Skyrim:Faldar's Tooth

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SR-mapicon-Fort.png
Military Fort:
Faldar's Tooth
(view on map)
# of Zones 1
Clearable Yes
Dungeon Yes
Respawn Time 10 days or 30 days
Level Min: 6
Occupants
Bandits, Wolves
Console Location Code(s)
FaldarsToothExterior01, FaldarsToothExterior02, FaldarsTooth01
Region
The Rift
Special Features
# of Tanning Racks 1
# of Forges/Anvils 1
# of Grindstones 1
# of Cooking Pots/Spits 1
Ore Veins
# of Silver 1
Faldar's Tooth as you approach

Faldar's Tooth is an old ruined fort located west of Riften and north of the Goldenglow Estate on the northern bank of the lake which neighbors the city.

[edit] Related Quests

[edit] Radiant Quests

NOTE: Some radiant quests have a sizeable list of possible locations. These quests are not placed on individual place pages, and are instead listed at radiant quest locations.

[edit] Notable Items

[edit] Notes

  • A large number of wolves are found in the fort; most are locked in cages, but will attack immediately if you release them.
  • One circular room holds a caged pit, presumably where wolf fights are staged. In this room there is a master-locked cage with considerable loot (mostly gold) inside.
  • A huge amount of dog meat can be found in the kitchens, and throughout the fort. Reading the cook's journal will provide insight into the abundance of sub-standard meat.
  • The entire dungeon can be bypassed through a series of locked doors leading up to the tower.
  • The bandit chief of the fort has a unique bit of dialogue, in that he might say "So you're the one who's been down there killing all my wolves. You're gonna die for that!"
  • One silver ore vein is located 210 ft north of the fort's tower, on the far side of the rocky area there.
  • The location of the highest tower can be tricky to find. Once you are in the exterior middle section of the fort, follow the northern wall down a short set of wooden stairs and veer left (north) to a wooden door. A key for this door is found on a long wooden table in a large tent located near the top of the fort's exterior. There is an active campfire adjacent to the tent.

[edit] Bugs

  • Occasionally in the chamber where the pit fights are held, the door to the caged bar/bookie area will be open/unlocked and one of the two cells (one of which holds the corpse of a dark elf) will have a master level lock (despite holding little to no loot). ?


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