Tes3Mod:Tamriel Rebuilt/Places

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Settlement map of the north-eastern part of Mainland Morrowind, and Vvardenfell's eastern coast.

Listing is complete as of the current released version of Map 1 and Map 2.

Morrowind is a large province and its Telvannis district is nearly as large as the island of Vvardenfell.

Contents

[edit] Regions

  • Boethian Mountains — A peninsular region of rugged rocks twisted in strange shapes by erosion.
  • Helnim Fields — A region of rich pastures in north-eastern Morrowind.
  • Inner Sea — The narrow and treacherous sea surrounding Vvardenfell.
  • Mephalain Mountains — A humid and rocky region that extends the Boethian Mountains southwards.
  • Molagreahd — A region of rolling hills and fertile pastures that surrounds the point of the Boethian Mountains.
  • Sea of Ghosts — The cold sea that borders all the northern coasts of Tamriel and surrounds the Telvanni Isles.
  • Telvanni Isles — A few large islands and countless small islets overgrown by twisted fungi and vegetation.

[edit] Cities, Towns, and Settlements

[edit] Major Cities

  • Firewatch — An important Imperial city on the mainland, to the east of Vos and Tel Mora.
  • Helnim — An Imperial city on the decline, though still an important trade center.
  • Port Telvannis — The huge capital city of Great House Telvanni, on a large island off the eastern coast of the mainland.

[edit] Small Towns

[edit] Imperial Forts


(Smaller settlements)

[edit] Major Landmarks

[edit] Other Landmarks

  • Ancestral Tombs — The traditional last dwelling places of the honored ancestors of the Dunmer.
  • Ancient Ruins — Miscellaneous places abandoned long ago.
  • Caves — The dark bowels of the earth, where treasures wait and dangers lurk.
  • Daedric Shrines — Built in the prehistory of Resdayn to honor and cajole the Good and Bad Daedra.
  • Dwemer Ruins — The last remnants of a mysterious culture.
  • Grottos — Caves that are submerged in whole or in part.
  • Mines — Damp caves where workers toil to unearth precious minerals, or eggs.
  • Ships — Crafts that ply the waves, or failed to do so.
  • Taverns
  • Telvanni Towers — Large structures of twisting roots, which are the places of power in Telvanni towns.
  • Velothi Towers — Old and sturdy half-subterranean mansions.
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