The UESPWiki – Your source for The Elder Scrolls since 1995
This article summarizes what is understood about the language used by the Ayleids.
[edit] Ayleid Language Origins
The language of the Ayleidoon, like other Elven languages, shares a common ancestry with the Aldmeris language. Because of this, the Ayleid language shares many words with the other languages of Mer, such as "Bal," which means "stone" in both the Dunmeri and Ayleid languages. These qualities are only present between the languages of Mer. The language of Men (current day Cyrodillic) appears to be completely different, although on occasion there have been some crossovers between the languages. This can be attributed to the Ayleidoon rule over the slaves (the Cyro-Nedes) in the first era, the various Elven conquests of Skyrim, and communities of the Ayleidoon fleeing to High Rock during the enforcement of the Alessian Doctrines, among other factors. Some of the words that fall under this category are "Atmora," which tranlates to "Elder Wood" in Aldmeris, and "Cyrodiil," which is a corruption of both the Ayleid words "Cyrod" and "Celediil" put together.
[edit] Valenwood-Ayleid Variant
While this sub-variety of the Ayleid language is less well-known, it is known that it differs slightly from the original 1E language of the Cyrod-Ayleids. Some of the differences are most likely due to the cultural influence of the Bosmer. Because of this influence, some words will have a closer relationship with Bosmer words; some Bosmer words have been affected by the Ayleidoon as well. The difference between the two languages can also be attributed to time, as they have developed with the rest of the world. One such word is "Moriche," the Valenwood-Ayleid word for the Dunmer, which could not have existed during the time of the Cyrod-Ayleidoon because the Chimer had not yet become the Dunmer. The Valenwood-Ayleid varient most likely also differ between different tribes of Valenwood-Ayleidoon, given the cultural differences of the tribes.
[edit] Ayleid Grammar
- Ownership: When referring a person's ownership of an object, an "e" is added to the end of the person's name. This applies no matter where the name is placed in relation to the object in question. For example, "Umarile Abasel" would translate to "Umaril's Forbidden Hall." "[The] Forbidden Hall of Umaril," however, would translate to "Abasel av Umarile". Notice that the added "e" still applies even when the syntax is inverted.
- Plurals: When referring to more than one object, an "i" is added to the end of the word. For example, "Sel" ("hall") becomes "Seli" ("halls"). However, in some cases "ia" is used instead of "i," or an "i" is added just before the end of the word; in both cases it is most likely due to phonetics of the word in question.
- Compound Words: The Ayleid language is largely composed of compound words. These words are typically an adjective combined with a noun, but in some cases two nouns will be used. In the case of two nouns (Noun1Noun2), it is normally safe to assume that the word means "Noun2 of Noun1," as in the word "Ceysel" ("shadow"+"hall"), which translates to "Hall of Shadow." When a compound word becomes plural, the normal rules apply; however, the "ia" or "i" at the end of the word denotes plurality of only one word in the compound. For example, the word "Laloria" is made up of the words "La" ("time") and "Lor"("dark"), where the "ia" is used to denote that "La" is a plural. This means that "time" becomes "times," and the translation of "Laloria" is "dark times."
- Imperatives: In the Ayleid language, imperative verbs have "-voy" as a suffix. When using an imperative with a specific noun (e.g. "Wear the armor"), the word "an" should be added right after the imperative (e.g. "Barravoy an Karan," "Wear the armor")*. This does not apply with an unspecific noun (e.g. "Wear armor," "Barravoy Karan").
- * "An" should be read as "the" when translated, but does not necessarily have the same meaning in English/3E Cyrodiilic.
[edit] Ayleid Dictionary
Ayleid inscription. Reads: "Av latta magicka, av molag anyammis"
Translated: "From light, magic; from fire, life"
Below is a list of known Ayleid words that were, for the most part, extracted from the names of ruins found in Cyrodiil. Definitions are provided when known. Because of the large number of compound words in the Ayleid language, many words in the list will have similar parts.
[edit] Adding New Words
When adding a new word to this list, please include a reference for the word and its translation.
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
|
* Also the name of an Ayleid Ruin
** A Valenwood-Ayleid word, is most likely not a 1E Cyrod-Ayleid word.
- A - I
- Aba - forbidden
- Abagaianye
- Abagarlas* - forbidden cavern
- Abasel - forbidden hall
- Abaspania
- Adma - hear
- Admia - heard [1]
- Ada - god [2]
- Adabal - god stone
- Adabala - god power
- Adabal-a - I god stone
- Adonai - lordly [1]
- Agaialor
- Agea - lore/wisdom [1]
- Ageasel - Hall of Wisdom/Lore
- Alata
- Aldmeris - [Elven]ancestors [1]
- Aldmerisel - Ancestor's Hall
- Amaraldane - heralds [1]
- An - the (Only used before a finite adjectival noun, which is to say most of the time also used with an imperative before it)
- Anda - long
- Anga*
- Angu - me
- Angua - my
- Angue - mine
- Anu - An Ayleid Creation-God [3]
- Anutwyll* - (Relating to Anu?)
- Anyammis - life [1]
- Aran - King
- Arana - Kings (Not King's, but Kings as a plural)
- Arane - King's ("King's" as in the in the ownership of the/a King)
- Aransel - King's hall
- Arata
- Aratasel
- Arcta - acknowledge
- Arctavoy - acknowledge (Imperative version of the word)
- Arpen - noble
- Arpena - nobles
- Arpenia* - [the] nobility
- Arvar
- As - by
- Asma - by what
- Ata - Father
- Atatar* - Fatherwood/s [4]
- Auran - welcome
- Aurane - welcoming [1]
- Auri-El - An Ayleid God (Aka Auriel, king of the Aldmer)
- Av - from, in, of, upon, [1]
- Ayleidoon - Plural of Ayleid ("Ayleids" being an incorrect synonym) [5]
- Baalim
- Bal - stone (taken from "Adabal", meaning god stone)
- Bala - power
- Balangua - my power [6]
- Bangrara
- Barra - wear [1]
- Baune - mighty [1]
- Bawn*
- Belda*
- Beldaburo*
- Beldastare
- Belle - thunderous [1]
- Boiche** - A Valenwood-Ayleid word for Bosmer
- Boi** - A Valenwood-Ayleid word for wood
- Bre - beech (As in the type of tree)
- Brelye - beech tree [1]
- Brelyeis - beech trees [1]
- Buro - vassal (In context with Ayleid society, this should be understood as "Slave" rather than a subject or servant)
- Buroseli - Slave Halls
- Cano
- Canohaelia
- Canosel
- Carac
- Cava
- Cele
- Celediil - (Prehaps some relation to modern day Cyrodiil? In context it is a place in Cyrodill(Cyrod), however the Imperial City is also called "Cyrodiil" (in the 3E), [7])
- Celethelel - An Ayleid (Aka, Celethelel the Singer)
- Cey - shadow [4]
- Ceya-Tar - Early Cyro-Nede synonym for Ceyatatar (This version probably with a simplified meaning of "Shadow of the Wood/s", as the "Ata/Ta" is missing) [7]
- Ceyatatar* - Shadow of the Fatherwood/s [4]
- Ceyede
- Ceysel - Hall of Shadow
- Che - A Valenwood-Ayleid word for Mer(Elves)
- Culotte*
- Cyrod - Heartland
- Dagon - (Reference to Mehrunes Dagon?)
- Dava
- Delle - grant
- Dellevoy - grant (Imperative version of word)
- Ede
- Edesel
- Ehlnada - mortal gods [8]
- Ehlnadaya - your mortal gods (the usage of the suffix "-ya" is unknown at this time, but points to a 2nd person plural possessive)
- Ehlno - mortal
- El - A title used to show holy/important significance, and/or god-like status (Used in a name, like a compound word, except that the "El" is separated by a hyphen. The El can be used as a prefix, or a sufix, but it must always be hyphenated, and the "E" must always be a capital.)
- Elenglynn*
- Emero - master? [1]
- Epoch
- Fanacas*
- Fanacasecul*
- Frensca - wave [1]
- Gaiar
- Gandra - peace [1]
- Gandrasel - Hall of Peace
- Gandrevla
- Garlas - cavern [1]
- Garlas Agea* - Cavern/s of Lore/Wisdom [1]
- Garlas Malatar* - Cavern/s of the High Wood/s
- Gordhaur - An Ayleid Sorceror-King (Aka, Gordhaur the Shaper)
- Gori - obscure
- Goria - obscured [1]
- Gorigarlas - obscure cavern
- Gorihame
- Goriluch
- Gravia - ugly [1]
- Hadhuul - An Ayleid Sorceror-King (As in Molag Aran Hadhuul(The Fire King Hadhuul), [9])
- Haelia - terrible [1]
- Hame*
- Haromir - An Ayleid Sorceror-King (Aka, Haromir of Copper and Tea)[7]
- Heca - Begone/Stand Aside [6]
- Heldon
- Hilyat - Follow/Follow me [6]
- Horst
- Hrota
- Hrotanda
- Hrotanda Vale*
- Joran - betray
- Jorane - betrayed [1]
- Kana - dare [6]
- Karan - armor [1]
- Kemen*
- Kynd - sky
- La - time
- Lalor - dark time
- Laloria - dark times [1]
- Latta - light [1]
- Lattasel - Hall of Light
- Lattia - shines [1]
- Leed
- Lindai*
- Lipsand
- Lipsand Tarn*
- Lor - Dark
- Loria - Darkens [10]
- Lorsel - Dark Hall
- Luch
- Lye - tree
- Lyeis - trees
|
- Ma - what
- Mackamentain*
- Mafre - frost
- Magicka - magic [1]
- Magnus - Ayleid God of Sight, Light, and Insight [4]
- Mala - high
- Malaburo - loving-vassalage ("Mala" taking on a slightly different meaning here, most likely in the sense of "worship", as per the connection with "vassalage")
- Malada* - [the] High Fane [11]
- Malatar - high wood
- Malatu - truth [1]
- Mallari - gold [1]
- Man - who
- Marspanga
- Math - home
- Mathmalatu - Home of Truth/Home-Truth
- Mathmedli
- Mathmeldi - [from] home driven, exiled [1]
- (Possibly the two above are the same word, and one is misspelled)
- Mathi - homes (Plural of math)
- Meld - drive (eg. to drive cattle)
- Meldi - driven
- Meridia - An Ayleid Goddess
- Miscarcand*
- Mitta - enter
- Molag - fire
- Morahame* - (Possibly something to do with a forest, due to known Aldmeris word "mora" being present)
- Moranda* - [the] Long-Dark
- Morimath - darkened home
- Mor - dark (Not in the sense of light, but as in "ill-fated" or "bad")
- Mori - darkened (Not in the sense of light, but as in "ill-fated" or "bad")
- Moriche** - Valenwood-Ayleid word for Dunmer
- Na - is
- Naga
- Nagaia - damage [10]
- Nagasel
- Nagastani*
- Narfin
- Narfinsel*
- Narlemae
- Ne - never [1]
- Nefarivigum
- Nenalata*
- Nen
- Nenyond
- Nenyond Twyll*
- Ni - you (all evidence--as per suppositions about Ayleidoon word order-- points to nominative form)[6]
- Nilichi - An Ayleid King (As in the Flower King Nilichi, [9])
- Ninendava*
- Nir - An Ayleid Creation-Goddess [3]
- Niryastare*
- Nonungalo*
- Nornal*
- Nornalhorst*
- Nou - our [1]
- Oio - eternal
- Oiobala - eternal power [8]
- Ondo*
- Padhome - An Ayleid Creation-God [3]
- Pelinal - glorious knight [12]
- Pellan - outsider
- Pellani - outsiders [13]
- Piukanda*
- Racu - down
- Racuvar - cast down [8]
- Rahtan - reach [6]
- Relleis - stream, river [1]
- Rielle*
- Riellesel
- Ry - as [1]
- Sa - so (as in "So much to do") [1]
- Sala** - A Valenwood-Ayleid word for high (most likely derived from "mala")
- Salache** - A Valenwood-Ayleid word for Altmer
- Sancre - Golden [14]
- Sancre Tor - Golden Hill [14]
- Sancremath - Golden Home
- Sancremathi - Golden Homes (Plural of Sancremath)
- Sard* - (anonym of "Sardarvar Leed" used in [9], however it is most likely a proper Ayleid word as well)
- Sardarvar
- Sedor*
- Sedorsel
- Sedorseli
- Sel - hall
- Seli - halls (Plural of Sel)
- Sepred - gift [1]
- Sepredia - gifts (Plural of Sepred) [1]
- Sercen*
- Shanta - come [6]
- Sila
- Silasel
- Silaseli
- Silorn*
- Sino - here [6]
- Sou - your [1]
- Spania
- Stani
- Stare
- Suna - bless [1]
- Sunna - blessed
- Sunnabe - blessed be [1]
- Tamri-El - Tamriel (As in "Dawn's Beauty")
- Tar - wood/s
- Talwinque*
- Tarn
- Tarnabye - passage
- Telepe*
- Tor - hill [14]
- Trumbe*
- Tu
- Twyll
- Tya - taste
- Tyavoy - taste (Imperative version of the word [6])
- Tye - you (possibly the object form, unsure of indirect/direct) [6]
- Umaril - An Ayleid Sorceror-King (As in Umaril the Unfeathered) [15]
- Va - in [1]
- Vabria - foaming [1]
- Vahtacen*
- Vahtache* (posibly a synonym of Vahtacen)
- Vale
- Vanua*
- Var - cast
- Varla - star [16]
- Varlais - stars [1]
- Varlasel - Hall of Stars
- Varondo*
- Vasha - gone
- Veyond*
- Vilverin*
- Vinda
- Vindasel*
- Welke* - Child (possible derivation from Welkynd)
- Welkynd - Sky Child [16]
- Wende
- Wendelbek*
- Wendesel
- Wendir*
- Wenyandawik*
- Yando - also [6]
- Ye - and [1]
- Yond
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
[edit] References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 Ayleid Reference Text
- ↑ The Song of Pelinal, v 5
- ↑ 3.0 3.1 3.2 The Monomyth
- ↑ 4.0 4.1 4.2 4.3 Glories and Laments
- ↑ The Song of Pelinal, v 2
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Umaril's dialogue in KOTN
- ↑ 7.0 7.1 7.2 The Song of Pelinal, v 3
- ↑ 8.0 8.1 8.2 Pilgrimage
- ↑ 9.0 9.1 9.2 The Adabal-a
- ↑ 10.0 10.1 Vahtacen's Secret
- ↑ Cleansing of the Fane
- ↑ The Song of Pelinal, v 1
- ↑ The Wild Elves
- ↑ 14.0 14.1 14.2 Remanada
- ↑ Umaril the Unfeathered
- ↑ 16.0 16.1 Magic from the Sky