Oblivion talk:Spell Absorption
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What happens if your Spell Absorption + Reflect Spell (+ Resist Magic?) equal more than 100%? Does one take precedence over another? --Abovedust 06:32, 18 August 2006 (EDT)
There is no formula on this page, if someone could confirm how this works. 100% absorption: does this mean that a 50 mana spell restores 50 mana to the character unconditionally? I ask for the sake of Altmer, Apprentice birthsigns, and other naturally vulnerable conditions. Can this weakness equate to more mana for the sake of the vulnerability? I can imagine it calculating based on casting cost from the caster or the equivalent mana based on damage/effect magnitude dealt but do not know for sure. -- Unregistered Me.
- Based on an exploit described at Oblivion:Birthsigns#Atronach, it appears that the magicka absorbed is always the base cost of the spell, rather than the caster's magicka cost. In other words, a Flare spell would always result in 11 Magicka absorbed, no matter who/what cast the spell. Some testing to confirm this would be useful, however. --NepheleTalk 11:36, 24 April 2007 (EDT)
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[edit] No enchanting
I added back in the comment about "No enchanting" that was removed earlier, and strongly feel that this comment should remain. Enchanting is disabled for this effect in the construction set, which is an important fact to note. All other effects for which enchanting is disabled have this comment; there is no reason why it should be deleted in this one case. --Nephele 17:05, 30 September 2006 (EDT)
- And what does the Type have to do with "No enchanting"? I think there should be some other place for this note. Maybe 'Avalability' just below? --Brightone 17:20, 30 September 2006 (EDT)
- If you don't like where a particular piece of information is being provided on a page, appropriate actions would be (a) move the information and/or (b) start a discussion on the talk page. Just deleting the information without any explanation is not particularly considerate of other people's contributions; especially in this case, where your earlier reorganization of Magical Effects deleted the only other place where this information had been available. Furthermore, if you have some thoughts about what belongs under "Type", this is something that needs to be addressed for all the effects pages, not just haphazardly implemented on a single page. --Nephele 18:41, 30 September 2006 (EDT)
[edit] Spell Reflection
Moved this comment from main page:
- (It is not specified whether spells cast by yourself at enemies, then reflected back at you, can be absorbed or not. -someone please confirm this)
--Nephele 16:22, 17 October 2006 (EDT)
- I have tested this. A reflect spell counts exactly like any other spell. Your spells reflect back at you can be absorbed just fine. --Mikekearn 07:32, 10 June 2007 (EDT)
I have 101% spell absorption and have died numerous times to my own spells. The more I think about it, it only happens when fighting Xivali. They have however reflected my spells, and as a high elf apprentice my huge mana pool can be a quick death.
- Well, this is just great, but the main page still says "Even with a 100 pt Spell Absorption effect, magic effects reflected back at you will still hit." Very confusing. Mods, how about setting a "verification needed" on that comment, huh? What I can tell you for sure is that Xivilai, those stupid bastards, will absorb spells they cast themselves if they get reflected by the player. Just great, they regenerate their stunted magicka by their own spells! Does anybody know for sure if this shit is supposed to happen? Looks a HUGE BUG to me. Spells reflected are not supposed to be either reflected a second time or absorbed. They can only be resisted, but they are supposed to hit in any case with a 100% chance. Since it doesn't work this way, it's obviously a bug! WRFan 13:51, 21 September 2009 (UTC)
[edit] Telekinesis Interference
I added a note on the Telekinesis talk page, but I thought I should add one here, as well. From what I've determined, 100% Spell Absorption blocks the use of a Telekinesis spell. I think this should probably be added to the main Spell Absorption page. --Mikekearn 06:07, 10 June 2007 (EDT)
[edit] Impossible to Understand
Hello friend. Excuse-me, but are trhee situations explained here, and I ain't be able to know how these are the real effect of the status "Absorb Spell":
First of them : "M% chance to convert all of the energy from a magical effect into your Magicka points" Means that, a offensive spell wich dispend 100 points of Magicka, can be converted at its totality to defensor, M times at a Houndred Hits.
In this case, low rates of absorb is near useless, and average rates such between 40% and 60% are somewhat reckless.
Second One, readed in The "Notes": (...) "The reason points are used is because percent would suggest that with every spell cast on you a percentage of the spell's magicka cost is absorbed similar to the way reflect damage works." It means that, on the same offensive spell above refered, at every 100 points Dispended, with M% of absorb, M will be converted to defensor, and 100-M will really cause damage.
It seems more intuitive to understand among those explanations, and suggests that, at High rates of absorb, one character could be virtually or totally imune to magic.
Third of them: "The point system is used instead where 1 point = 1% chance to absorb the spell's magicka cost and replenish your magicka" ... Indeed, if 1%=1 point converted, spells above 100 points, will never be able to be 100% absorbed, despite the rate of the status, what should be a NON-sense att all, and Magic immunity really impossible to obtain, as well "Absorb Spell" useless against strong ofensive spells...
If someone get tested how the situations really occurs, it would be a great helpfull deal to the gamers,post it in the article. —The preceding unsigned comment was added by 201.37.98.159 (talk • contribs).
[edit] other effects
what other player cast effects are absorbed other than Telekinesis? Diobern 08:45, 7 November 2008 (EST)
- Just telekinesis I think. Even negative effect spells when you cast them on yourself still go through... I'm not sure why telekinesis is absorbed... --ZombieRoboNinja 09:23, 2 January 2009 (EST)
it may be that telekinesis is an on target spell that effects the caster-if tk were on self, i postulate that it would not be absorbed. I also postulate that a vampire's sun damage is on self, making it impossible to absorb. Could this be tested please? a similar question that if memory serves was flagged as needing to be answered has since been deleted.
[edit] Infinite Magicka?
Reading through this page, I saw it said "Take advantage of places with constant effect damage spells, for example, the frost damage in Frostfire Glade.".
Wouldn't it be possible to do exploit this, by enchanting a hood with 5 fire damage, or alike?
- Just tested it, it didn't work
[edit] Lava
What about swimming in Lava? Anyone know? 72.55.140.201 10:09, 3 November 2009 (UTC)

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