Skyrim:Breya

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Breya
(RefID: 00056555, 00056556)
Location Avanchnzel
Race Nord Gender Female
Level 4 Class Warrior
RefID 00056555
00056556
BaseID 0004C724
0004C754
Other Information
Health 85 Magicka 50
Stamina 60
Primary Skills One-handed, Two-handed
Race Details Ghost
Class Details CombatWarrior1H
Morality No Crime Aggression Unaggressive
Essential Yes
Faction(s) Dwarven Automaton Faction; Player Ally Faction
Breya's ghost

Breya is a Nord ghost in Avanchnzel. She appears to be generated when given the quest Unfathomable Depths as her RefID will change.

Breya's corpse can be found near the pedestal in the final chamber of Avanchnzel, next to a dead centurion. On her corpse is a set of iron armor with matching pairs of gauntlets and boots, an iron war axe, and a selection of common loot and gold.

Related Quests[edit]

Quest-Related Events[edit]

Unfathomable Depths[edit]

As you first enter Avanchnzel you will see the ghost of Breya speaking to the other ghosts:

Drennen: "I don't like this place. It feels like we're being... watched."
Breya: "It's a simple job, Drennen. We get in, we steal the Lexicon, we leave. Don't get jumpy."
Fathoms: "If you two cannot handle this, we can find others to hire."
Roots: "Enough. Their services will be more than adequate. Let us continue."

Just before the doors to Avanchnzel Animoncultory:

Breya: "Why are all these metal... things... ignoring us?"
Roots: "Anavchnzel [sic] is waiting."
Breya: "Waiting for what?"
Roots: "No one seems to know. Perhaps the return of the Dwemer. Perhaps the ending of the world."
Breya: "Best get rid of the ones we see. Just in case."

In the first chamber of the Animoncultory, you will yet again encounter the ghosts, this time trying to break into one of the many hidden chambers of Avanchnzel. At this point, it is clear the place is starting to get to them:

Breya: "I told you we should have hired a thief."
Fathoms: "We are thieves, you fool. We're stealing the cube."
Breya: "And yet none of us can pick a damned lock."

In Avanchnzel Animoncultory at the campsite:

Drennen: "This place is huge."
Roots: "It is large, indeed. I did not anticipate Avanchnzel's size or the time needed to uncover the entrance. A few hours sleep and we should be ready to continue through."
Drennen: "Maybe we should turn back. I don't want to sleep here."
Roots: "Drennen, you do understand that the Lexicon at the bottom of this place holds the accumulated memories of centuries of Dwemer."
Breya: "Not to mention our pay."
Drennen: "So?"
Fathoms: "So we're not turning back, you fool."
Breya: "Besides, you're not afraid of a few sleeping metal men. Are you, Drennen?"

Further in the Animoncultory in a storage room:

Breya: "I thought you said these things were "sleeping"?"
Roots: "You said they were sleeping. I said they were waiting. It seems a few of them were "waiting" for someone to try and take the Lexicon."
Breya: "Great."

Just before the doors to the Avanchnzel Boilery:

Drennen: "I can't do this. We shouldn't be here. I'm sorry."
Breya: "Drennen!"
Fathoms: "Let the field mouse run. Your pay will be double."
Breya: "My pay will be nothing if we die in here!"
Roots: "Calm yourself, Breya. We are closing in on the Lexicon. I can feel it calling. We'll continue without Drennen."

As you enter the Boilery:

Roots: "We are close now. Can you feel the Lexicon calling out?"
Fathoms: "Sure."
Breya: "So we get it and get out, right?"
Roots: "Once we have the Lexicon, we'll need to take it to its podium. I know what to do from there. Soon the Lexicon's knowledge will be mine."
Fathoms: "Ours. Soon the Lexicon's knowledge will be ours."
Roots: "Of course."

Just before the trapped room where you find Watches-The-Roots' body:

Roots: "We're almost there. I can hear the Lexicon. Come on, quickly!"
Breya: "Something doesn't feel right. Wait!"
Roots: "Aaaaaaaaaaa...."

Notes[edit]

  • There are 13 different dialogue scenes set up for the quest Unfathomable Depths, but not all of them contain dialogue. The first scene MS04Vision01Scene, appears to have been a conversation between Fathoms and Breya, but its contents are unknown. Scene 7 MS04Vision07Scene also has a single entry for Breya alone, but no accompanying dialogue.
  • Unused scripting in the quest would've given every member of the party a full set of Dwarven armor, although this never happens, and it's unknown what purpose this would've served.

Bugs[edit]

  • A scene near the giant Dwemer factory may be missing, since the trigger for it is located outside of the map. ?
Fathoms: "The Lexicon had better be worth all this trouble."
Roots: "I assure you, it is. The knowledge contained in the Lexicon created everything you see around you. Properly controlled, it has knowledge enough to turn paupers into kings."
Drennen: "You sure that's power we're meant to have?"
Roots: "Absolutely."
  • Due to a spelling error in the game code, the final scene near the Centurion will never play as intended. It was meant to describe the death of Breya and how Fathoms escaped:
Fathoms: "I have the Lexicon! Where's the podium?"
Breya: "I can't hold these things! We need to leave!"
Fathoms:"I did not come all the way here just to walk out empty-handed."
Breya:"The way out is right there! Run, damn it!"
  • This scene was originally fixed by version 1.3.3. of the Unofficial Skyrim Patch, however, this was reverted by version 2.0.0., due to the changes actually breaking the scene further.