Morrowind:Sharn gra-Muzgob

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Sharn gra-Muzgob (sharn gra-muzgob)
Home City Balmora
Location Guild of Mages
Race Orc Gender Female
Level 7 Class Healer Service
Services
Training Alteration (44)
Mysticism (44)
Restoration (44)
Merchant
Gold 200
Buys
  • Magic Items Magic Items
Spells Alteration SpellsIllusion SpellsMysticism SpellsRestoration Spells
Other Information
Health 85 Magicka 94
Alarm 100 Fight 30
Essential Yes
Faction(s) Mages Guild (0Associate)
Sharn gra-Muzgob, Mages Guild, Balmora

Sharn gra-Muzgob, a female Orc healer and Spell Merchant, is an Associate in the Mages Guild. Sharn gra-Muzgob can be found in the lower level of the Guild of Mages in Balmora and is absolutely not a necromancer, or is she?

[edit] Related Quests

[edit] Main Quest

  • Gra-Muzgob Informant: You must give Sharn gra-Muzgob the Skull of Llevule Andrano to receive the information that Caius Cosades desires.

[edit] Miscellaneous

[edit] Spells

Sharn teaches the following spells:

Spell Name Cost Effects
Alteration
Fifth Barrier 150 Shield    Shield 50pts for 30sec on Self
Strong Feather 25 Feather    Feather 50pts for 10sec on Self
Illusion
Calm Creature 23 Calm Creature    Calm Creature 30pts for 10sec on Target
Mysticism
Dispel 25 Dispel    Dispel 100pts on Self
Spell Absorption 25 Spell Absorption    Spell Absorption 10pts for 5sec on Self
Restoration
Balyna's Antidote 5 Cure Poison    Cure Poison on Self
Balyna's Soothing Balm * 2 Restore Health    Restore Health 3-12pts on Self
Cure Common Disease on Other * 15 Cure Common Disease    Cure Common Disease on Touch
Strong Resist Fire 20 Resist Fire    Resist Fire 20pts for 10sec on Self
Strong Resist Frost 20 Resist Frost    Resist Frost 20pts for 10sec on Self
Strong Resist Magicka 20 Resist Magicka    Resist Magicka 20pts for 10sec on Self
Strong Resist Poison 20 Resist Poison    Resist Poison 20pts for 10sec on Self
Strong Resist Shock 20 Resist Shock    Resist Shock 20pts for 10sec on Self

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)

[edit] Wares

  • Negative numbers indicate restocking items.
Item Qty
Potions
Bargain Disease Resistance 2
Bargain Fortify Health Potion 2
Bargain Restore Fatigue 3
Bargain Restore Health -3
Bargain Restore Magicka 3
Cheap Disease Resistance 2
Cheap Potion of Fortify Health 2
Cheap Restore Fatigue 2
Cheap Restore Health -5
Cheap Restore Magicka 1
Potion of Cure Blight Disease -5
Potion of Cure Common Disease -10
Potion of Cure Paralyzation -1
Item Qty
Potions (cont.)
Potion of Cure Poison -1
Quality Disease Resistance -2
Quality Restore Health -2
Standard Disease Resistance -2
Standard Potion of Restore Luck -3
Standard Restore Agility -3
Standard Restore Endurance -3
Standard Restore Health Potion -5
Standard Restore Intelligence -3
Standard Restore Personality -3
Standard Restore Speed -3
Standard Restore Strength -3
Standard Restore Willpower -3

[edit] Notes

  • Though Sharn is listed as a trader in "Magic Items", she does not deal in any of the four types of items that can qualify as magic items, and thus this distinction has no real meaning.
  • Sharn gra-Muzgob is frequently the victim of a bizarre bug where she will slowly rise into the air for no reason. If she walks anywhere, she will immediately fall back to the ground, but when she is standing still, she will float into the air, eventually passing through the ceiling and completely out of sight, never to be seen again. If you see her starting to float, you should walk up and talk to her - this will reset her back to the ground. If she has already disappeared, you may be in trouble, particularly because she is required for a small part of the Main Quest. There are a few things you can do in this case:
PC Note - Open the console and use an RA (Reset Actors) command. This will restore all NPCs in the current cell to their default positions, and usually works to replace a missing Sharn. If that fails, use the following command: PlaceAtPC "sharn gra-muzgob",1,20,1. This will create a new Sharn, allowing you to complete the quest as normal. Note that occasionally the original Sharn may later reappear, and you will have two of them. If this occurs, simply open the console, click on one of them, and type disable, followed by setDelete, 1. (The second command is optional and requires Tribunal, but it helps save a bit of memory.) Alternatively, instead of disabling the double, you can kill her instead, by clicking on her with the console open and typing SetHealth 0. (Killing her by conventional means would be unwise, particularly if you're a member of the Mages Guild.) Then simply dispose of the corpse or wait for it to disappear on its own by not visiting the Guild for a week.
PC Only This bug is fixed by the Morrowind Patch Project.
XBox Note - On the XBox, some success has been reported by saving the game while standing near where Sharn is supposed to be, then quitting, and re-loading the save. Unfortunately, this method is far from guaranteed. Your safest bet is probably to either complete the Gra-Muzgob Informant quest as soon as possible, or to avoid the Balmora Mages Guild altogether until you are ready to do this quest, since she only displays this floating behavior while you are there.
XBox Note - Alternatively, you can use the power of alchemy and avoid this trouble. Fortify enough speed to go through walls, then levitate above or below where she's supposed to be. You'll find her standing on her own patch of nothing.
  • Not counting some mercenaries at Bal Fell, Sharn is the only Orc to appear in the Mages Guild in the entire Elder Scrolls series.
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