Oblivion:Fort Homestead

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Fort:
Fort Homestead
# of Zones 3
Occupants
Marauders
(1 boss-level Marauder)
Important Treasure
1 boss-level Chest
Console Location Code
FortHomesteadExterior, FortHomestead01, FortHomestead02, FortHomestead03
Location (view on map)
On the Red Ring Road, south of the Imperial City
Region
Heartlands
Fort Homestead

Fort Homestead is a medium fort south of the Imperial City containing marauders. [edit] It contains three zones: Fort Homestead, Fort Homestead Passages, and Fort Homestead Heroes' Hall.

[edit] Notes

  • This fort is filled to the brim with traps. You should be careful with every step you take.

[edit] Exterior

Key to Maps
Map of Fort Homestead, Exterior
  • The exterior is located at coordinates: Tamriel 5, 7
  • This location's map marker (M on map) is named Fort Homestead (editor name FortHomesteadMapMarker). The entrance door is NNW of the marker, 130 feet away.
  • 0-3 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 25% Dog) are near the entrance
  • 1 Nirnroot is at location N on map
  • Another Nirnroot is located inside the circular ruins just west of the entrance. The Nirnroot is just off the map.
  • 1 Chest 01 is near the entrance
  • 1 Wilderness Chest 01 (non-respawning) is near the entrance
  • The other following items can be found near the entrance: 2 Gold Nuggets, 4 Silver Nuggets, 1 Weak Poison of Clumsiness, and 1 Absorb Health scroll
  • Some of the above items are clustered at location C: 2 Gold Nuggets and 4 Silver Nuggets
  • Just northwest of the main section of the fort between two boulders, there is a skeleton with eight bottles of beer and one leveled damage agility poison.

[edit] Zone 1: Fort Homestead

Fort Homestead

This zone is pretty straightforward, although it contains a side-passage. There is a side-passage in the first corridor in which an enemy is hiding. Then you arrive at a door leading to a room. There are two pressure plates here, although they activate nothing. If you go to the left here, you will arrive in the Fort Homestead Passages.

If you continue on however, the next room has two enemies and a nasty Dart Trap in the right side of the room. Then if you go down the stairs, you should be careful for the Swinging Mace Trap just behind the corner to the left. The last room in this zone is a dead end; You can find an enemy and a treasure chest here.

Occupants:

  • 1 Campsite Marauder (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
  • 1 archer Marauder
  • 1 melee Marauder
  • 1 Rat

Treasure:

Traps:

Doors and Gates:

Other:

  • 1 bedroll at location b on map

[edit] Zone 2: Fort Homestead Passages

Fort Homestead Passages

In this zone you will immediately arrive at an intersection. If you go left, you will only find a Swinging Mace trap below the stairs and one enemy. If you go right you will arrive in a room with pillars with a marauder and a Dart trap at the back of the room.

The next room is equipped with a Dart trap as well and you can choose which way you want to exit it: To the left or straight from the room. Both ways lead to the Fort Homestead Heroes' Hall, the left exit leads to an unguarded treasure room (Door D on the map) and the other way leads to the main entrance (Door E on the map).

Occupants:

  • 1 Campsite Marauder (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
  • 1 melee Marauder
  • 1 Rat

Treasure:

Traps:

Doors and Gates:

  • There are three doors in/out of this zone
    • 1 door (at C) leads to the zone Fort Homestead
    • 2 doors (at D and E) lead out of dungeon to Fort Homestead Heroes' Hall and Fort Homestead Heroes' Hall

[edit] Zone 3: Fort Homestead Heroes' Hall

Fort Homestead Heroes' Hall

There are two ways to enter this zone: from the main entrance (Door E in the map) or from a bridge which overlooks the main hall of this area (Door D in the map). The second way gives a good vantage point to attack one of the marauders.

This zone essentially is a large room with a pit in the middle and a bridge across it. The bridge is rigged with some very painful Swinging Mace traps. The best way to cope with them is to alert the enemies one the other side and to let them trigger it. Otherwise you should run with a very high speed across the bridge to avoid the traps. There are three marauders in this room and one of them is a boss, so you should prepare for a difficult fight, especially since you can alert them at the same time easily. Across the bridge is the boss chest and a bedroll; a good way to heal yourself from all the traps.

Occupants:

  • 1 boss-level Marauder at location A on map
  • 1 Campsite Marauder (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
  • 1 archer Marauder

Treasure:

Traps:

Doors and Gates:

Other:

  • 1 bedroll at location b on map
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