Tes3Mod:Tamriel Rebuilt/Places
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Listing is complete as of the current released version of Map 1 and Map 2.
Morrowind is a large province and its Telvannis district is nearly as large as the island of Vvardenfell.
Contents |
[edit] Regions
- Boethian Mountains — A peninsular region of rugged rocks twisted in strange shapes by erosion.
- Helnim Fields — A region of rich pastures in north-eastern Morrowind.
- Inner Sea — The narrow and treacherous sea surrounding Vvardenfell.
- Mephalain Mountains — A humid and rocky region that extends the Boethian Mountains southwards.
- Molagreahd — A region of rolling hills and fertile pastures that surrounds the point of the Boethian Mountains.
- Sea of Ghosts — The cold sea that borders all the northern coasts of Tamriel and surrounds the Telvanni Isles.
- Telvanni Isles — A few large islands and countless small islets overgrown by twisted fungi and vegetation.
[edit] Cities, Towns, and Settlements
[edit] Major Cities
- Firewatch — An important Imperial city on the mainland, to the east of Vos and Tel Mora.
- Helnim — An Imperial city on the decline, though still an important trade center.
- Port Telvannis — The huge capital city of Great House Telvanni, on a large island off the eastern coast of the mainland.
[edit] Small Towns
- Adurin-Ouaka — A poor shack village, at the western coast of the Lake of Boethiah.
- Alt Bosara — A small Telvanni town, south of the Lake of Boethiah, dominated by a large waterfall.
- Bahrammu — A very poor ramshackle settlement, the northernmost of the Telvannis district.
- Bal Oyra — A small Imperial charter town with a keep and a lighthouse.
- Baldrahn
- Gah Sadrith
- Llothanis (Seen in older versions as Gah Ouadaruhn)
- Marog
- Tel Mothrivra
- Tel Muthada
- Tel Ouada
- Ranyon-ruhn — An old Velothi city overgrown by Telvanni roots.
[edit] Imperial Forts
- Bal Oyra, Keep — A small Imperial fort that guards the town of Bal Oyra from the perils of the Molagreahd.
- Cephorad Keep — A small Imperial Fort at the eastern side of Tel Muthada.
- Helnim Hall — A copious castle located in the centre of Helnim, the Governor's residence.
- Firewatch Palace — A mighty Imperial stronghold guarding the Eastern Inner Sea.
- Windmoth Legion Fort — An Imperial fort, full of corruption, which is located deep within the Telvanni lands.
[edit] Major Landmarks
- Aegondo Point — A traditional pilgrimage site at the northern tip of the Molagreahd.
- Aranyon Pass — A sinister haunted canyon cutting through the Boethian Mountains.
- Boethian Falls — Impressive waterfalls near the small fishing village of Adurin-Ouaka.
- Dragonhead Point — A curious rock formation of the Boethian Mountains, which evokes the giant petrified head and spine of a dragon.
- Isle of Arches — A desolate island with a sinister beauty, the odd one out in the Telvanni Isles.
- Urlis Rock — A large rock formation jutting out of the Sea of Ghosts to the north of Bal Oyra.
[edit] Other Landmarks
- Ancestral Tombs — The traditional last dwelling places of the honored ancestors of the Dunmer.
- Ancient Ruins — Miscellaneous places abandoned long ago.
- Caves — The dark bowels of the earth, where treasures wait and dangers lurk.
- Daedric Shrines — Built in the prehistory of Resdayn to honor and cajole the Good and Bad Daedra.
- Dwemer Ruins — The last remnants of a mysterious culture.
- Grottos — Caves that are submerged in whole or in part.
- Mines — Damp caves where workers toil to unearth precious minerals, or eggs.
- Ships — Crafts that ply the waves, or failed to do so.
- Taverns
- Telvanni Towers — Large structures of twisting roots, which are the places of power in Telvanni towns.
- Velothi Towers — Old and sturdy half-subterranean mansions.

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