Tes4Mod talk:Unofficial Oblivion Patch

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(BUG:) Define "the latest official patch" (for historical accuracy and timeliness). - anonymouse (squeek squeek!)

The article links to the Patch page so I think it's clear enough. –RpehTCE 05:29, 17 February 2008 (EST)

Contents

[edit] "Tes4Mod"?

What does the [Tes4Mod:] part of the article title (article name) indicate? Is it a wiki category (like [Oblivion:] or [Tamriel:])? -- Laisren 06:24, 25 February 2008 (EST)

Tes4Mod = "The Elder Scrolls 4 Modding". It's not the most elegant of words, but yes it's a namespace like Oblivion: and Tamriel. –RpehTCE 08:46, 25 February 2008 (EST)
More information on namespaces is at UESPWiki:Namespaces and Help:Namespaces. Although namespaces also tend to make up some of the top level entries on our category tree, the two organizational systems are different. --NepheleTalk 13:58, 25 February 2008 (EST)

[edit] Both?

If I have SI, is it best to install both the patch for vanilla and SI or just the one for SI? OneGyT 09:51, 6 May 2008 (EDT)

Both. The UOP fixes only issues with vanilla Oblivion and the USIP fixes only issues with SI. Don't forget the UOMP too if you run any of the official mods. –RpehTCE 09:57, 6 May 2008 (EDT)
Wow, that was fast! Thanks for the help. OneGyT 09:59, 6 May 2008 (EDT)

[edit] Order of installation of all the unofficial patches

I have managed to destroy my Oblivion game. I am starting over, everything is unstalled. Does someone know of an order of installation that works best? I have tried Oblivion, Official Patch, Unofficial patch, then shivering isles, unofficial SI patch, then all the KOTN mods, then the unofficial Patch for those. The game will not start. Any ideas would be appreciated.

They can be installed in any order, but an important thing to remember is to make sure that there are no Unofficial Patch ESP's active if what they patch isn't there; they can be present just not checked in the launcher Data Files. So make sure that all of the active UOMP ESP's match the official "DLC" mods that are there. ie If you have GoTY and the KoTN CD you will not have Battlehorn Castle unless you bought it or got the free download separately, so deactivate the UOMP "DLCBattlehornCastle - Unofficial Patch.esp". Otherwise this is a missing master situation and Oblivion will crash on launch or load. Kivan 10:21, 10 July 2008 (EDT)

[edit] Avast and Shivering Isles Mod

This is just FYI. Avast was incorrectly flagging the Unofficial Shivering Isles mod as infected. I notified their support team and now it no longer does that :) Thanks for these amazing mods everyone! Moglee 15:28, 5 July 2008 (EDT)

So now I know who to thank that they fixed their definitions. Thanks! :^) Kaspersky was doing this too. All of the Unofficial Patches use Inno Setup, a free installer package. Some lowlife probably used Inno Setup to build a fake installer that pretended to install something good but installed a trojan instead, and the AV companies put the Inno code in their definitions rather than the trojan payload. I've had a bunch of phishing spams that say I need to "upgrade my security certificate" at some bank (and of course it's for a bank that isn't even in this country) so I bet it was something like this. Kivan 10:16, 10 July 2008 (EDT)

[edit] Skeletons in city temples

I've moved the following comment/question from my talk page, in the hopes that it may be seen here by someone who could help this editor more than I. --GuildKnightTalk2me 00:38, 17 August 2008 (EDT)

A bug question Obliv v1.2.0416 (and) Unofficial Oblivion Patch V3.0.1

Greetings,

Here is the bug info

Important
If you need tech info for my installation of Oblivion
and related software view my talk page under the heading
Oblivion Tech Notes - O'Neill

Brief description (for quick reference)
City temples with skeleton marks inside

Details...

About 10 days ago I installed the unofficial oblivion patch.
Since then I have found what I assume is a bug. When inside city temples
I see skeleton symbols floating around the top of each arch.
These bad boys have made a mockery of temples. The appearance of
the symbols or marks is so organized one might think they were part
of a storyline for some uncompleted quest. I do have the
smaller exclamations mod and the marks do appear small.
Just out of place. Apparently skeletons have a sense of humor :)

Einri O'Neill 00:24, 17 August 2008 (EDT)

[edit] odds n ends

Greetings all,
Been playing a lot since the skeleton issue came up.
The game seems perfectly functional although I do have a few concerns.
The version number shows in red. Does that color indicate a conflict?
When exiting the game, the computer shows a window saying
"Oblivion is being shut down...send report? etc"

Oblivion version 1.2.0416
UOP patch version 3.0.1
Einri O'Neill 21:02, 22 August 2008 (EDT)

[edit] notice uop

With regard to the Skeleton Symbols in City Temples
Did some research
Going into Data files and unchecking UOP before loading saved game
does get rid of the skeleton symbols at city temples, but of coarse
it presumably messes up the game in other ways when using a save that was
created while UOP was in effect.

Personally, I'm going back to using the UOP (at least for my main character).
It seems to cause fairly frequent crashes to the desktop as well as
the symbols. But fortunately, I have not found any other problems with it
despite having played many hours under it's effect.

Einri O'Neill 01:56, 3 September 2008 (EDT)

[edit] Fix For A Small Problem With The USIP

Here's a way to fix the small issue where the map marker for The Gardens of Flesh and Bone is removed for some reason when using the USIP(with thanks to Arthmoor on the Bethesda forums): 1. Use the CS. Load the USIP plugin, make your way over to the SEFringe worldspace, then move the display there until you get to the Gardens and can find the map marker. Once there, you need to edit the map marker and change a checkbox that is marked "Set enable state to opposite of parent" and then save the file.

  • OR* (easier by far)

2. Use TES4Edit. Load the USIP file into tes4edit, search for 00013171. You should get a display on the right pane with the map marker. If you ctrl-click on where it says XPGardensMapMarker [REFR:00013171] on the RIGHT side, you should be sitting on the item on the left pane. At that point you should be able to right-click on it from the left pane and tell it to remove the marker. That will undo the edit made and restore it's original function. Exit the program, and save when prompted.

NOTE: It's possible that doing the above could unfix some other small, though I haven't noticed any problems as of yet.

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