Morrowind talk:Indoranyon

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Qorwynn[edit]

I do believe the latter part about Qorwynn should be rephrased. — Unsigned comment by 77.100.227.20 (talk) on 1 October 2008

I agree, it was a bit too much... over the top. Rephrased. --Timenn < talk > 07:55, 3 October 2008 (EDT)

Exit[edit]

I'm playing Xbox GOTY on an Xbox 360, and I just walked out the door at the end back to Indoranyon outside. Maybe it had something to do with Qorwynn being the only one left alive? Also, seems like one Calm Humanoid spell and a little Speechcraft can make him play nice. — Unsigned comment by 142.177.190.247 (talk) at 04:05 on 1 February 2009 (UTC)

No, it's always like that, has nothing to do with Qorwynn or anybody else there. The weird part is that the door on the outside leads to the opposite end from the door, so you have to go all the way through in order to get out, and you can't just flee back out the door you cam in through like every other location in the game. As for your other point, Calm Humanoid and Speechcraft are obvious enough if you're familiar with the game, and if they aren't, Qorwynn's page makes it clear. --TheRealLurlock Talk 04:16, 1 February 2009 (UTC)
I showed up without any Calm spells. Charm doesn't work, (both Emperor's Voice and Zenithar's Wiles in combination; attempted several times), even with Personality at 100, so I sneaked past, and out the door, (raising Sneak to 83 in the process), in hopes of returning another time. 74.38.23.12 21:58, 13 October 2014 (GMT)

Enchanted Interior?[edit]

The door mix-up looks like a bug to me. Is there any substantial evidence that the doors have been "enchanted"? —Legoless (talk) 19:49, 18 February 2014 (GMT)

The note on the outside of the door says that he only got back out because he cast Mark before he entered. This suggests to me that entering the door is meant to be a trap. 74.38.23.12 12:48, 13 October 2014 (GMT)