Skyrim talk:Folgunthur
[edit] Right Combination
the right combination to 4 entrance stones? — Unsigned comment by 84.248.192.31 (talk) at 22:54 on 24 November 2011
- The last gate before entering Folgunthur Crypt, is locked by a large, round stone-door. To proceed beyond this door, enter the combination: Eagle, Eagle and then Dragon, from outer to inner circle. Then use the Ivory Claw to open it.
- where does one find this combination? is it in a book somewhere? — Unsigned comment by 84.169.92.21 (talk) at 20:51 on 4 December 2011
- If you pull up your inventory and rotate the Ivory Claw, the pattern should be inscribed on the back of it. -WalB 11:50, 11 December 2011 (UTC)
[edit] room with the gate in the floor
no matter how many times i try using the right combination or otherwise the gate will not open anybody got any ideas? i have left and returned many times but i cannot get the damned thing to open.... — Unsigned comment by 24.7.152.111 (talk) at 02:55 on 10 December 2011
- I've added a more detailed explanation as to how the combination is set for the grated room. Hope it helps. -WalB 11:50, 11 December 2011 (UTC)
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- From left to right: Bird, Whale, Snake ;) — Unsigned comment by 174.28.173.7 (talk) at 10:14 on 12 December 2011
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- Just be sure to line the stone pictures up with the arrows on the ground, not so the pictures are facing the player character at the middle stone. 24.21.99.29 09:31, 18 December 2011 (UTC)
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(←) In case it helps people: The confusing part of this puzzle is that you have to mirror the images rather than replicate the order. Mirror means that you have to match the images in reverse order (like a real mirror). If the order in the right-hand room is snake/whale/bird (from left-to-right facing them), then you need to reverse the order in the left-hand room: bird/whale/snake (also from left-to-right facing them). Or, put another way: make sure both snakes are closest to the doors, both whales are in the middle, and both birds are furthest from the doors.
The other confusing part is that the activator (pull-chain) is in the previous room (with the grate on the floor). (It's not the trap switch in the puzzle room.) Arbitrator 04:36, 30 December 2011 (UTC)
- Pillar glitch confirmed. I just had the same effect (XBox, all patches current): Press A to activate on any of the three, but no pillar movement possible. I fixed it by exiting the dungeon and reentering it right away. One other difference I noticed on second entry- the first time there had been no blood around the slain Adventurer sites, but on reentry there was plenty. -DSH 5/13/2012 — Unsigned comment by 76.114.194.201 (talk) at 21:58 on 13 May 2012 (UTC)
[edit] Looting Bug Applies to More Than Mikrul Gauldurson
I experienced this bug in the room with the two spiders and water. I wasn't able to loot the draugr except some (but not all) of their separated weapons. Reloading while they were alive and killing them again didn't help. I fixed it by quicksaving after I killed them and reloading from there. Arbitrator 04:42, 30 December 2011 (UTC)
- This happens in several dungeons. If you can, exit the area to a previous or new load area then return, this will also fix this. I have seen, on fairly rare instances, where the bodies cleanup even on a quick load like this. Sometimes all the bodies, sometimes just a few. There doesn't seem to be a pattern. Philbert 20:56, 27 January 2012 (UTC)
[edit] Rotating pillars near entrance
In the first large room there are eight rotating pillars (the ones with various animal totem images on them). Do they do anything useful? Or did the Daynas Valen already set them up properly, just as he already used the ivory claw to open that room in the first place?— Unsigned comment by 72.225.197.87 (talk) at 22:52 on 31 December 2011 (UTC)
- The appropriate combination for these is depicted on the opposite wall. All the combination does is open and close the door however, so we can assume Daynas already opened it.97.102.12.223 00:25, 14 January 2012 (UTC)
[edit] Unreachable Room?
In Folgunthur Crypt, along the NE wall there is what looks like a hidden room in the map view. It is just NW of one of the divider walls. Has anyone found an access to this or is it just background? Philbert 21:08, 27 January 2012 (UTC)
- Just had a look, using TCL. It's not a hidden room, it just seems to be part of the crypt's architecture that intersects whatever plane is used when generating the map. --Reka 16:12, 3 February 2012 (UTC)
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- Thanks! Philbert 15:41, 16 May 2012 (UTC)
[edit] Ivory Dragon Claw Troubles (Solved)
Okay, so I've decided to collect all of Skyrim's Dragon Claws for the sake of collecting them. To do so, I started the Forbidden Legend quest. After clearing the dungeon, I would imagine my use of the Ivory Dragon Claw (For it's original purpose) would come to end. Unfortunately, it has decided otherwise.
I tried to exhaust it's "quest item" status by closing and reopening every puzzle and door associated with it within Folgunthur. Still, it remains in my inventory as a half-pound of decor. Could anyone help me to figure out how to make the claw become nonessential? Are there more doors I could use it on? Or am I just missing something? (I play Skryim on Xbox 360-So no console commands unfortunately) --SlyKhajiit 15:47, 21 April 2012 (UTC)
- At a guess I would say that you need to finish the Forbidden Legend quest. The Silencer has spokenTalk 19:51, 21 April 2012 (UTC)
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- That's what I was hoping would do it. I'll mention if it is successful or not. Thank you. --SlyKhajiit 16:02, 21 April 2012 (UTC)
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- It's worked, I feel a little ridiculous seeing how easy it was to rid myself of the Ivory and Emerald claws. I mostly assumed they would be there forever considering the first character I tried this quest with was eternally bugged. I never got past Geirmund's Hall with her. Anyways, problem solved. I'll try to make sure I have a real issue the next time I edit a Talk page. Thanks. --SlyKhajiit 16:16, 21 April 2012 (UTC)
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[edit] Post-Quest Respawns
Has anyone checked the dungeon after completing the related quest or at least the portion that involves this dungeon? Is it near-identical down to fighting Mikrul wielding another Gauldur Blackblade? That one perhaps properly leveled to when you either re-enter the ruin or re-enter the second zone? I know that much of the loot in the second zone found on that table up the stairs in front of the door appears to be generated on entry to the second zone, but in 3 reloads from a save in front of the Ivory claw door Mikrul was still a feeble opponent for a level 40 character who must have picked up the book to start the quest sometime around when the second-weakest version of the Gauldur Blackblade was the appropriate level and the Orcish weapons found throughout both zones would have been more useful finds. Even odder was that some properly-leveled items also appeared throughout the ruin, such as a glass helmet placed on the small table behind the claw door along with an Orcish sword.--75.205.188.93 06:18, 28 May 2012 (UTC)
[edit] Failure to respawn prohibits Dragon Shout acquisition
My third Skyrim character was unable to acquire the Dragon Shout from the Word Wall in Folgunthur even after several reloads. Instead, the sound just loops (loudly) near the wall without providing the visual effects on the wall. Hoping a respawn of the dungeon would fix this issue (I am playing on the Xbox 360), after over a year of in-game time the dungeon has not reset. Word Wall quests do not direct me back to the dungeon (I have obtained all other shouts) and presence of the Ivory Claw in my inventory does not seem to make a difference. Has anyone else had this dungeon fail to respawn? Is there any way to force or encourage a respawn? Thank you for your time. Garland the Elder 01:55, 29 July 2012 (UTC)
[edit] Ebony blade
the part at the end, after descending the stairs guarded by a trapdoor/grate, and where the frostbite spiders are, I found an Ebony Blade. It's in the pool of water to the right, and did require a bit of fishing around- has anyone else seen this?Itssnowing 22:27, 29 July 2012 (UTC)
- Was it the artifact called the Ebony Blade, or just an Ebony sword? --XyzzyTalk 22:36, 29 July 2012 (UTC)
- I should have clarified, sorry- it was a ebony greatsword. I think it may have been a bug, because I just found another at the end of the crypt, hovering next to the door. — Unsigned comment by Itssnowing (talk • contribs) at 15:49 on 29 July 2012
- I went back and checked. Yes, there is an ebony greatsword sticking out of the water in an alcove of that room. After someone determines whether is it leveled or not, it should be added to the article. --XyzzyTalk 22:56, 29 July 2012 (UTC)
- Neato. If it's any help, my character is level 36.Itssnowing 23:16, 29 July 2012 (UTC)
- I went back and checked. Yes, there is an ebony greatsword sticking out of the water in an alcove of that room. After someone determines whether is it leveled or not, it should be added to the article. --XyzzyTalk 22:56, 29 July 2012 (UTC)
- I should have clarified, sorry- it was a ebony greatsword. I think it may have been a bug, because I just found another at the end of the crypt, hovering next to the door. — Unsigned comment by Itssnowing (talk • contribs) at 15:49 on 29 July 2012
(←) I would agree that it's leveled, but it does not level properly very frequently. I found an Iron Greatsword at level 52, and the one in the second zone treasure and word wall room changes every time I reload a save from just before entering the zone for the first time. It was steel, then dwarven, then iron. The other items leveled very randomly too.--Playerseekingbugs (talk) 18:44, 8 December 2012 (GMT)
- That description seems more to be random rather than leveled. —MortenOSlash (talk) 18:51, 8 December 2012 (GMT)
- Exactly. I guess I should be digging through more relevant pages to find out how the game does leveling with dummy items and chests and why it always seems so random, but this was one case I just experienced. I'm using a character who's mastered all crafting skills and knows how to use Fortify Restoration without breaking the gameplay utterly. And I can thus make just about anything I want and I don't rely heavily on dungeon loot, but I would still like the leveling system for loot to treat my character as the level 50+ he is. I think that should entail at least frequent Dwarven and Elven loot, not Iron and Steel and rarely even Orcish at times.--Playerseekingbugs (talk) 08:11, 9 December 2012 (GMT)
[edit] FINDING SOLD ITEMS
So... I have made a mistake and sold the Ivory Dragon Claw but do not recall where I sold it. Does anyone have any hints as how to find it again? I need it to finish one of my quests.
Frustrated journeyman174.49.84.67 12:02, 11 April 2013 (GMT)
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