Tes3Mod:GetStartingAngle
The UESPWiki – Your source for The Elder Scrolls since 1995
GetStartingAngle
GetStartingAngle, Axis
Where: Axis = World axis to get the object's original orientation (X, Y, or Z).
Type: Movement
Returns: float
Example: if ( GetStartingAngle, X >= 90 )
set fInitialYAngle to ( "misc_de_goblet_04_dagoth"->GetStartingAngle, Y )
Scripts: Float
SignRotate
Returns a float value of the object's original orientation (in degrees) along the given world axis.
See Also: GetStartingPos
![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/4/4d/Somerights.png)