Tes3Mod:File Format

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Contents

[edit] Summary

Morrowind mod and save files use the same basic format of records and subrecords.

[edit] Notes

Following is a collection of rough notes on file format records and subrecords.

  • Organization is by Record, then subrecord, the subrecord notes.

[edit] CELL

  • CNAM (Cell Name)
    • Used after a MVRF
  • MPDT (Map Data: x,y,z floats) [ESS]
  • MPNT (Map Note, String) [ESS]
  • MVRF (Move Reference) [ESS,ESP]
    • Signifies that the reference has been moved to another cell.
    • If moved to an interior cell is followed by CNAM. (And other times? I forget.)
    • Found frequently in ESS files as creatures and NPCS move (or are moved) from their original.
    • Can also be found (very rarely) in an esp if the esp moves a reference from a master file.
  • NAM8 (Visibility Map) [ESS]
  • NAM0 (Normal Objects Count, Long) [ESM,ESP]
    • ESM/ESPs only.
    • Corresponds to __TEMP_REFS___ line
    • Count of non "reference persists" objects in cell
    • Appears between "persistent" and non-"persistent" objects
  • ZNAM (Disabled: 1 byte) [ESS?]
    • Probably presence is enough.
    • Byte always == 0?

[edit] INFO

  • NAME: NOT zero terminated!
  • BNAM: NOT zero terminated!

[edit] NPCC (NPC Contents)

  • NPDT
    • Bytes 0-1: Base disposition
    • Bytes 2-3: Flag? values: {0,2,4,8,10,14}
    • Bytes 4-8: Index number
  • SLCS (script variable ?)
  • WIDX (Wear index: index of items within the list that are worn)
    • But why 8 bytes???
  • XCHG (Charge? float)
  • XIDX (Subindex of NPCO, precedes greater detail)
  • XHLT (Health)
    • Format (integer or float) depends on type of item.
  • XSOL (Soul gem contained creature, zero terminated string creature id)

[edit] SCPT (Global Script)

  • SCHD (Script Header)
  • SLCS (?: 3 ints?)
    • Always present?
  • SLFD (Float Data: 4 bytes x num of floats)
  • SLSD (Short Data 2 bytes x num of shorts)
  • RNAM (Reference)
    • Reference object for global script. Same format as CELL.FRMR.
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