Morrowind Mod:EnableDisable
Disable
Enable
Disable Enable Type: Misc Returns: none Example: "murberius harmevus"->Disable misc_lw_bowl_chapel->Enable Scripts: Alen_Note AzuraEnd
Used to enable/disable objects within the game. A disabled object is saved but not visible or processed within the game (though any scripts attached to it will still work). There also appears to be some minor issues involved with disabling lights (disabling light objects that don't have a model may leave their effects on the environment when loading different saves, so the position of these lights should be moved rather than just disabling them).
There are many possibilities allowed with these functions. For example, the game strongholds are initially disabled and are only enabled once the player performs the appropriate quests
See Also: GetDisabled