Shivering:Everything In Its Place

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SI-qico-General1.png
"Liberate" a farm's Khajiit workers from the "cruel mind control" of their overseer.
Quest Giver: Ranarr-Jo in Fellmoor
Location(s): Fellmoor
Reward: Ring of Mind Shielding, possible bonus skill book
ID: SE39
 
Cindanwe watches over the Khajiit workers

Quick Walkthrough[edit]

  1. Speak with Ranarr-Jo in Fellmoor.
  2. Gain the trust of Kishashi, in turn gaining that of Ranarr-Jo.
  3. Dispose of Cindanwe by either killing her or wrecking her house.
  4. Optional: Pick up Cindanwe's Notebook.
  5. Return to Ranarr-Jo who gives you a reward for helping and a bonus if you retrieved Cindanwe's Notebook for him.

Detailed Walkthrough[edit]

Roots[edit]

Fellmoor is a farm settlement along Pinnacle Road to the northwest of Xedilian and far southwest of New Sheoth. It is a major water root pod farming operation. The two Khajiit are the only of the four residents that actually work, however. Not only that, they are also persistently supervised in their work by an overseeing Altmer named Cindanwe. She will coldly tell you that their farming is of serious importance, and that there is a major problem concerning the lazy attitude of the two Khajiiti. Observing the constantly working Khajiiti makes it quite clear that the problem lies elsewhere. Speak to either one to learn that they are "the king and queen of the Shivering Isles"; although neither will trust you with any more information than that for the time being.

The male, Ranarr-Jo, will only talk to you if his partner Kishashi trusts you first. To gain her trust, either give her five water root pod pits to complete her work for the day or raise her disposition to or above 60. Return to Ranarr-Jo with an 'Old Wooden Spoon' as evidence of your new friendship and he will explain the situation with Cindanwe. It seems that the Altmer is treating the two as her slaves rather than residents. Kishashi and Ranarr-Jo can do nothing, believing that she has studied them for so long that she has become able to read and control their thoughts. They also think that the water root pods conceal an army underneath the farm that will rise up and devour the Isles one day, and that spies come at night for Cindanwe and plot murdering the two. They want her and her ways gone, and Ranarr-Jo also tells you that he wants her notebook, which she carries with her at all times.

Physical or Mental[edit]

Area of Effect spells are useful for this quest
Cindanwe in despair

Ranarr-Jo gives you a choice of how to dispose of Cindanwe: kill her, freeing the Khajiiti to run the farm themselves, or make Cindanwe's life so miserable that she will preoccupy herself with something else for a long time. Killing Cindanwe is not difficult; simply assassinate her in her sleep or with a poisoned apple.

Making her life miserable requires you to sneak into her house when she is out and pick up various items and throw them around the house (or blast them with projectile spells), thus wrecking the entire place and occupying the orderly Cindanwe's attention as she attempts to clean up the mess.

Acquiring Cindanwe's notebook is optional to complete the quest but will net you a second reward. The notebook, according to Ranarr-Jo, includes information on her plans to kill him and Kishashi, as well as all their thoughts that she's recorded. If you chose to kill Cindanwe, then taking her notebook will not be a problem, as it is on her body. If you choose to wreck her home however, you will need to pickpocket her notebook. Make sure to do this before you wreck her home and she locks herself in the house in despair. Alternately, if you can raise her disposition above 70, she will agree to loan it to you.

Liberation[edit]

Once Cindanwe is either dead or has locked herself in her house to meticulously reorganize everything, return to Ranarr-Jo. He will happily thank you and give you a reward, the Ring of Mind Shielding. It is a valuable item, enchanted with Resist Magic and Reflect Spell, which he apparently used to stop her from reading his mind. If you have obtained the Notebook you will be rewarded with a randomly selected skill book (the only exceptions being the four volumes of the Mythic Dawn Commentaries and the Fighters Guild History, 1st Ed.).

Notes[edit]

  • To avoid incurring a bounty, make sure to leave Cindanwe's house immediately after receiving the quest update that you have wrecked the place.
  • If you chose to wreck the house, Cindanwe's house will be partially reorganized the next time you return to Fellmoor. Cindanwe herself will be found kneeling on the floor in a state of desperation among a pile of remaining disorganized clutter.

Bugs[edit]

  • Due to a scripting weakness, it's not necessary to gain Kishashi's trust. Once you've spoken with Ranarr-Jo, you can go directly to Cindanwe and kill her. Making a mess of her place will not trigger the bug.

Journal Entries[edit]

Everything In Its Place (SE39)
Stage Finishes Quest Journal Entry
0
10 Ranaar-Jo of Fellmoor is in desperate need of help, except he won't trust me until I've earned Kishashi's trust. I should find her and win her over.
20 I need to get Kishashi to trust me. She mentioned needing five Pod Pits. (If stage 10 of The Helpless Army has been done (the player has been told about the need to travel to Pinnacle Rock to save the Dark Seducer stronghold)) or
Ranarr-Jo is in need of a hero, but Kishashi won't tell me more until she can trust me. If I want to know more, I need to get her to trust me. She mentioned needing five pod pits. (If the player hasn't reached that stage of the main quest, or became ruler of Dementia instead)
30 I've given Kishashi five Pod Pits. That made her happy. She should trust me now.
40 I've acquired a spoon from Kishashi that supposedly will get Ranarr-Jo to trust me. I should talk to him.
45 I've given Ranarr-Jo a spoon from Kishashi. It apparently is a sign he should trust me.
50 Ranarr-Jo has asked me to wreck Cindanwe's house, and steal her notebook.
60 I've put Cindanwe's house in disarray. then
I should speak with Ranarr-Jo to tell him the mission is accomplished.
65 Cindanwe of Fellmoor is dead. I should check her corpse to see if she had anything interesting on her when she died. (If the player didn't know about Cindanwe's notebook) or
Cindanwe of Fellmoor is dead. I should speak with Ranarr-Jo to tell him the mission is accomplished. (If the player was told about the notebook and has already acquired it)
70 I've acquired Cindanwe's notebook. Maybe I should talk to the other people in the settlement about this. (If Cindanwe is dead but the player wasn't told about getting her notebook) or
I've acquired Cindanwe's notebook. I should speak with Ranarr-Jo to tell him the mission is accomplished. (If the player knew about the notebook and trashed Cindanwe's house or killed her)
80 (No journal means 60 and 70, or 65 and 70 are both done)
200 Finishes quest☑ Ranarr-Jo is grateful that I've taken care of Cindanwe. Now he and his neighbors can live in peace.
210 Finishes quest☑ Ranarr-Jo is dead. I'll never know what he needed help with now. (If the player had previously met Ranarr-Jo but hadn't found out what he wanted) or
Ranarr-Jo is dead. I suppose he won't have to worry about Cindanwe now. (If the player had got the mission from Ranarr-Jo)
220 Finishes quest☑ Kishashi is dead. I'll never be able to earn her trust now. Ranarr-Jo will just have to deal with things on his own. (Only appears if the player has talked to Ranarr-Jo but hasn't got the spoon from Kishashi yet)
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On PC It is possible to use the console to advance through the quest by entering setstage SE39 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.