Skyrim:Restoration Spells
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This page lists Spells in the school of Restoration.
| Spell Name (IDs) |
Skill Level | Tome |
Magicka Base Cost | Description and Effect Details | Where to Get | |
|---|---|---|---|---|---|---|
| Healing Spell ID: 00012fcc Tome ID: 0009e2af |
0 Novice |
50 | 12/s | Heals the caster 10 points per second:
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| Lesser Ward Spell ID: 00013018 Tome ID: 0009e2ae |
0 Novice |
45 | 34/s | Increases armor rating by 40 points and negates up to 40 points of spell damage or effects:
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| Fast Healing Spell ID: 0002f3b8 Tome ID: 000a271d |
25 Appren. |
94 | 73 | Heals the caster 50 points:
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| Healing Hands Spell ID: 0004d3f2 Tome ID: 000a271e |
25 Appren. |
89 | 25/s | Heals the target 10 points per second, but not undead, atronachs or machines:
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| Necromantic Healing DG Spell ID: xx00e8d2 Tome ID: xx00e8d5 |
25 Appren. |
115 | 37 | Heals the undead target 10 points per second, but not the living, atronachs or machines:
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| Steadfast Ward Spell ID: 000211f1 Tome ID: 000a2720 |
25 Appren. |
92 | 58/s | Increases armor rating by 60 points and negates up to 60 points of spell damage or effects:
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| Sun Fire DG Spell ID: xx003f52 Tome ID: xx003f51 |
25 Appren. |
80 | 24 | Ball of sunlight that does 25 points of damage to undead:
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| Turn Lesser Undead Spell ID: 0004b146 Tome ID: 000a271f |
25 Appren. |
89 | 84 | Undead up to level 6 flee for 30 seconds:
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| Close Wounds Spell ID: 000b62ef Tome ID: 0010f64d |
50 Adept |
360 | 126 | Heals the caster 100 points:
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| Greater Ward Spell ID: 000211f0 Tome ID: 000a2722 |
50 Adept |
341 | 86/s | Increases armor rating by 80 points and negates up to 80 points of spell damage or effects:
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| Heal Other Spell ID: 00012fd2 Tome ID: 000a2727 |
50 Adept |
300 | 80 | Heals the target 75 points, but not undead, atronachs or machines:
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| Heal Undead DG Spell ID: xx00e8d4 Tome ID: xx00e8d6 |
50 Adept |
370 | 115 | Heals the undead target 75 points, but not the living, atronachs or machines:
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| Poison RuneDB Spell ID: xx01d74b Tome ID: xx020685 |
50 Adept |
290 | 246 | Targets that fail to resist take 3 points of poison damage per second for 30 seconds:
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| Repel Lesser Undead Spell ID: 0004d3f8 Tome ID: 000a2725 |
50 Adept |
333 | 115 | All affected undead up to level 8 flee for 30 seconds:
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| Stendarr's Aura DG Spell ID: xx0038b5 Tome ID: xx003f4e |
50 Adept |
335 | 248 | For 60 seconds, undead in melee range take 10 points sun damage per second:
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| Turn Undead Spell ID: 0005dd5d Tome ID: 000a2721 |
50 Adept |
323 | 168 | Undead up to level 13 flee for 30 seconds:
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| Vampire's Bane DG Spell ID: xx0038b6 Tome ID: xx003f4d |
50 Adept |
340 | 72 | Sunlight explosion that does 40 points of damage in a 15 foot radius to undead:
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| Circle of Protection Spell ID: 0005312d Tome ID: 000a2728 |
75 Expert |
650 | 171 | Undead up to level 20 entering the circle will flee:
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| Grand Healing Spell ID: 000b62ee Tome ID: 000dd643 |
75 Expert |
680 | 254 | Heals everyone close to the caster 200 points:
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| Repel Undead Spell ID: 0005dd60 Tome ID: 000a2726 |
75 Expert |
655 | 353 | All affected undead up to level 16 flee for 30 seconds:
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| Turn Greater Undead Spell ID: 0005dd5e Tome ID: 000a2729 |
75 Expert |
664 | 267 | Undead up to level 21 flee for 30 seconds:
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| Bane of the Undead Spell ID: 0008c1ab Tome ID: 000dd647 |
100 Master |
1200 | 988 | Sets undead up to level 30 on fire and makes them flee for 30 seconds:
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| Guardian Circle Spell ID: 000e0ccf Tome ID: 000fde7b |
100 Master |
1220 | 716 | Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it:
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- ^ a b c d e f g h i The Respite perk is necessary to gain a Restore Stamina effect with these spells.
Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough. Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
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