Skyrim talk:Alchemy

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[edit] Fortify restoration loop fixed?

As of patch 1.6 for Xbox 360, it appears the Fortify Restoration loop is fixed for me, won't stack my restoration effects. I have low alchemy and enchanting, so my gear starts at "8% Better potions", after taking fortify restoration potions, it bumps to "11%" and the rest of the potions I make and consume won't stack.

Anyone else having this problem? — Unsigned comment by 76.99.240.150 (talk) at 05:59 on 9 June 2012

You did unequip and re-equip the items? The Silencer has spokenTalk 12:04, 9 June 2012 (UTC)
I seem to be having this issue as well on PC, and removing and re-equipping alchemy gear doesn't change it. I was figuring it was because of a lowish alchemy skill and none of the perks. Haven't done any actual testing, just what i've noticed from attempting it. Edit: Spent a few hours leveling alchemy and it seems to still work fine after about skill level 50 or so. Level up your alchemy and you should get it. — Unsigned comment by 68.56.145.69 (talk) at 23:59 on 9 June 2012
Can anyone confirm the loop working again without leveling up Alchemy? Or perhaps putting the first perk into Alchemy? — Unsigned comment by 76.99.240.150 (talk) at 17:50 on 12 June 2012
It works for me still on the PC 1.6.89.0.6. — Unsigned comment by 50.13.25.249 (talk) at 02:42 on 21 June 2012
I was having trouble getting this to work - then all of a sudden, boom, it's working just fine. I think maybe there's a little more to this than just the methodology described. Hmm. EldarOfSuburbia 02:02, 22 June 2012 (UTC)
There is definitely more going on. I had this problem on xbox with the newest patch just like the original poster described. I attributed it to my gear and alchemy level being too low. But I run into the same problem on my Dark Elf character. I have a 20% helm and 15% necklace. I start the loop normally until I hit 118%. I drink the potion, it boosts my enchantments and I re-equip them. Then the next potion says 125%, but when I drink it, it returns me to the level BEFORE the 118%, AND the timer is lowered. Its as if the potion effect is being returned to an older state. I'm not sure what to make of it at all but this happened twice now. The first time was with slightly lower values (something like 104%, 108%, 115%). I've done the exploit successfully on a different character so I THINK it isn't a problem with execution. (206.255.16.26 22:30, 7 July 2012 (UTC))
Sounds like the older potions are simply wearing off. — Unsigned comment by 60.225.34.63 (talk) at 12:40 on 14 August 2012

() I'm sure does NOT work on the PC 1.7.7.0.6. I used the exploit with my last character and it will not work with my new one. It's a problem, because this new character was designed around optimizing alchemy/enchanting/smithing before anything else, and now I'm level 30 with no combat skills! Yikes! --Bheimbaugh 02:47, 17 August 2012 (UTC)

I can confirm that this doesn't work on the latest patch. the fortify restoration potion capped at 255% increase — Unsigned comment by 70.44.153.237 (talk) at 05:13 on 10 September 2012‎
Still working on XBox. No cap. Used it to create a Fortify Restoration 22978%, and a Fortify Enchanting 5587%. Make sure the potions you are trying to stack don't have the same "base magnitude", or the stacking effect is ignored. --Wyrmblight (talk) 22:44, 13 December 2012 (GMT)
Can you tell me the method? Xbox doesn't seem to go above 60% for me. Sorta starts declining once I hit that.90.205.244.110 03:32, 22 December 2012 (GMT)
Nevermind, you need to have a decent amount of alchemy/perks. Round about 60 alchemy I started seeing results...90.205.244.110 01:48, 23 December 2012 (GMT)
I know this is a bit old, but I have no problem getting the loop going as long as I have the benefactor perk and at least 3 pieces of fortify alchemy gear on, even at starting it at 36 alchemy. And I am on 360, up to the most recent update with all dlc installed. Rouxez (talk) 18:37, 22 April 2013 (GMT)

[edit] Salmon Roe + Histcarp

I've had a tip from a user saying that combining Salmon Roe + Histcarp is much more powerful than Giant's toe + Blue Mountain Flower + Blue Butterfly Wing. Can somebody check this out? Thanks! eshetalk 13:59, 31 October 2012 (GMT)

+jazbay grape. Potion worth over 4k! Only with hearthfire expansion — Unsigned comment by 75.70.239.44 (talk) at 20:56 on 21 November 2012
Actually, the most expensive potion possible is
salmon roe + nordic barnacle + garlic
close 2nd place: (all the same value)
salmon roe + hiscarp + dwarven oil
salmon roe + hiscarp + fire salts
salmon roe + hiscarp + garlic
salmon roe + hiscarp + jazbay grapes
salmon roe + hiscarp + moon sugar
salmon roe + hiscarp + salt pile
salmon roe + hiscarp + taproot
close 3rd place:
salmon roe + chicken's egg + hawk's egg
salmon roe + chicken's egg + jazbay grapes
salmon roe + nordic barnacle + jazbay grapes
salmon roe + hawk's egg + jazbay grapes
salmon roe + nordic barnacle + emperor parasol moss
these potions will level up alchemy the fastest, but salmon roe is really hard to obtain in large quantities, even with the fishery — Unsigned comment by 24.211.138.109 (talk) at 10:47 on 31 December 2012‎

[edit] Does having more than two ingredients with the same effect create more powerful potions?

What it says in the header: if I have ingredients x, y, and z- all of which have "restore health," does combining three of them together make for a more powerful healing potion than just two of them?--68.230.66.230 15:35, 7 December 2012 (GMT)

No. The resulting potion would have the same restore health effect. The potion will only be different if the "third" ingredient has another matching effect with one of the first two ingredients. --JR (talk) 17:16, 7 December 2012 (GMT)
Disappointing, but thanks--68.230.66.230 14:21, 8 December 2012 (GMT)
There are some tricks to making more powerful potions. Right now, they are mixed in with tips on optimizing enchanting, which is located [[1]]. If you can't find it later, it may get moved back onto the main enchanting article as a hint or tip. Be careful about using all of these kinds of tips. If you use them "a little," they can give a satisfying boost. If you use them "a lot", they can make the game boring because everything is too easy. --JR (talk) 02:38, 9 December 2012 (GMT)

[edit] No XP for failed potions?

The "Gaining Skill XP" section indicates that the XP earned is based on the value of the potion. Does this then mean that you get 0 XP for failed potions? Because learning alchemy involves a lot of time spent trying combinations that often fail. Thanks. --Irrevenant (talk) 07:54, 27 December 2012 (GMT)

[edit] Discover all Ingredient Effects by Brewing 56 Potions

Can anyone confirm that this actually works? I thought I'd done all the potions, but I still have some ingredients with unknown effects. It's entirely possible I stuffed it up, but thought I should check. --Irrevenant (talk) 01:51, 31 December 2012 (GMT)

I've never tried checking it. It's not clear to me what some of the qualifications mean (this assumes that ...), and x and y are exluded, etc. I think the original discussion began here. If this can use an update for accuracy ("almost all ingredient effects") or otherwise improved, that would be great. --JR (talk) 07:21, 31 December 2012 (GMT)
The more I look at it, the more I think it was me - I think I lost track and missed a couple of potions. Also, like it says in the description, it assumes you've already tasted the ingredient to learn the first effect. --Irrevenant (talk) 09:45, 31 December 2012 (GMT)

I just ran through this list twice in the game, triple checked every ingredient before I made the potions and after I was completed with the list there are 38 ingredients that are missing 1 effect each. So while this list does discover a big chunk of effects it does not discover all effects for all ingredients. I had already discovered the 1st initial effects on all of the ingredients but that should not have made a difference with the outcome. If you would like I can put the list of ingredients here or I can PM someone with the list if you would prefer that. I did not want to bombard the discussion page with the list if it is something no one really cares to delve into. :)

Thanks, --- Eglyntine -- "Fairness Is An Illusion We Do Not Provide Here..." - NLM - -- 11:23, 13 February 2013 (GMT)

[edit] Giant's Toe Anomaly Calculator - Seems to be dead

The last calculator listed under the Online Resources seems to be dead or down and has been for awhile now. Is it alright to remove it? I put in a "Currently unavailable" note on the page, but I figured I'd ask before yanking it completely. --GrievousGrimalkin (talk) 17:06, 10 February 2013 (GMT)

I don't see any reason to just let it sit there, especially considering how many alternatives there are already listed on the page. I've removed the link. --AKB Talk Cont Mail 17:09, 10 February 2013 (GMT)

[edit] Snakeblood?

Do enemies use poisons against the player because if they dont isnt this perk pretty useless?--82.46.168.98 11:30, 9 April 2013 (GMT)

A number of enemies have some type of poison or another. Chaurus and spiders come to mind, and Falmer can have poisoned weapons. That said, I've always found poison effects to be almost negligible, so I would agree this is a fairly useless perk. Robin Hood  (talk) 20:46, 9 April 2013 (GMT)

[edit] Ravage vs. Damage

I'm surprised that this article mentions nothing about the fact that there are two seemingly identical effects: Ravage stat and Damage stat. Does anyone know if there is some difference between the two? All I've found is that Ravage effects seem to be rarer, but in comparison, their magnitude appears about the same as similar Damage effects. The game's description, "concentrated poison damages stat by x points," couldn't be more obscure. If you ask me, the only real point of this extra effect is so that you can essentially make a poison doubly powerful, by giving it Damage Health and Ravage Health. Am I correct or am I missing something? — Unsigned comment by Tea ache sea (talkcontribs) at 10:26 on 22 April 2013

If you look at Alchemy Effects, you can kind of see the difference. The "Damage" effects do a small amount of damage instantly (base 2-3 points over 0 or 1 seconds, which is basically the same thing), while the "Ravage" effects do a small amount of damage over several seconds (base 2 points per second for 10 seconds, in all cases). So basically, they both do damage to whichever attribute you choose, but Ravage is the gift that keeps on giving...at least for a few seconds ;). eshetalk 15:36, 22 April 2013 (GMT)
Ravage affects maximum health/magicka/stamina, like the Drain effects in Oblivion. Damage affects only current health/magicka/stamina. What I don't remember is if Ravage also affects current, or only maximum. Robin Hood  (talk) 07:57, 23 April 2013 (GMT)
There's actually three - "Lingering Damage" effects also exist, which are different from straight "Damage" effects. (You can theoretically create a poison with all 3, just not sure if there are ingredients in the base game or official expansions that make that possible with just 3 ingredients.) I think Lingering Damage does what Eshe was referring to, with the damage drawn out over time rather than instant. — TheRealLurlock (talk) 15:36, 23 April 2013 (GMT)

[edit] Wish to add a new resource:

http://rp.eliteskills.com/skyrim.html

I've been using it for quite a while, very practical, plain, very clear and concise. If I have permission, or someone else wishes to add it, I think others would benefit from it as well :) ~ Featherpaw (talk) 04:29, 28 April 2013 (GMT)

[edit] Contradiction re. Purity perk?

Currently the wiki says:

‡ Although the in-game perk tree indicates that the prerequisite perk for Purity is Snakeblood, in fact the only required perk is Experimenter.
This issue has been addressed by version 1.9.26.0.8 of the Official Skyrim Patch; the Purity perk no longer requires the Experimenter perk.

Um... is it me, or is there something wrong with this statement? I'm wondering if the second line is supposed to say "the Purity perk no longer requires the Snakeblood perk."

Does Purity require Snakeblood (as suggested by the perk tree) or Experimenter (as suggested by the original text)? Baratron (talk) 04:38, 30 April 2013 (GMT)

It wasn't actually a contradiction per se, you just had to twist your brain into knots to understand it. It does indeed no longer require the Experimenter perk, as stated, but what was meant was that it requires Snakeblood instead, as the perk tree graphic would suggest. Robin Hood  (talk) 05:41, 30 April 2013 (GMT)
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