Oblivion:Knights of the Nine
Knights of the Nine
|Items||Knights of the Nine Items|
|Released||November 21, 2006|
Retail disc for $19.99 (includes seven other official plug-ins)
|Xbox 360||Xbox Live for 400 MS Points (originally 800)|
|PS3||Automatically included with all versions|
|Patch||1.1.511 or higher|
|CS||Version 1.2 (or hex edit the esm file)|
|For problems related to installation, see Installation Issues|
Knights of the Nine is an official plug-in released by Bethesda for Oblivion. KotN, as it is often abbreviated, is substantially larger than most of the other plug-ins. A list of frequently-asked questions and their answers can be found on the FAQs page.
- A fallen King has been unchained from the darkness of Oblivion to seek vengeance upon the Gods who banished him. Only a champion pure of heart can vanquish the evil that has been released upon the land. You must heed the call, reclaim the lost relics of the Divine Crusader, and return the Nine to glory. New dungeons, characters, quests, and mysteries await.—Official Summary
Unlike most of the official plug-ins, this plug-in adds multiple quests. Also, a quest is not immediately added to your list of current quests when you first install the plug-in.
- Knights of the Nine Quests — The quests added to the game.
 Gameplay Info
- Knights of the Nine Places — Places added to Tamriel.
- Knights of the Nine Items — The new items in the game.
- Knights of the Nine Magic — The spells added to the game.
- Knights of the Nine NPCs — The NPCs added to the game.
- Knights of the Nine Creatures — The new creatures added to the game.
- Concept Art — Knights of the Nine Concept Art.
- Pre-Release Content — Shots from the game prior to its release.
Two new factions are added with this plug-in:
- This faction actually existed before the plug-in, but previously could not be joined by the player.
- When you begin Pilgrimage, after speaking to the Prophet, you are given the rank of Pilgrim in this faction.
- Membership in this faction allows you to freely enter all areas within chapels (including undercrofts and living quarters).
- As you progress through the quests, your rank in the Knights of the Nine faction changes.
- Completing the Knight of the Nine questline will require a player to abolish their Infamy.
- The variety of items, powers and services rewarded from completing the quests may be particularly useful for new characters.
- You can only equip the Relics gained in the quests if your infamy is 1 or less. If your infamy ever reaches 2 or more, you must repeat the Pilgrimage to a Wayshrine of every deity. Items and effects that temporarily increase your Infamy, such as the Gray Cowl of Nocturnal will make you unable to equip the Relics until you unequip the items or the effects wear off.
- Unlike other official plug-ins, Knights of the Nine introduces new dialogue into NPC interactions throughout the entire game. For instance, after several of the Crusader's Relics are claimed by the player, NPCs will mention them in rumors and in conversations with other NPCs. Similarly, by completing the questline, NPCs will sometimes refer to the player as a Holy Knight or Divine Crusader. If a player's infamy rises above zero after completing the questline, NPCs will sometimes greet them saying: "I used to think you were a hero. A holy knight and all that. I guess I should have known better" or "I used to admire you. But it turns out you're just a sinner like all the rest of us."