Oblivion talk:Uriel Septim VII

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[edit] Weapon

Hi guys. My friend was wondering what type of sword he wields in the beginning of the game. Thanks. --Playjex 21:52, 28 July 2007 (EDT)

It's a plain silver shortsword. --Saruuk 22:21, 28 July 2007 (EDT)
Thank You. --Playjex 11:07, 29 July 2007 (EDT)

Do you think we should have a picture of him from in game instead of the cutscene shot?

Who played him in Daggerfall, by the way?

[edit] Uriel look a like

Yes, I think We should make a picture of him in the game rather then the cutscene, there is a good one on google images: Search "Oblivion Emperor" Under LArge images. Anyway, I made a character that looks like him, and am wondering: what is his birthsign?

Simple answer: he hasn't got one. While all NPC's in the world have a class like the player, most do not have birthsigns. The few NPC's who do have one usually have a combination of diffirent effects from the normal Birthsigns (i.e. the ones the player can use.). See Brother Martin for example.--LordDagon 08:11, 23 February 2008 (EST)

Well according to the calender on The Imperial University website the Emperor's birthday is celebrated on the 30th of Frost Fall, therefore he should be born under the Tower.

[edit] Obtaining the Emperor's Robes

Using the Skull of Corruption and the Staff of Worms, I was able to get Uriel's robes. I did this simply by using the Skull's duplication glitch. I didn't see this posted anywhere on this article, Martin's article, or the clothing article. Mast3r Of Pupp3ts 01:08, 24 March 2008 (EDT)

Except there's only way to possibly obtain the Skull of Corruption and Staff of Worms before Uriel dies and is removed from the game: by using the Console to give yourself the staves. At which point, you might as well just skip the trouble of using the staves and just use player.additem 23D33 1 to get the robes whenever you want. And putting a note next to every single item in the game saying "you could obtain this item by using the console additem command" seems a bit redundant. Not to mention, why would you even want to go to all of this trouble to obtain a set of unenchanted robes? --NepheleTalk 01:18, 24 March 2008 (EDT)
Well, apparently I can obtain both the Staff and the Skull without Uriel's body being removed. After completing the Mages Guild quests, (and no others, other than the Vaermina quest)I simply went back to the Imperial Prison Sewers, made my way back to the Sanctum and got the robes. Also, I couldn't have used the console command, I'm on the 360. As for obtaining the robes, I have no idea. Goes well with an upper-class character, and you could always enchant them.--Mast3r Of Pupp3ts 01:26, 24 March 2008 (EDT)
I agree with master of puppets, you can do it by getting the 2 items before giving the amulet to jaufree, or starting the DB quest when you enter the sewers. —The preceding unsigned comment was added by 68.193.151.146 (talkcontribs).

How do you perform the duplication glitch on Uriel's clone? Or can the clone be damaged, unlike Uriel himself?

I am having a similar problem killing Uriel's clone. He has some sort of regen on that won't let me kill him fast enough. However, it is entirely possible to get the Skull and Staff of Worms to clone him without cheating. I used the spell from the Hill of Suicides quest though, same net result. So the man is right Nephele. Now the problem, for me, is killing him... I hope I don't have to go get Mehrune's Razor just to do this, but I want those robes! (@.@)—The preceding unsigned comment was added by 68.20.17.227 (talkcontribs).
It depends on your level and weapon. You should probably be a little higher of level or have a stronger weapon. Uriel's health will ALWAYS remain at 1000. You just have to try harder.

[edit] Cutscene glitch

On the PC, I was messing around and ended up using a console command to kill the assassin that kills the emperor. I thought I could save the emperor,but,it ended up glitching and now my character is stuck in the cutscene mode and can not do a thing. I have tried many things, like bringing the emperor and the assassin back to life, but it did not work. Help! Master264 21:03, 27 September 2008 (EDT)

If you're only at that point you may as well start again. It'll be easier than trying to fix it with the console. –RpehTCE 04:45, 28 September 2008 (EDT)

[edit] Deserving of a "Lore:" Article?

I was wondering if anyone else is up for making a Lore:Uriel_Septim_VII article. Whilst this Oblivion article is fairly important as it catalogues all his in-game statistics and whatnot, he has a fair bit of backstory that the little stub here cannot cover. We also should round up some images of him from past games, etc. StoneFrog 16:37, 15 December 2008 (EST)

Go for it. There's no reason why he shouldn't have one and several reasons why he should. Feel free to create one and then other people can chip in. –RpehTCE 11:13, 21 December 2008 (EST)

[edit] Unique Dialogue

For his unique dialogue, should we only say his parts of the conversations, or put all of it here and make his lines bold? Volthawk 19:47, 29 October 2009 (UTC)

That depends. If his dialogue only makes sense within the context of the other NPCs dialogue, then we should put it all on there. I have tried to put conversations up in a few places (still haven't found a method that is satisfactory, though), and here are a few links in case you want some inspiration: Roderick, Hirtel, Selene. --Krusty 19:55, 29 October 2009 (UTC)
Thanks, I'll give it a try. Volthawk 19:56, 29 October 2009 (UTC)
Nice. And don't be afraid to include everything. As a general (but unwritten) rule, when NPCs are as quest-related as Uriel Septim, then it's okay to include all his dialogue. --Krusty 19:59, 29 October 2009 (UTC)
OK, how's this for starters? Volthawk 20:43, 29 October 2009 (UTC)
Hmm, it looks nice - and it's great to get the dialogue on the page (remember to add your name to the ONPCRP-box, btw). Nevertheless, there's probably a bit too much use of bold - if it should be consistent with other pages. I would suggest to make all the names in bold (the "player", "Uriel" and "Renault"-words) - and then have all the dialogue without bold. It's really a matter of personal taste, though. But I like the overall idea of mentioning who is talking every time. I might do something similar on the Roderick-page. --Krusty 21:21, 29 October 2009 (UTC)
Nice work Volthawk! But I agree with Krusty. The names should be in bold, and the actual dialogue standard. Talk Wolok gro-Barok Contributions 21:24, 29 October 2009 (UTC)
How's this version? Volthawk 21:27, 29 October 2009 (UTC)
Much better! A few minor details, though; it seems a bit weird to link to Baurus and Renault twice. Once is more than enough. And there are a few statements that lacks the quotation marks. But as I said, minor details. Other than that: Great work! And nice to finally see his dialogue on the page. Oh, and still:You're more than welcome to add your signature to the ONPCRP-box... ;) --Krusty 21:41, 29 October 2009 (UTC)
I'll just fix those and finish it off, then I'll add my name. Volthawk 21:43, 29 October 2009 (UTC)
Great, though I would rather have the dialogue without links, because all that blue does not look nice in there. We can link to Renault en Baurus later, when the rest of information is added. And I also like to have "player", "Renault" and "Baurus" in bold when stating who says what. That way it's more distinguishable. Talk Wolok gro-Barok Contributions 21:47, 29 October 2009 (UTC)
Will do. Volthawk 22:04, 29 October 2009 (UTC)
Should I put in what he says about your birthsign? Volthawk 22:05, 29 October 2009 (UTC)
Depends. I think his commentary (what he says after you have chosen one) should not be mentioned, as that can already be found here and that will simply be too much. But perhaps the run-op can be mentioned, but it's the editor's choice really, so do what you see fit! Talk Wolok gro-Barok Contributions 22:09, 29 October 2009 (UTC)
There, I've done it. That should be everything, anyway. Volthawk 23:20, 29 October 2009 (UTC)

[edit] Rumours

So, for his rumours section of the OBNPCRP,should we put everything people say about his murder, and should we mention his article in the Black Horse Courier? Volthawk 00:02, 30 October 2009 (UTC)

I think so, yes. But try to find out whether there actually rumours about his person (or his skill as a ruler) rather than just the generic can-be-any-emperor rumours. --Timenn-<talk> 16:14, 1 November 2009 (UTC)

[edit] Premature Balding

Ok, so this has been happening to me when I play the begining. So I was talking to the emperor(we were in the large room connected to the room he dies in) and I guess it was that big ray of light, but when I talked to him, his hair went POOF! It was hillarious really, and by further experimentation, I found that that ray of light seems to over-shadow his hair no matter how many times I play. I have no idea how codes and stuff work, I don't get what the "Construction Set" is either but that is a different topic, so Im just assuming the code for the light covers his hair or something? Just curious...

[edit] Uriel Septim's Final Speech

Has it been concretely established what, if anything, triggers the longer version of his final speech? Davehoekst 18:21, 22 November 2009 (UTC)

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