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|Home Town||Seyda Neen|
Arrille is an Altmer trader living in Seyda Neen. Arrille runs Arrille's Tradehouse, and offers the only trading services in town. He sells some low-grade weapons and armor, a few potions, scrolls, alchemical apparati, various sundry items, and a collection of basic spells. He is a restocking vendor of Corkbulb Root (5), Scrib Jerky (5), and Shalk Resin (5). Arrille is friends with Fargoth, also of Seyda Neen, and will trade more favorably with you if you return Fargoth's missing ring to him. Chat with Arrille when you arrive in Seyda Neen to pick up some pointers and learn about some dilemmas of the locals, including Hrisskar Flat-Foot's money troubles.
 Related Quests
Arrille has the following spells for sale:
|Fireball||5||Fire Damage 2-20 pts in 5ft on Target|
|Frostbite||6||Frost Damage 15-30 pts on Touch|
|Spark *||7||Shock Damage 2-20 pts in 5ft on Target|
|Father's Hand||5||Sanctuary 1-40 pts for 5s on Self|
|Absorb Fatigue||75||Absorb Fatigue 5-20 pts for 30s on Touch|
|Hearth Heal||13||Restore Health 20-80 pts on Self|
|Jack of Trades||30||Fortify Luck 10 pts for 60s on Self|
|Resist Magicka||5||Resist Magicka 10 pts for 5s on Self|
* Indicates spells which cannot be purchased from anyone else, though spells with the same effects at different magnitudes can be purchased elsewhere.
- Negative numbers indicate restocking items.
- Items in italics are equipped, and can be purchased if you sell him something better first. (If there is more than one, you may be able to purchase the others.)
- Items in bold are Leveled Lists. Click on them to learn more about what they may contain.