked Elemental Potency, replaced by: Potency: Conjure Storm Atronach (
0010ee44
;PerkSummonStormAtronachPCPotent
)
- If you have unlocked Elemental Potency, replaced by: Potency: Conjure Storm Atronach (
- Soul SplitCC: Conjure Sundered Shade (
FExxx873
;ccVSVSSE003_MGEF_SoulSplit_WailingWraith
)- If you have unlocked the Dark Souls perk, effect replaced with
ccVSVSSE003_MGEF_SoulSplit_WailingWraithDS
- If you have unlocked the Dark Souls perk, effect replaced with
- Summon ArvakDG: Summon Arvak (
xx00C600
;DLC01SummonSoulHorseEffect
)
- Summon Daedric HorseCC: Summon Daedric Horse (
xx000B62
;ccBGSSSE067_SummonHorseEffect
)
- Summon GargoyleDG: Summon Gargoyle (
xx016909
;DLC1SummonGargoyle
)
Notes[edit]
- Unless you have unlocked the Twin Souls perk, only one creature or NPC can be conjured or reanimated at a time. Conjuring a second will cause the first to vanish. Twin Souls allows two conjured or reanimated at once.
- The Necromantic Grimoire Creation adds equipment that increases this limit by one. It also adds conjure spells that conditionally bypass this limit.
- On occasion, a summoned creature will remain in place for a long time after it should have vanished. It will remain near where it was summoned and attack people nearby (even the player if they return to the area), this is caused by the player changing cells or fast travelling before the summoned creature has properly spawned.
Bugs[edit]
- Both versions of Conjure Storm Thrall summon a Storm Atronach instead of a Storm Thrall.
- The Unofficial Skyrim Patch, version 1.1, fixes this bug.
- If you have any active Spell Absorption effects, you may absorb your own Summon spells, preventing you from successfully casting the spells. See the effect's bug notes for details.
- The Unofficial Skyrim Patch, version 1.0, fixes this bug.
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