Oblivion:Knights of the Nine

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Knights of the Nine
Official Plug-in:
Knights of the Nine
Quest Multiple Quests
Location Multiple Locations
Items Knights of the Nine Items
Released November 21, 2006
Size 155 MB
Availability
PC

Retail disc for $19.99 (includes seven other official plug-ins)

Xbox 360 Xbox Live for 400 MS Points (originally 800)
PS3 Automatically included with all versions
Other
Requirements
Patch 1.1.511 or higher
CS Version 1.2 (or hex edit the esm file)
For problems related to installation, see Installation Issues
Knights of the Nine box art.

Knights of the Nine is an official plug-in released by Bethesda for Oblivion. KotN, as it is often abbreviated, is substantially larger than most of the other plug-ins. A list of frequently-asked questions and their answers can be found on the FAQs page.

A fallen King has been unchained from the darkness of Oblivion to seek vengeance upon the Gods who banished him. Only a champion pure of heart can vanquish the evil that has been released upon the land. You must heed the call, reclaim the lost relics of the Divine Crusader, and return the Nine to glory. New dungeons, characters, quests, and mysteries await.Official Summary

[edit] Quests

Unlike most of the official plug-ins, this plug-in adds multiple quests. Also, a quest is not immediately added to your list of current quests when you first install the plug-in.

[edit] Gameplay Info

[edit] Previews

[edit] Factions

Two new factions are added with this plug-in:

Pilgrim Rank

Nine Divines

  • This faction actually existed before the plug-in, but previously could not be joined by the player.
  • When you begin Pilgrimage, after speaking to the Prophet, you are given the rank of Pilgrim in this faction.
  • Membership in this faction allows you to freely enter all areas within chapels (including undercrofts and living quarters).
Knight Errant Rank Knight Commander Rank Divine Crusader Rank

Knights of the Nine

[edit] Notes

  • Completing the Knight of the Nine questline will require a player to abolish their Infamy.
  • The variety of items, powers and services rewarded from completing the quests may be particularly useful for new characters.
  • You can only equip the Relics gained in the quests if your infamy is 1 or less. If your infamy ever reaches 2 or more, you must repeat the Pilgrimage to a Wayshrine of every deity. Items and effects that temporarily increase your Infamy, such as the Gray Cowl of Nocturnal will make you unable to equip the Relics until you unequip the items or the effects wear off.
  • Unlike other official plug-ins, Knights of the Nine introduces new dialogue into NPC interactions throughout the entire game. For instance, after several of the Crusader's Relics are claimed by the player, NPCs will mention them in rumors and in conversations with other NPCs. Similarly, by completing the questline, NPCs will sometimes refer to the player as a Holy Knight or Divine Crusader. If a player's infamy rises above zero after completing the questline, NPCs will sometimes greet them saying: "I used to think you were a hero. A holy knight and all that. I guess I should have known better" or "I used to admire you. But it turns out you're just a sinner like all the rest of us."

[edit] See Also

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